xgb-image: support 10-bit colours
Apparently, a DefaultDepth 30 Xserver won't do translucency.
This commit is contained in:
		@@ -14,6 +14,7 @@ import (
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	"github.com/BurntSushi/xgb/xproto"
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						"github.com/BurntSushi/xgb/xproto"
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	"image"
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						"image"
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						"image/color"
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	_ "image/gif"
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						_ "image/gif"
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	_ "image/jpeg"
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						_ "image/jpeg"
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	_ "image/png"
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						_ "image/png"
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@@ -26,6 +27,47 @@ import "C"
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func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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					func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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					func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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					var formats = map[byte]struct {
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						format    render.Directformat
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						transform func(color.Color) uint32
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					}{
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						32: {
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							format: render.Directformat{
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								RedShift:   16,
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								RedMask:    0xff,
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								GreenShift: 8,
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								GreenMask:  0xff,
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								BlueShift:  0,
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								BlueMask:   0xff,
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								AlphaShift: 24,
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								AlphaMask:  0xff,
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							},
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							transform: func(color color.Color) uint32 {
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								r, g, b, a := color.RGBA()
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								return (a>>8)<<24 | (r>>8)<<16 | (g>>8)<<8 | (b >> 8)
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							},
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						},
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						30: {
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							/*
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								// Alpha makes compositing unbearably slow.
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								AlphaShift: 30,
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								AlphaMask:  0x3,
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							*/
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							format: render.Directformat{
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								RedShift:   20,
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								RedMask:    0x3ff,
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								GreenShift: 10,
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								GreenMask:  0x3ff,
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								BlueShift:  0,
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								BlueMask:   0x3ff,
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							},
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							transform: func(color color.Color) uint32 {
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								r, g, b, a := color.RGBA()
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								return (a>>14)<<30 | (r>>6)<<20 | (g>>6)<<10 | (b >> 6)
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							},
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						},
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					}
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func main() {
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					func main() {
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	/*
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						/*
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		pf, err := os.Create("pprof.out")
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							pf, err := os.Create("pprof.out")
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@@ -63,18 +105,35 @@ func main() {
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	screen := setup.DefaultScreen(X)
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						screen := setup.DefaultScreen(X)
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	visual, depth := screen.RootVisual, screen.RootDepth
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						visual, depth := screen.RootVisual, screen.RootDepth
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	// TODO: We should check that we find it, though we don't /need/ alpha here,
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	// it's just a minor improvement--affects the backpixel value.
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						// Only go for 10-bit when the picture can make use of that range.
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						prefer30 := false
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						switch img.(type) {
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						case *image.Gray16, *image.RGBA64, *image.NRGBA64:
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							prefer30 = true
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						}
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						// XXX: We don't /need/ alpha here, it's just a minor improvement--affects
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						// the backpixel value. (And we reject it in 30-bit depth anyway.)
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	for _, i := range screen.AllowedDepths {
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						for _, i := range screen.AllowedDepths {
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		for _, v := range i.Visuals {
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							for _, v := range i.Visuals {
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			// TODO: Could/should check other parameters.
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								// TODO: Could/should check other parameters.
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			if i.Depth == 32 && v.Class == xproto.VisualClassTrueColor {
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								if v.Class != xproto.VisualClassTrueColor {
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									continue
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								}
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								if prefer30 && i.Depth == 30 ||
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									!prefer30 && i.Depth == 32 {
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				visual, depth = v.VisualId, i.Depth
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									visual, depth = v.VisualId, i.Depth
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				break
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									break
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			}
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								}
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		}
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							}
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	}
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						}
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						format, ok := formats[depth]
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						if !ok {
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							log.Fatalln("unsupported bit depth")
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						}
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	mid, err := xproto.NewColormapId(X)
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						mid, err := xproto.NewColormapId(X)
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	if err != nil {
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						if err != nil {
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		log.Fatalln(err)
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							log.Fatalln(err)
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@@ -92,7 +151,7 @@ func main() {
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	_ = xproto.CreateWindow(X, depth, wid, screen.Root,
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						_ = xproto.CreateWindow(X, depth, wid, screen.Root,
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		0, 0, 500, 500, 0, xproto.WindowClassInputOutput,
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							0, 0, 500, 500, 0, xproto.WindowClassInputOutput,
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		visual, xproto.CwBackPixel|xproto.CwBorderPixel|xproto.CwEventMask|
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							visual, xproto.CwBackPixel|xproto.CwBorderPixel|xproto.CwEventMask|
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			xproto.CwColormap, []uint32{0x80808080, 0,
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								xproto.CwColormap, []uint32{format.transform(color.Alpha{0x80}), 0,
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			xproto.EventMaskStructureNotify | xproto.EventMaskExposure,
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								xproto.EventMaskStructureNotify | xproto.EventMaskExposure,
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			uint32(mid)})
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								uint32(mid)})
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@@ -132,7 +191,7 @@ func main() {
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	// setup.BitmapFormatScanline{Pad,Unit} and setup.BitmapFormatBitOrder
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						// setup.BitmapFormatScanline{Pad,Unit} and setup.BitmapFormatBitOrder
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	// don't interest us here since we're only using Z format pixmaps.
