Use a common algorithm for scrollbars
Let's have reasonable behaviour with Unicode one as well.
This commit is contained in:
parent
3fd88d593c
commit
e957bba771
42
nncmpp.c
42
nncmpp.c
|
@ -1172,25 +1172,30 @@ app_visible_items (void)
|
|||
return MAX (0, app_fitting_items ());
|
||||
}
|
||||
|
||||
/// Figure out scrollbar appearance. @a s is the minimal slider length as well
|
||||
/// as the scrollbar resolution per @a visible item.
|
||||
struct scrollbar { long length, start; }
|
||||
app_compute_scrollbar (long top, long total, long visible)
|
||||
app_compute_scrollbar (struct tab *tab, long visible, long s)
|
||||
{
|
||||
long top = tab->item_top, total = tab->item_count;
|
||||
if (total < visible)
|
||||
return (struct scrollbar) { 0, 0 };
|
||||
if (visible == 1)
|
||||
return (struct scrollbar) { 1, 0 };
|
||||
return (struct scrollbar) { s, 0 };
|
||||
if (visible == 2)
|
||||
return (struct scrollbar) { 1, top >= total / 2 };
|
||||
return (struct scrollbar) { s, top >= total / 2 ? s : 0 };
|
||||
|
||||
// Only be at the top or bottom when the top or bottom item can be seen.
|
||||
// The algorithm isn't optimal but it's a bitch to get right.
|
||||
double lenf = 1. + (visible - 2.) * visible / total, length = 0.;
|
||||
long offset = 1. + (visible - 2.) * top / total + modf (lenf, &length);
|
||||
double available_length = s * visible - 2 - s + 1;
|
||||
|
||||
double lenf = s + available_length * visible / total, length = 0.;
|
||||
long offset = 1 + available_length * top / total + modf (lenf, &length);
|
||||
|
||||
if (top == 0)
|
||||
return (struct scrollbar) { length, 0 };
|
||||
if (top + visible >= total)
|
||||
return (struct scrollbar) { length, visible - length };
|
||||
return (struct scrollbar) { length, s * visible - length };
|
||||
|
||||
return (struct scrollbar) { length, offset };
|
||||
}
|
||||
|
@ -1210,8 +1215,7 @@ app_draw_scrollbar (void)
|
|||
hard_assert (tab->item_count != 0);
|
||||
if (!g.use_partial_boxes)
|
||||
{
|
||||
struct scrollbar bar = app_compute_scrollbar
|
||||
(tab->item_top, tab->item_count, visible_items);
|
||||
struct scrollbar bar = app_compute_scrollbar (tab, visible_items, 1);
|
||||
for (int row = 0; row < visible_items; row++)
|
||||
{
|
||||
move (g.header_height + row, COLS - 1);
|
||||
|
@ -1223,19 +1227,11 @@ app_draw_scrollbar (void)
|
|||
return;
|
||||
}
|
||||
|
||||
// TODO: clamp the values, make sure they follow the right order
|
||||
// We subtract half a character from both the top and the bottom, hence -1
|
||||
// XXX: I'm not completely sure why we need that 0.5 constant in both
|
||||
int length = (double) visible_items / tab->item_count
|
||||
* (visible_items - 1) * 8 + 0.5;
|
||||
int start = (double) tab->item_top / tab->item_count
|
||||
* (visible_items - 1) * 8 + 0.5;
|
||||
struct scrollbar bar = app_compute_scrollbar (tab, visible_items, 8);
|
||||
bar.length += bar.start;
|
||||
|
||||
// Then we make sure the bar is at least one character high, hence +8
|
||||
int end = start + length + 8;
|
||||
|
||||
int start_part = start % 8; start /= 8;
|
||||
int end_part = end % 8; end /= 8;
|
||||
int start_part = bar.start % 8; bar.start /= 8;
|
||||
int end_part = bar.length % 8; bar.length /= 8;
|
||||
|
||||
// Even with this, the solid part must be at least one character high
|
||||
static const char *partials[] = { "█", "▇", "▆", "▅", "▄", "▃", "▂", "▁" };
|
||||
|
@ -1243,12 +1239,12 @@ app_draw_scrollbar (void)
|
|||
for (int row = 0; row < visible_items; row++)
|
||||
{
|
||||
chtype attrs = APP_ATTR (SCROLLBAR);
|
||||
if (row > start && row <= end)
|
||||
if (row > bar.start && row <= bar.length)
|
||||
attrs ^= A_REVERSE;
|
||||
|
||||
const char *c = " ";
|
||||
if (row == start) c = partials[start_part];
|
||||
if (row == end) c = partials[end_part];
|
||||
if (row == bar.start) c = partials[start_part];
|
||||
if (row == bar.length) c = partials[end_part];
|
||||
|
||||
move (g.header_height + row, COLS - 1);
|
||||
|
||||
|
|
Loading…
Reference in New Issue