74e43ceee4
Add a "human-name" property to LdSymbolCategory.
...
Just as LdSymbol has a human name for localization purposes,
LdSymbolCategory also needs to have this property.
Use the human name in tooltips.
2010-12-11 02:44:00 +01:00
ba3b348dfd
Implement the rest of LdSymbolCategory.
...
Added GObject properties for object parameters.
Implemented methods for children management.
2010-10-26 16:40:08 +02:00
e0e63649dc
Redesign the library and related components.
...
This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
2010-10-26 13:58:33 +02:00
0c9b297e50
Implement part of LdLuaSymbol.
...
The "new" method requires to be passed a parameter that
makes it possible to call the appropriate render function.
Stub-plemented the "draw" method.
2010-10-17 14:05:53 +02:00
c0ec389b59
Renamed LdSymbolLibrary to LdLibrary.
2010-10-17 14:05:53 +02:00
5da5689541
WIP: Refactoring of the library and symbols
2010-10-17 14:05:53 +02:00
f250621519
Split ld-symbol-library.c.
...
Originally, there were three object classes defined in this file.
It would later become rather chaotic if left that way.
2010-09-20 18:18:30 +02:00
354e54826f
Changed the object prefix from "logdiag" to "ld".
...
It was just too long to type and read. My mistake.
2010-09-19 19:12:36 +02:00
341f51eb41
Renamed source files.
...
Also a little change in CMakeLists.txt.
The next commit is going to change the object prefix.
2010-09-19 19:12:12 +02:00