Make all variables in Lua scripts local.

This commit is contained in:
2011-02-09 14:18:22 +01:00
parent ab3e2733ce
commit 39fb4bb56f
11 changed files with 46 additions and 46 deletions

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "AND",
cs = "AND"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-4, -2, 5, 2}
local area = {-4, -2, 5, 2}
-- Terminals
terminals = {{-4, -1}, {-4, 1}, {5, 0}}
local terminals = {{-4, -1}, {-4, 1}, {5, 0}}
-- Rendering
render = function (cr)
local render = function (cr)
-- The main shape
cr.move_to (-2, -2)
cr.line_to (1, -2)

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "NOT",
cs = "NOT"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-4, -2, 4, 2}
local area = {-4, -2, 4, 2}
-- Terminals
terminals = {{-4, 0}, {4, 0}}
local terminals = {{-4, 0}, {4, 0}}
-- Rendering
render = function (cr)
local render = function (cr)
-- The triangle
cr.move_to (-2, -2)
cr.line_to (2, 0)

View File

@@ -1,18 +1,18 @@
-- Symbol name
names =
local names =
{
en = "OR",
cs = "OR"
}
-- Render area in base units (X1, Y1, X2, Y2)
area = {-4, -2, 5, 2}
local area = {-4, -2, 5, 2}
-- Terminals
terminals = {{-4, -1}, {-4, 1}, {5, 0}}
local terminals = {{-4, -1}, {-4, 1}, {5, 0}}
-- Rendering
render = function (cr)
local render = function (cr)
-- The main shape
cr.move_to (-2, -2)
cr.line_to (0, -2)