Improve fallback scrollbar behaviour
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LICENSE
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LICENSE
@ -1,4 +1,4 @@
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Copyright (c) 2016 - 2017, Přemysl Janouch <p@janouch.name>
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Copyright (c) 2016 - 2018, Přemysl Janouch <p@janouch.name>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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37
nncmpp.c
37
nncmpp.c
@ -1,7 +1,7 @@
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/*
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* nncmpp -- the MPD client you never knew you needed
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*
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* Copyright (c) 2016 - 2017, Přemysl Janouch <p@janouch.name>
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* Copyright (c) 2016 - 2018, Přemysl Janouch <p@janouch.name>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted.
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@ -66,6 +66,7 @@ enum
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#include "liberty/liberty.c"
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#include "liberty/liberty-tui.c"
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#include <math.h>
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#include <locale.h>
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#include <termios.h>
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#ifndef TIOCGWINSZ
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@ -1171,6 +1172,29 @@ app_visible_items (void)
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return MAX (0, app_fitting_items ());
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}
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struct scrollbar { long length, start; }
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app_compute_scrollbar (long top, long total, long visible)
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{
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if (total < visible)
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return (struct scrollbar) { 0, 0 };
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if (visible == 1)
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return (struct scrollbar) { 1, 0 };
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if (visible == 2)
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return (struct scrollbar) { 1, top >= total / 2 };
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// Only be at the top or bottom when the top or bottom item can be seen.
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// The algorithm isn't optimal but it's a bitch to get right.
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double lenf = 1. + (visible - 2.) * visible / total, length = 0.;
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long offset = 1. + (visible - 2.) * top / total + modf (lenf, &length);
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if (top == 0)
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return (struct scrollbar) { length, 0 };
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if (top + visible >= total)
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return (struct scrollbar) { length, visible - length };
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return (struct scrollbar) { length, offset };
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}
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static void
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app_draw_scrollbar (void)
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{
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@ -1183,18 +1207,15 @@ app_draw_scrollbar (void)
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struct tab *tab = g.active_tab;
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int visible_items = app_visible_items ();
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hard_assert (tab->item_count != 0);
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if (!g.use_partial_boxes)
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{
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// Apparently here we don't want the 0.5 rounding constant
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int length = (float) visible_items / (int) tab->item_count
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* (visible_items - 1);
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int start = (float) tab->item_top / (int) tab->item_count
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* (visible_items - 1);
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struct scrollbar bar = app_compute_scrollbar
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(tab->item_top, tab->item_count, visible_items);
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for (int row = 0; row < visible_items; row++)
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{
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move (g.header_height + row, COLS - 1);
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if (row < start || row > start + length + 1)
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if (row < bar.start || row >= bar.start + bar.length)
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addch (' ' | APP_ATTR (SCROLLBAR));
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else
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addch (' ' | APP_ATTR (SCROLLBAR) | A_REVERSE);
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