Redesign the library and related components.
This step is needed, since the current design is quite chaotic and it would not be possible to finish the application. There's still a lot to be done. After this step, it's time to implement the rest of LdLua.
This commit is contained in:
parent
0c9b297e50
commit
e0e63649dc
@ -12,9 +12,10 @@
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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#include "ld-lua.h"
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@ -132,9 +133,10 @@ load_category (LdLibrary *self, const char *path, const char *name)
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/* TODO: Search for category.json and read the category name from it. */
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/* TODO: Search for xyz.lua and load the objects into the category. */
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cat = ld_symbol_category_new (self);
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cat->name = g_strdup (name);
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cat->image_path = icon_file;
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cat = ld_symbol_category_new (name);
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ld_symbol_category_set_image_path (cat, icon_file);
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g_free (icon_file);
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return cat;
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}
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@ -167,7 +169,8 @@ ld_library_load (LdLibrary *self, const char *path)
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categ_path = g_build_filename (path, item, NULL);
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cat = load_category (self, categ_path, item);
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if (cat)
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g_hash_table_insert (self->categories, cat->name, cat);
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g_hash_table_insert (self->categories,
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g_strdup (ld_symbol_category_get_name (cat)), cat);
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g_free (categ_path);
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changed = TRUE;
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@ -59,8 +59,7 @@ struct _LdLibraryClass
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GType ld_library_get_type (void) G_GNUC_CONST;
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LdLibrary *ld_library_new (void);
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gboolean ld_library_load (LdLibrary *self,
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const gchar *directory);
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gboolean ld_library_load (LdLibrary *self, const gchar *directory);
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void ld_library_clear (LdLibrary *self);
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@ -12,9 +12,10 @@
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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#include "ld-lua.h"
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#include "ld-lua-symbol.h"
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@ -35,6 +36,10 @@
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struct _LdLuaSymbolPrivate
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{
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LdLua *lua;
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/* XXX: Note that this identifier != symbol name,
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* since there can be more symbols with the same name,
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* only in different categories.
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*/
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gchar *ident;
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};
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@ -88,15 +93,18 @@ ld_lua_symbol_finalize (GObject *gobject)
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* Load a symbol from a file into the library.
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*/
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LdSymbol *
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ld_lua_symbol_new (LdLua *lua, const gchar *ident)
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ld_lua_symbol_new (const gchar *name, LdLua *lua, const gchar *ident)
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{
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LdLuaSymbol *self;
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g_return_val_if_fail (name != NULL, NULL);
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g_return_val_if_fail (LD_IS_LUA (lua), NULL);
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g_return_val_if_fail (ident != NULL, NULL);
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self = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
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/* TODO: Set the symbol name. */
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self->priv->lua = lua;
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g_object_ref (lua);
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@ -53,7 +53,7 @@ struct _LdLuaSymbolClass
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GType ld_lua_symbol_get_type (void) G_GNUC_CONST;
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LdSymbol *ld_lua_symbol_new (LdLua *lua, const gchar *ident);
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LdSymbol *ld_lua_symbol_new (const gchar *name, LdLua *lua, const gchar *ident);
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G_END_DECLS
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@ -15,9 +15,10 @@
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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#include "ld-lua.h"
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@ -12,9 +12,9 @@
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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/**
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@ -25,6 +25,19 @@
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* #LdSymbolCategory represents a category of #LdSymbol objects.
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*/
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/*
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* LdSymbolCategoryPrivate:
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* @name: The name of this category.
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* @image_path: Path to the image for this category.
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* @children: Children of this category.
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*/
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struct _LdSymbolCategoryPrivate
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{
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gchar *name;
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gchar *image_path;
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GSList *children;
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};
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G_DEFINE_TYPE (LdSymbolCategory, ld_symbol_category, G_TYPE_OBJECT);
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static void
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@ -38,16 +51,15 @@ ld_symbol_category_class_init (LdSymbolCategoryClass *klass)
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_symbol_category_finalize;
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g_type_class_add_private (klass, sizeof (LdSymbolCategoryPrivate));
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}
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static void
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ld_symbol_category_init (LdSymbolCategory *self)
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{
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/* TODO: use _new_full, correct equal and specify destroy functions. */
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/* XXX: How's the situation with subcategory names and symbol names
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* within the same hashtable?
