Implement a few bits of LdLua.
Some comments in the source code have been updated.
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efe45e9601
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9fc354e066
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@ -49,6 +49,8 @@ ld_lua_symbol_class_init (LdLuaSymbolClass *klass)
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_lua_symbol_finalize;
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/* TODO: Override the "draw" method of LdSymbol. */
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g_type_class_add_private (klass, sizeof (LdLuaSymbolPrivate));
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}
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159
src/ld-lua.c
159
src/ld-lua.c
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@ -17,6 +17,7 @@
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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#include "ld-lua.h"
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@ -27,13 +28,11 @@
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*
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* #LdLua is a symbol engine that uses Lua scripts to manage symbols.
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*/
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/* Lua state belongs to the library.
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* One Lua file should be able to register multiple symbols.
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*/
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/* How does the application call the function for rendering?
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* logdiag.symbols -- readonly table (from lua) -- this can be probably
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* accomplished using a custom metatable that errors out on newindex,
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* items will be added to this table only in C.
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* It can also be placed into the Lua registry.
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* logdiag.symbols[ident].render(cr) -- here "ident" is the full path
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* to this symbol
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* logdiag.symbols[ident].names[lang, area, terminals] -- these
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@ -59,6 +58,31 @@ static void ld_lua_finalize (GObject *gobject);
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static void *ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize);
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/*
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* LdLuaData:
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* @self: A reference to self.
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* @category: A reference to parent category of the currently processed file.
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*
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* Full user data to be stored in Lua registry.
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*/
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typedef struct
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{
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LdLua *self;
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LdSymbolCategory *category;
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}
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LdLuaData;
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#define LD_LUA_LIBRARY_NAME "logdiag"
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#define LD_LUA_DATA_INDEX LD_LUA_LIBRARY_NAME "_data"
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#define LD_LUA_RETRIEVE_DATA(L) \
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( \
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lua_pushliteral ((L), LD_LUA_DATA_INDEX), \
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lua_gettable ((L), LUA_REGISTRYINDEX), \
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lua_touserdata ((L), -1) \
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)
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static int ld_lua_logdiag_register (lua_State *L);
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static luaL_Reg ld_lua_logdiag_lib[] =
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@ -104,6 +128,7 @@ static void
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ld_lua_init (LdLua *self)
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{
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lua_State *L;
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LdLuaData *ud;
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_LUA, LdLuaPrivate);
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@ -124,7 +149,16 @@ ld_lua_init (LdLua *self)
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lua_call (L, 0, 0);
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/* Load the application library. */
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luaL_register (L, "logdiag", ld_lua_logdiag_lib);
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luaL_register (L, LD_LUA_LIBRARY_NAME, ld_lua_logdiag_lib);
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/* Store user data to the registry. */
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lua_pushliteral (L, LD_LUA_DATA_INDEX);
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ud = lua_newuserdata (L, sizeof (LdLuaData));
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ud->self = self;
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ud->category = NULL;
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lua_settable (L, LUA_REGISTRYINDEX);
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}
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static void
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@ -141,10 +175,8 @@ ld_lua_finalize (GObject *gobject)
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/**
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* ld_lua_new:
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* @library: A library object.
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* @filename: The file from which the symbol will be loaded.
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*
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* Load a symbol from a file into the library.
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* Create an instance of #LdLua.
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*/
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LdLua *
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ld_lua_new (void)
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@ -164,22 +196,83 @@ ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize)
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return g_try_realloc (ptr, nsize);
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}
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/**
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* ld_lua_check_file:
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* @self: An #LdLua object.
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* @filename: The file to be checked.
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*
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* Check if the given filename can be loaded by #LdLua.
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*/
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gboolean ld_lua_check_file (LdLua *self, const gchar *filename)
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{
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g_return_val_if_fail (LD_IS_LUA (self), FALSE);
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return g_str_has_suffix (filename, ".lua");
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}
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/**
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* ld_lua_load_file_to_category:
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* @self: An #LdLua object.
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* @filename: The file to be loaded.
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* @category: An #LdSymbolCategory object.
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*
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* Loads a file and appends contained symbols into the category.
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*
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* Returns: TRUE if no error has occured, FALSE otherwise.
