Split ld-symbol-library.c.
Originally, there were three object classes defined in this file. It would later become rather chaotic if left that way.
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f675a7c07c
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@ -88,6 +88,8 @@ set (logdiag_SOURCES
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src/ld-window-main.c
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src/ld-document.c
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src/ld-canvas.c
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src/ld-symbol.c
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src/ld-symbol-category.c
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src/ld-symbol-library.c)
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set (logdiag_HEADERS
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${CMAKE_CURRENT_BINARY_DIR}/config.h
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90
src/ld-symbol-category.c
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90
src/ld-symbol-category.c
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@ -0,0 +1,90 @@
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/*
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* ld-symbol-category.c
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*
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* This file is a part of logdiag.
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* Copyright Přemysl Janouch 2010. All rights reserved.
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*
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* See the file LICENSE for licensing information.
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*
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*/
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#include <gtk/gtk.h>
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#include "config.h"
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#include "ld-symbol-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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/**
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* SECTION:ld-symbol-category
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* @short_description: A category of symbols.
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* @see_also: #LdSymbol, #LdSymbolLibrary
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*
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* #LdSymbolCategory represents a category of #LdSymbol objects.
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*/
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G_DEFINE_TYPE (LdSymbolCategory, ld_symbol_category, G_TYPE_OBJECT);
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static void
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ld_symbol_category_finalize (GObject *gobject);
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static void
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ld_symbol_category_class_init (LdSymbolCategoryClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_symbol_category_finalize;
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}
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static void
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ld_symbol_category_init (LdSymbolCategory *self)
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{
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/* TODO: use _new_full, correct equal and specify destroy functions. */
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/* XXX: How's the situation with subcategory names and symbol names
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* within the same hashtable?
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*/
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self->children = g_hash_table_new (g_str_hash, g_str_equal);
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}
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static void
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ld_symbol_category_finalize (GObject *gobject)
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{
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LdSymbolCategory *self;
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self = LD_SYMBOL_CATEGORY (gobject);
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if (self->name)
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g_free (self->name);
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if (self->image_path)
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g_free (self->image_path);
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g_object_unref (self->parent);
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g_hash_table_destroy (self->children);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_symbol_category_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_category_new:
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* @parent: The parent library for this category.
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*
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* Create an instance.
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*/
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LdSymbolCategory *
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ld_symbol_category_new (LdSymbolLibrary *parent)
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{
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LdSymbolCategory *cat;
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cat = g_object_new (LD_TYPE_SYMBOL_CATEGORY, NULL);
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cat->parent = parent;
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g_object_ref (parent);
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return cat;
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}
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@ -32,8 +32,8 @@ typedef struct _LdSymbolCategoryClass LdSymbolCategoryClass;
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/**
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* LdSymbolCategory:
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* @parent: The parent object, may be LdSymbolLibrary
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* or another LdSymbolCategory.
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* @parent: The parent object, may be #LdSymbolLibrary
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* or another #LdSymbolCategory.
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* @name: The name of the category.
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* @image_path: Path to the image for this category.
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* @children: Children of this category.
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@ -18,7 +18,6 @@
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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/* ===== Symbol library ==================================================== */
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/**
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* SECTION:ld-symbol-library
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@ -190,184 +189,3 @@ ld_symbol_library_clear (LdSymbolLibrary *self)
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return;
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}
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/* ===== Symbol category =================================================== */
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/**
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* SECTION:ld-symbol-category
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* @short_description: A category of symbols.
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* @see_also: #LdSymbol, #LdSymbolLibrary
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*
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* #LdSymbolCategory represents a category of #LdSymbol objects.
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*/
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G_DEFINE_TYPE (LdSymbolCategory, ld_symbol_category, G_TYPE_OBJECT);
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static void
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ld_symbol_category_finalize (GObject *gobject);
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static void
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ld_symbol_category_class_init (LdSymbolCategoryClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_symbol_category_finalize;
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}
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static void
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ld_symbol_category_init (LdSymbolCategory *self)
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{
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/* TODO: use _new_full, correct equal and specify destroy functions. */
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/* XXX: How's the situation with subcategory names and symbol names
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* within the same hashtable?
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*/
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self->children = g_hash_table_new (g_str_hash, g_str_equal);
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}
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static void
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ld_symbol_category_finalize (GObject *gobject)
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{
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LdSymbolCategory *self;
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self = LD_SYMBOL_CATEGORY (gobject);
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if (self->name)
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g_free (self->name);
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if (self->image_path)
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g_free (self->image_path);
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g_object_unref (self->parent);
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g_hash_table_destroy (self->children);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_symbol_category_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_category_new:
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* @parent: The parent library for this category.
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*
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* Create an instance.
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*/
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LdSymbolCategory *
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ld_symbol_category_new (LdSymbolLibrary *parent)
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{
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LdSymbolCategory *cat;
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cat = g_object_new (LD_TYPE_SYMBOL_CATEGORY, NULL);
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cat->parent = parent;
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g_object_ref (parent);
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return cat;
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}
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/* ===== Symbol ============================================================ */
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/**
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* SECTION:ld-symbol
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* @short_description: A symbol.
