Make all variables in Lua scripts local.

This commit is contained in:
2011-02-09 14:18:22 +01:00
parent ab3e2733ce
commit 39fb4bb56f
11 changed files with 46 additions and 46 deletions

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "Ground",
cs = "Zem"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-1, -1, 1, 2}
local area = {-1, -1, 1, 2}
-- Terminals
terminals = {{0, -1}}
local terminals = {{0, -1}}
-- Rendering
render = function (cr)
local render = function (cr)
-- The vertical line
cr.move_to (0, -1)
cr.line_to (0, 0.5)

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "Lamp",
cs = "Světelný zdroj"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1, 2, 1}
local area = {-2, -1, 2, 1}
-- Terminals
terminals = {{-2, 0}, {2, 0}}
local terminals = {{-2, 0}, {2, 0}}
-- Rendering
render = function (cr)
local render = function (cr)
-- The circle
cr.save ()

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "Power source",
cs = "Zdroj napětí"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-1, -2, 1, 2}
local area = {-1, -2, 1, 2}
-- Terminals
terminals = {{-1, 0}, {1, 0}}
local terminals = {{-1, 0}, {1, 0}}
-- Rendering
render = function (cr)
local render = function (cr)
-- The vertical lines
cr.move_to (-0.2, -1)
cr.line_to (-0.2, 1)

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "Switch",
cs = "Spínač"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1.5, 2, 0}
local area = {-2, -1.5, 2, 0}
-- Terminals
terminals = {{-2, 0}, {2, 0}}
local terminals = {{-2, 0}, {2, 0}}
-- Rendering
render_normal = function (cr)
local render_normal = function (cr)
-- The switch contact
cr.move_to (1.3, -1.3)
cr.line_to (-1, 0)