2010-09-25 20:59:20 +02:00
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/*
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* ld-lua-symbol.c
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*
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* This file is a part of logdiag.
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* Copyright Přemysl Janouch 2010. All rights reserved.
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*
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* See the file LICENSE for licensing information.
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*
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*/
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#include <gtk/gtk.h>
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-lua.h"
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#include "ld-lua-symbol.h"
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/**
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* SECTION:ld-lua-symbol
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* @short_description: A symbol.
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* @see_also: #LdSymbol
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*
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* #LdLuaSymbol is an implementation of #LdSymbol.
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*/
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/*
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* LdLuaSymbolPrivate:
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* @lua: Parent Lua object.
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*/
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struct _LdLuaSymbolPrivate
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{
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LdLua *lua;
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};
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G_DEFINE_TYPE (LdLuaSymbol, ld_lua_symbol, LD_TYPE_SYMBOL);
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static void ld_lua_symbol_finalize (GObject *gobject);
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static void
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ld_lua_symbol_class_init (LdLuaSymbolClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_lua_symbol_finalize;
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2010-09-25 21:00:24 +02:00
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/* TODO: Override the "draw" method of LdSymbol. */
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2010-09-25 20:59:20 +02:00
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g_type_class_add_private (klass, sizeof (LdLuaSymbolPrivate));
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}
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static void
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ld_lua_symbol_init (LdLuaSymbol *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_LUA_SYMBOL, LdLuaSymbolPrivate);
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}
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static void
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ld_lua_symbol_finalize (GObject *gobject)
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{
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LdLuaSymbol *self;
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self = LD_LUA_SYMBOL (gobject);
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g_object_unref (self->priv->lua);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_lua_symbol_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_new:
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* @library: A library object.
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* @filename: The file from which the symbol will be loaded.
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*
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* Load a symbol from a file into the library.
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*/
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LdSymbol *
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ld_lua_symbol_new (LdSymbolCategory *parent, LdLua *lua)
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{
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LdLuaSymbol *symbol;
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symbol = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
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/* TODO: Create a separate ld-symbol-private.h, include it in this file
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* and then assign and ref the parent category here.
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*/
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symbol->priv->lua = lua;
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g_object_ref (lua);
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}
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