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* @see_also: #LdDocument, #LdCanvas
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*
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* #LdSymbol represents a symbol in the #LdDocument that is in turn
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* drawn onto the #LdCanvas.
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*/
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/*
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* LdSymbolPrivate:
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* @library: The parent LdSymbolLibrary.
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* The library contains the real function for rendering.
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*/
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struct _LdSymbolPrivate
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{
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LdSymbolLibrary *library;
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};
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G_DEFINE_TYPE (LdSymbol, ld_symbol, G_TYPE_OBJECT);
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static void
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ld_symbol_finalize (GObject *gobject);
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static void
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ld_symbol_class_init (LdSymbolClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_symbol_finalize;
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g_type_class_add_private (klass, sizeof (LdSymbolPrivate));
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}
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static void
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ld_symbol_init (LdSymbol *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_SYMBOL_LIBRARY, LdSymbolPrivate);
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}
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static void
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ld_symbol_finalize (GObject *gobject)
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{
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LdSymbol *self;
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self = LD_SYMBOL (gobject);
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g_object_unref (self->priv->library);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_symbol_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_new:
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* @library: A library object.
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* @filename: The file from which the symbol will be loaded.
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*
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* Load a symbol from a file into the library.
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*/
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LdSymbol *ld_symbol_new (LdSymbolLibrary *library,
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const gchar *filename)
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{
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LdSymbol *symbol;
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symbol = g_object_new (LD_TYPE_SYMBOL, NULL);
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/* TODO: Use the filename, Luke. */
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symbol->priv->library = library;
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g_object_ref (library);
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}
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/**
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* ld_symbol_build_identifier:
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* @self: A symbol object.
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*
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* Build an identifier for the symbol.
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* The identifier is in the format "Category/Category/Symbol".
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*/
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char *
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ld_symbol_build_identifier (LdSymbol *self)
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{
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return NULL;
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}
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/**
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* ld_symbol_draw:
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* @self: A symbol object.
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* @surface: A cairo surface to be drawn on.
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* @param: Parameters for the symbol in a table.
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* @x: The X coordinate on the surface.
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* @y: The Y coordinate on the surface.
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* @zoom: Zoom ratio.
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*
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* Draw the symbol onto a Cairo surface.
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*/
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void
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ld_symbol_draw (LdSymbol *self, cairo_t *surface,
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GHashTable *param, gint x, gint y, gdouble zoom)
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{
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return;
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}
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123
src/ld-symbol.c
Normal file
123
src/ld-symbol.c
Normal file
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/*
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* ld-symbol.c
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*
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* This file is a part of logdiag.
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* Copyright Přemysl Janouch 2010. All rights reserved.
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*
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* See the file LICENSE for licensing information.
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*
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*/
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#include <gtk/gtk.h>
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#include "config.h"
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#include "ld-symbol-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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/**
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* SECTION:ld-symbol
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* @short_description: A symbol.
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* @see_also: #LdDocument, #LdCanvas
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*
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* #LdSymbol represents a symbol in the #LdDocument that is in turn
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* drawn onto the #LdCanvas.
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*/
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/*
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* LdSymbolPrivate:
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* @library: The parent LdSymbolLibrary.
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* The library contains the real function for rendering.
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*/
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struct _LdSymbolPrivate
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{
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LdSymbolLibrary *library;
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};
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G_DEFINE_TYPE (LdSymbol, ld_symbol, G_TYPE_OBJECT);
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static void
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ld_symbol_finalize (GObject *gobject);
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static void
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ld_symbol_class_init (LdSymbolClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_symbol_finalize;
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g_type_class_add_private (klass, sizeof (LdSymbolPrivate));
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}
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static void
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ld_symbol_init (LdSymbol *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_SYMBOL_LIBRARY, LdSymbolPrivate);
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}
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static void
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ld_symbol_finalize (GObject *gobject)
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{
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LdSymbol *self;
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self = LD_SYMBOL (gobject);
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g_object_unref (self->priv->library);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_symbol_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_new:
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* @library: A library object.
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* @filename: The file from which the symbol will be loaded.
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*
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* Load a symbol from a file into the library.
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*/
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LdSymbol *ld_symbol_new (LdSymbolLibrary *library,
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const gchar *filename)
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{
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LdSymbol *symbol;
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symbol = g_object_new (LD_TYPE_SYMBOL, NULL);
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/* TODO: Use the filename, Luke. */
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symbol->priv->library = library;
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g_object_ref (library);
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}
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/**
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* ld_symbol_build_identifier:
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* @self: A symbol object.
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*
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* Build an identifier for the symbol.
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* The identifier is in the format "Category/Category/Symbol".
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*/
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char *
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ld_symbol_build_identifier (LdSymbol *self)
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{
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return NULL;
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}
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/**
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* ld_symbol_draw:
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* @self: A symbol object.
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* @surface: A cairo surface to be drawn on.
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* @param: Parameters for the symbol in a table.
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* @x: The X coordinate on the surface.
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* @y: The Y coordinate on the surface.
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* @zoom: Zoom ratio.
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*
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* Draw the symbol onto a Cairo surface.
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*/
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void
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ld_symbol_draw (LdSymbol *self, cairo_t *surface,
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GHashTable *param, gint x, gint y, gdouble zoom)
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{
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return;
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}
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