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*/
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self->children = g_hash_table_new (g_str_hash, g_str_equal);
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_SYMBOL_CATEGORY, LdSymbolCategoryPrivate);
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}
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static void
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@ -57,13 +69,10 @@ ld_symbol_category_finalize (GObject *gobject)
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self = LD_SYMBOL_CATEGORY (gobject);
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if (self->name)
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g_free (self->name);
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if (self->image_path)
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g_free (self->image_path);
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g_object_unref (self->parent);
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g_hash_table_destroy (self->children);
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if (self->priv->name)
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g_free (self->priv->name);
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if (self->priv->image_path)
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g_free (self->priv->image_path);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_symbol_category_parent_class)->finalize (gobject);
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@ -76,15 +85,71 @@ ld_symbol_category_finalize (GObject *gobject)
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* Create an instance.
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*/
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LdSymbolCategory *
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ld_symbol_category_new (LdLibrary *parent)
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ld_symbol_category_new (const gchar *name)
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{
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LdSymbolCategory *cat;
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cat = g_object_new (LD_TYPE_SYMBOL_CATEGORY, NULL);
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cat->parent = parent;
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g_object_ref (parent);
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cat->priv->name = g_strdup (name);
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return cat;
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}
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/**
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* ld_symbol_category_set_name:
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* @self: An #LdSymbolCategory object.
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* @name: The new name for this category.
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*/
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void
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ld_symbol_category_set_name (LdSymbolCategory *self, const gchar *name)
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{
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g_return_if_fail (LD_IS_SYMBOL_CATEGORY (self));
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g_return_if_fail (name != NULL);
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if (self->priv->name)
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g_free (self->priv->name);
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self->priv->name = g_strdup (name);
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}
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/**
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* ld_symbol_category_get_name:
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* @self: An #LdSymbolCategory object.
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*
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* Return the name of this category.
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*/
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const gchar *
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ld_symbol_category_get_name (LdSymbolCategory *self)
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{
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g_return_val_if_fail (LD_IS_SYMBOL_CATEGORY (self), NULL);
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return self->priv->name;
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}
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/**
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* ld_symbol_category_set_image_path:
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* @self: An #LdSymbolCategory object.
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* @image_path: The new path to the image for this category. May be NULL.
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*/
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void
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ld_symbol_category_set_image_path (LdSymbolCategory *self,
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const gchar *image_path)
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{
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g_return_if_fail (LD_IS_SYMBOL_CATEGORY (self));
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if (self->priv->image_path)
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g_free (self->priv->image_path);
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self->priv->image_path = g_strdup (image_path);
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}
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/**
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* ld_symbol_category_get_image_path:
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* @self: An #LdSymbolCategory object.
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*
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* Return the filesystem path to the image for this category. May be NULL.
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*/
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const gchar *
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ld_symbol_category_get_image_path (LdSymbolCategory *self)
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{
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g_return_val_if_fail (LD_IS_SYMBOL_CATEGORY (self), NULL);
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return self->priv->image_path;
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}
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((obj), LD_SYMBOL_CATEGORY, LdSymbolCategoryClass))
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typedef struct _LdSymbolCategory LdSymbolCategory;
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typedef struct _LdSymbolCategoryPrivate LdSymbolCategoryPrivate;
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typedef struct _LdSymbolCategoryClass LdSymbolCategoryClass;
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/**
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* LdSymbolCategory:
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* @parent: The parent object, may be #LdLibrary
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* or another #LdSymbolCategory.
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* @name: The name of the category.
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* @image_path: Path to the image for this category.
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* @children: Children of this category.
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*/
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/* TODO: Make the public fields private and set them as properties
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* + implement setters and getters. On change the category
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* shall emit a "changed" signal in the Library.