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						// don't interest us here since we're only using Z format pixmaps.
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	for _, pf := range setup.PixmapFormats {
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						for _, pf := range setup.PixmapFormats {
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		if pf.Depth == 32 {
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							if pf.Depth == depth {
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			if pf.BitsPerPixel != 32 || pf.ScanlinePad != 32 {
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								if pf.BitsPerPixel != 32 || pf.ScanlinePad != 32 {
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				log.Fatalln("unsuported X server")
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									log.Fatalln("unsuported X server")
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			}
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								}
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@@ -143,28 +202,18 @@ func main() {
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	if err != nil {
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						if err != nil {
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		log.Fatalln(err)
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							log.Fatalln(err)
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	}
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						}
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	_ = xproto.CreatePixmap(X, 32, pixid, xproto.Drawable(screen.Root),
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						_ = xproto.CreatePixmap(X, depth, pixid, xproto.Drawable(screen.Root),
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		uint16(img.Bounds().Dx()), uint16(img.Bounds().Dy()))
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							uint16(img.Bounds().Dx()), uint16(img.Bounds().Dy()))
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	var bgraFormat render.Pictformat
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						var bgraFormat render.Pictformat
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	wanted := render.Directformat{
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		RedShift:   16,
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		RedMask:    0xff,
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		GreenShift: 8,
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		GreenMask:  0xff,
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		BlueShift:  0,
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		BlueMask:   0xff,
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		AlphaShift: 24,
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		AlphaMask:  0xff,
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	}
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	for _, pf := range pformats.Formats {
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						for _, pf := range pformats.Formats {
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		if pf.Depth == 32 && pf.Direct == wanted {
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							if pf.Depth == depth && pf.Direct == format.format {
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			bgraFormat = pf.Id
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								bgraFormat = pf.Id
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			break
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								break
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		}
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							}
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	}
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						}
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	if bgraFormat == 0 {
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						if bgraFormat == 0 {
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		log.Fatalln("ARGB format not found")
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							log.Fatalln("picture format not found")
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	}
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						}
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	// We could also look for the inverse pictformat.
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						// We could also look for the inverse pictformat.
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@@ -202,14 +251,12 @@ func main() {
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		row := make([]byte, bounds.Dx()*4)
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							row := make([]byte, bounds.Dx()*4)
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		for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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							for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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			for x := bounds.Min.X; x < bounds.Max.X; x++ {
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								for x := bounds.Min.X; x < bounds.Max.X; x++ {
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				r, g, b, a := img.At(x, y).RGBA()
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									encoding.PutUint32(row[x*4:], format.transform(img.At(x, y)))
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				encoding.PutUint32(row[x*4:],
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					(a>>8)<<24|(r>>8)<<16|(g>>8)<<8|(b>>8))
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			}
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								}
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			_ = xproto.PutImage(X, xproto.ImageFormatZPixmap,
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								_ = xproto.PutImage(X, xproto.ImageFormatZPixmap,
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				xproto.Drawable(pixid), cid, uint16(bounds.Dx()), 1,
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									xproto.Drawable(pixid), cid, uint16(bounds.Dx()), 1,
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				0, int16(y),
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									0, int16(y),
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				0, 32, row)
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									0, depth, row)
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		}
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							}
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	} else {
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						} else {
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		rep, err := shm.QueryVersion(X).Reply()
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							rep, err := shm.QueryVersion(X).Reply()
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@@ -242,9 +289,7 @@ func main() {
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		for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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							for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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			row := data[y*bounds.Dx()*4:]
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								row := data[y*bounds.Dx()*4:]
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			for x := bounds.Min.X; x < bounds.Max.X; x++ {
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								for x := bounds.Min.X; x < bounds.Max.X; x++ {
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				r, g, b, a := img.At(x, y).RGBA()
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									encoding.PutUint32(row[x*4:], format.transform(img.At(x, y)))
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				encoding.PutUint32(row[x*4:],
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					(a>>8)<<24|(r>>8)<<16|(g>>8)<<8|(b>>8))
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			}
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								}
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		}
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							}
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@@ -262,7 +307,7 @@ func main() {
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		_ = shm.PutImage(X, xproto.Drawable(pixid), cid,
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							_ = shm.PutImage(X, xproto.Drawable(pixid), cid,
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			uint16(bounds.Dx()), uint16(bounds.Dy()), 0, 0,
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								uint16(bounds.Dx()), uint16(bounds.Dy()), 0, 0,
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			uint16(bounds.Dx()), uint16(bounds.Dy()), 0, 0,
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								uint16(bounds.Dx()), uint16(bounds.Dy()), 0, 0,
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			32, xproto.ImageFormatZPixmap,
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								depth, xproto.ImageFormatZPixmap,
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			0 /* SendEvent */, segid, 0 /* Offset */)
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								0 /* SendEvent */, segid, 0 /* Offset */)
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	}
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						}
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