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*/
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gboolean ld_lua_load_file_to_category (LdLua *self, const gchar *filename,
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LdSymbolCategory *category)
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{
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gint retval;
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LdLuaData *ud;
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g_return_val_if_fail (LD_IS_LUA (self), FALSE);
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g_return_val_if_fail (filename != NULL, FALSE);
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g_return_val_if_fail (LD_IS_SYMBOL_CATEGORY (category), FALSE);
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/* TODO: Error reporting. */
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ud = LD_LUA_RETRIEVE_DATA (self->priv->L);
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g_return_val_if_fail (ud != NULL, FALSE);
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ud->category = category;
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retval = luaL_loadfile (self->priv->L, filename);
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if (retval)
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goto ld_lua_lftc_fail;
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retval = lua_pcall (self->priv->L, 0, 0, 0);
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if (retval)
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goto ld_lua_lftc_fail;
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ud->category = NULL;
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return TRUE;
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ld_lua_lftc_fail:
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ud->category = NULL;
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return FALSE;
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}
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/* ===== Application library =============================================== */
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static int
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ld_lua_logdiag_register (lua_State *L)
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{
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LdLuaData *ud;
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LdSymbol *symbol;
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ud = LD_LUA_RETRIEVE_DATA (L);
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g_return_val_if_fail (ud != NULL, 0);
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/* TODO: Create a symbol. */
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/* XXX: Shouldn't this function be a closure with LdLibrary userdata?
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* It is also possible to have the userdata in the "logdiag" table.
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/* XXX: Does ld_lua_symbol_new really need to be passed the category here?
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* The symbol can have just a weak reference to the category.
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*/
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#if 0
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lua_newtable (L);
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/* TODO: Push a function. */
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lua_call (L, 1, 0);
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#endif /* 0 */
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/*
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symbol = ld_lua_symbol_new (ud->category, ud->self);
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ld_symbol_category_insert (ud->category, symbol, -1);
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g_object_unref (symbol);
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*/
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return 0;
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}
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@ -207,40 +300,74 @@ push_cairo_object (lua_State *L, cairo_t *cr)
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}
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}
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/* TODO: Implement the functions. */
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/* TODO: More functions. Possibly put it into another file
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* and generate it automatically.
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*/
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static int
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ld_lua_cairo_move_to (lua_State *L)
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{
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cairo_t *cr;
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lua_Number x, y;
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cr = lua_touserdata (L, lua_upvalueindex (1));
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x = luaL_checknumber (L, 1);
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y = luaL_checknumber (L, 2);
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cairo_move_to (cr, x, y);
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return 0;
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}
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static int
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ld_lua_cairo_line_to (lua_State *L)
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{
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cairo_t *cr;
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lua_Number x, y;
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cr = lua_touserdata (L, lua_upvalueindex (1));
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x = luaL_checknumber (L, 1);
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y = luaL_checknumber (L, 2);
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cairo_line_to (cr, x, y);
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return 0;
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}
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static int
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ld_lua_cairo_stroke (lua_State *L)
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{
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cairo_t *cr;
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cr = lua_touserdata (L, lua_upvalueindex (1));
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cairo_stroke (cr);
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return 0;
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}
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static int
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ld_lua_cairo_stroke_preserve (lua_State *L)
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{
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cairo_t *cr;
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cr = lua_touserdata (L, lua_upvalueindex (1));
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cairo_stroke_preserve (cr);
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return 0;
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}
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static int
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ld_lua_cairo_fill (lua_State *L)
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{
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cairo_t *cr;
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cr = lua_touserdata (L, lua_upvalueindex (1));
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cairo_fill (cr);
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return 0;
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}
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static int
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ld_lua_cairo_fill_preserve (lua_State *L)
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{
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cairo_t *cr;
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cr = lua_touserdata (L, lua_upvalueindex (1));
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cairo_fill_preserve (cr);
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return 0;
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}
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@ -51,9 +51,8 @@ struct _LdLuaClass
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GType ld_lua_get_type (void) G_GNUC_CONST;
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LdLua *ld_lua_new (void);
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/* TODO: Implement the following: */
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gboolean ld_lua_check_file (LdLua *lua, const gchar *filename);
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gboolean ld_lua_load_file_to_category (LdLua *lua, const gchar *filename,
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gboolean ld_lua_check_file (LdLua *self, const gchar *filename);
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gboolean ld_lua_load_file_to_category (LdLua *self, const gchar *filename,
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LdSymbolCategory *category);
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