Make all variables in Lua scripts local.

This commit is contained in:
Přemysl Eric Janouch 2011-02-09 14:18:22 +01:00
parent ab3e2733ce
commit 39fb4bb56f
11 changed files with 46 additions and 46 deletions

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "AND", en = "AND",
cs = "AND" cs = "AND"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-4, -2, 5, 2} local area = {-4, -2, 5, 2}
-- Terminals -- Terminals
terminals = {{-4, -1}, {-4, 1}, {5, 0}} local terminals = {{-4, -1}, {-4, 1}, {5, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The main shape -- The main shape
cr.move_to (-2, -2) cr.move_to (-2, -2)
cr.line_to (1, -2) cr.line_to (1, -2)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "NOT", en = "NOT",
cs = "NOT" cs = "NOT"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-4, -2, 4, 2} local area = {-4, -2, 4, 2}
-- Terminals -- Terminals
terminals = {{-4, 0}, {4, 0}} local terminals = {{-4, 0}, {4, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The triangle -- The triangle
cr.move_to (-2, -2) cr.move_to (-2, -2)
cr.line_to (2, 0) cr.line_to (2, 0)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "OR", en = "OR",
cs = "OR" cs = "OR"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-4, -2, 5, 2} local area = {-4, -2, 5, 2}
-- Terminals -- Terminals
terminals = {{-4, -1}, {-4, 1}, {5, 0}} local terminals = {{-4, -1}, {-4, 1}, {5, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The main shape -- The main shape
cr.move_to (-2, -2) cr.move_to (-2, -2)
cr.line_to (0, -2) cr.line_to (0, -2)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Ground", en = "Ground",
cs = "Zem" cs = "Zem"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-1, -1, 1, 2} local area = {-1, -1, 1, 2}
-- Terminals -- Terminals
terminals = {{0, -1}} local terminals = {{0, -1}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The vertical line -- The vertical line
cr.move_to (0, -1) cr.move_to (0, -1)
cr.line_to (0, 0.5) cr.line_to (0, 0.5)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Lamp", en = "Lamp",
cs = "Světelný zdroj" cs = "Světelný zdroj"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1, 2, 1} local area = {-2, -1, 2, 1}
-- Terminals -- Terminals
terminals = {{-2, 0}, {2, 0}} local terminals = {{-2, 0}, {2, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The circle -- The circle
cr.save () cr.save ()

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Power source", en = "Power source",
cs = "Zdroj napětí" cs = "Zdroj napětí"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-1, -2, 1, 2} local area = {-1, -2, 1, 2}
-- Terminals -- Terminals
terminals = {{-1, 0}, {1, 0}} local terminals = {{-1, 0}, {1, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The vertical lines -- The vertical lines
cr.move_to (-0.2, -1) cr.move_to (-0.2, -1)
cr.line_to (-0.2, 1) cr.line_to (-0.2, 1)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Switch", en = "Switch",
cs = "Spínač" cs = "Spínač"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1.5, 2, 0} local area = {-2, -1.5, 2, 0}
-- Terminals -- Terminals
terminals = {{-2, 0}, {2, 0}} local terminals = {{-2, 0}, {2, 0}}
-- Rendering -- Rendering
render_normal = function (cr) local render_normal = function (cr)
-- The switch contact -- The switch contact
cr.move_to (1.3, -1.3) cr.move_to (1.3, -1.3)
cr.line_to (-1, 0) cr.line_to (-1, 0)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Capacitor", en = "Capacitor",
cs = "Kondenzátor" cs = "Kondenzátor"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1, 2, 1} local area = {-2, -1, 2, 1}
-- Terminals -- Terminals
terminals = {{-2, 0}, {2, 0}} local terminals = {{-2, 0}, {2, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The vertical lines -- The vertical lines
cr.move_to (-0.2, -1) cr.move_to (-0.2, -1)
cr.line_to (-0.2, 1) cr.line_to (-0.2, 1)

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Diode", en = "Diode",
cs = "Dioda" cs = "Dioda"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1, 2, 1} local area = {-2, -1, 2, 1}
-- Terminals -- Terminals
terminals = {{-2, 0}, {2, 0}} local terminals = {{-2, 0}, {2, 0}}
-- Rendering -- Rendering
render = function (cr) local render_normal = function (cr)
-- The triangle -- The triangle
cr.move_to (-1, -1) cr.move_to (-1, -1)
cr.line_to (1, 0) cr.line_to (1, 0)

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@ -1,24 +1,24 @@
-- Symbol names -- Symbol names
names_normal = local names_normal =
{ {
en = "Inductor", en = "Inductor",
cs = "Cívka" cs = "Cívka"
} }
names_core = local names_core =
{ {
en = "Inductor with magnetic core", en = "Inductor with magnetic core",
cs = "Cívka s magnetickým jádrem" cs = "Cívka s magnetickým jádrem"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -1, 2, 0} local area = {-2, -1, 2, 0}
-- Terminals -- Terminals
terminals = {{-2, 0}, {2, 0}} local terminals = {{-2, 0}, {2, 0}}
-- Rendering -- Rendering
render_normal = function (cr) local render_normal = function (cr)
-- The arcs -- The arcs
cr.arc (-1.5, 0, 0.5, math.pi, 0) cr.arc (-1.5, 0, 0.5, math.pi, 0)
cr.arc (-0.5, 0, 0.5, math.pi, 0) cr.arc (-0.5, 0, 0.5, math.pi, 0)
@ -27,7 +27,7 @@ render_normal = function (cr)
cr.stroke () cr.stroke ()
end end
render_core = function (cr) local render_core = function (cr)
render_normal (cr) render_normal (cr)
-- The core -- The core

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@ -1,18 +1,18 @@
-- Symbol name -- Symbol name
names = local names =
{ {
en = "Resistor", en = "Resistor",
cs = "Rezistor" cs = "Rezistor"
} }
-- Render area in base units (X1, Y1, X2, Y2) -- Render area in base units (X1, Y1, X2, Y2)
area = {-2, -0.5, 2, 0.5} local area = {-2, -0.5, 2, 0.5}
-- Terminals -- Terminals
terminals = {{-2, 0}, {2, 0}} local terminals = {{-2, 0}, {2, 0}}
-- Rendering -- Rendering
render = function (cr) local render = function (cr)
-- The rectangle -- The rectangle
cr.move_to (-1.5, -0.5) cr.move_to (-1.5, -0.5)
cr.line_to (1.5, -0.5) cr.line_to (1.5, -0.5)