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*/
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struct _LdSymbolCategory
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{
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/*< private >*/
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GObject parent_instance;
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/*< public >*/
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gpointer parent;
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gchar *name;
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gchar *image_path;
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GHashTable *children;
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LdSymbolCategoryPrivate *priv;
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};
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/* TODO: If required sometime, categories (and maybe symbols) should implement
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* a "changed" signal. This can be somewhat tricky. The library might be
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* a good candidate for what they call a proxy. See GtkUIManager.
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*/
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struct _LdSymbolCategoryClass
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{
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GObjectClass parent_class;
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@ -62,13 +53,20 @@ struct _LdSymbolCategoryClass
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GType ld_symbol_category_get_type (void) G_GNUC_CONST;
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LdSymbolCategory *
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ld_symbol_category_new (LdLibrary *parent);
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LdSymbolCategory *ld_symbol_category_new (const gchar *name);
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/* TODO: Methods for inserting and removing children. */
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/* TODO: Create a separate ld-symbol-private.h, include it in this ld-s-c.c
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* and then assign and ref the parent category here.
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*/
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/* TODO: Create properties for "name" and "image_path". */
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void ld_symbol_category_set_name (LdSymbolCategory *self, const gchar *name);
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const gchar *ld_symbol_category_get_name (LdSymbolCategory *self);
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void ld_symbol_category_set_image_path (LdSymbolCategory *self,
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const gchar *image_path);
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const gchar *ld_symbol_category_get_image_path (LdSymbolCategory *self);
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/* TODO: Implement. */
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void ld_symbol_category_insert_child (LdSymbolCategory *self,
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GObject *child, gint pos);
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void ld_symbol_category_remove_child (LdSymbolCategory *self,
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GObject *child);
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GSList *ld_symbol_category_get_children (LdSymbolCategory *self);
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G_END_DECLS
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@ -12,9 +12,9 @@
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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/**
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/*
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* LdSymbolPrivate:
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* @parent: The parent LdSymbolCategory. It is used to identify
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* the object within it's library.
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* @name: The name of this symbol.
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*/
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struct _LdSymbolPrivate
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{
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LdSymbolCategory *parent;
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gchar *name;
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};
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G_DEFINE_ABSTRACT_TYPE (LdSymbol, ld_symbol, G_TYPE_OBJECT);
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@ -65,26 +64,11 @@ ld_symbol_finalize (GObject *gobject)
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LdSymbol *self;
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self = LD_SYMBOL (gobject);
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g_object_unref (self->priv->parent);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_symbol_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_build_identifier:
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* @self: A symbol object.
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*
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* Build an identifier for the symbol.
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* The identifier is in the format "Category/Category/Symbol".
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*/
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gchar *
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ld_symbol_build_identifier (LdSymbol *self)
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{
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/* TODO: Implement. */
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return NULL;
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}
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/**
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* ld_symbol_draw:
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* @self: A symbol object.
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/*< private >*/
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GObject parent_instance;
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LdSymbolPrivate *priv;
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/*< public >*/
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gchar *name;
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};
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/**
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@ -60,13 +57,10 @@ struct _LdSymbolClass
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GType ld_symbol_get_type (void) G_GNUC_CONST;
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gchar *ld_symbol_build_identifier (LdSymbol *self);
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void ld_symbol_draw (LdSymbol *self, cairo_t *cr);
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/* TODO: An interface for symbol terminals etc. */
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/* TODO: Store a pointer to the parent, probably as a property,
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* using g_object_add_weak_pointer/remove_weak_pointer.
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/* TODO: Interface for symbol terminals
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* Interface + property for symbol name (will be used by _new)
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*/
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#include "config.h"
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#include "ld-window-main.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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#include "ld-document.h"
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#include "ld-canvas.h"
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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/**
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@ -286,7 +288,7 @@ cb_load_category (gpointer key, gpointer value, gpointer user_data)
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g_return_if_fail (LD_IS_SYMBOL_CATEGORY (cat));
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pbuf = gdk_pixbuf_new_from_file_at_size
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(cat->image_path, TOOLBAR_ICON_WIDTH, -1, NULL);
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(ld_symbol_category_get_image_path (cat), TOOLBAR_ICON_WIDTH, -1, NULL);
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g_return_if_fail (pbuf != NULL);
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img = gtk_image_new_from_pixbuf (pbuf);
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