degesch: add a stubbed Lua plugin loader
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5ee210a5b7
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fbfe0ba18a
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@ -38,6 +38,20 @@ list (APPEND project_libraries ${libssl_LIBRARIES})
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include_directories (${libssl_INCLUDE_DIRS})
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link_directories (${libssl_LIBRARY_DIRS})
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# FIXME: other Lua versions may be acceptable, don't know yet
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pkg_search_module (lua lua5.3 lua-5.3 lua>=5.3)
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option (WITH_LUA "Enable experimental support for Lua plugins" ${lua_FOUND})
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if (WITH_LUA)
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if (NOT lua_FOUND)
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message (FATAL_ERROR "Lua library not found")
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endif (NOT lua_FOUND)
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list (APPEND project_libraries ${lua_LIBRARIES})
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include_directories (${lua_INCLUDE_DIRS})
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link_directories (${lua_LIBRARY_DIRS})
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endif (WITH_LUA)
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# -lpthread is only there for debugging (gdb & errno)
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# -lrt is only for glibc < 2.17
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# -liconv may or may not be a part of libc
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@ -75,13 +89,9 @@ elseif (WANT_LIBEDIT)
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endif ((WANT_READLINE AND WANT_LIBEDIT) OR (NOT WANT_READLINE AND NOT WANT_LIBEDIT))
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# Generate a configuration file
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if (WANT_READLINE)
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set (HAVE_READLINE 1)
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endif (WANT_READLINE)
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if (WANT_LIBEDIT)
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set (HAVE_EDITLINE 1)
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endif (WANT_LIBEDIT)
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set (HAVE_READLINE "${WANT_READLINE}")
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set (HAVE_EDITLINE "${WANT_LIBEDIT}")
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set (HAVE_LUA "${WITH_LUA}")
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include (GNUInstallDirs)
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set (plugin_dir ${CMAKE_INSTALL_LIBDIR}/${PROJECT_NAME})
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@ -6,5 +6,6 @@
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#cmakedefine HAVE_READLINE
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#cmakedefine HAVE_EDITLINE
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#cmakedefine HAVE_LUA
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#endif // ! CONFIG_H
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98
degesch.c
98
degesch.c
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@ -79,6 +79,12 @@ enum
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#include <histedit.h>
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#endif // HAVE_EDITLINE
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#ifdef HAVE_LUA
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#endif // HAVE_LUA
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/// Some arbitrary limit for the history file
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#define HISTORY_LIMIT 10000
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@ -7129,6 +7135,95 @@ server_rename (struct app_context *ctx, struct server *s, const char *new_name)
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}
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}
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// --- Lua ---------------------------------------------------------------------
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#ifdef HAVE_LUA
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struct lua_plugin
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{
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struct plugin super; ///< The structure we're deriving
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struct app_context *ctx; ///< Application context
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lua_State *L; ///< Lua state
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};
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static void
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lua_plugin_free (struct plugin *self_)
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{
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struct lua_plugin *self = (struct lua_plugin *) self_;
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lua_close (self->L);
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}
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struct plugin_vtable lua_plugin_vtable =
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{
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.free = lua_plugin_free,
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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static void *
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lua_plugin_alloc (void *ud, void *ptr, size_t o_size, size_t n_size)
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{
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(void) ud;
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(void) o_size;
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if (n_size)
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return realloc (ptr, n_size);
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free (ptr);
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return NULL;
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}
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static int
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lua_plugin_panic (lua_State *L)
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{
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// XXX: we might be able to do something better
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print_fatal ("Lua panicked: %s", lua_tostring (L, -1));
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lua_close (L);
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exit (EXIT_FAILURE);
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return 0;
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}
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static luaL_Reg lua_plugin_library[] =
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{
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{ NULL, NULL },
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};
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static struct plugin *
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lua_plugin_load (struct app_context *ctx, const char *filename,
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struct error **e)
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{
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lua_State *L = lua_newstate (lua_plugin_alloc, NULL);
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if (!L)
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{
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error_set (e, "Lua initialization failed");
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return NULL;
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}
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lua_atpanic (L, lua_plugin_panic);
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luaL_openlibs (L);
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luaL_newlib (L, lua_plugin_library);
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lua_setglobal (L, PROGRAM_NAME);
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int ret;
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if ((ret = luaL_loadfile (L, filename))
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|| (ret = lua_pcall (L, 0, 0, 0)))
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{
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error_set (e, "%s: %s", "Lua", lua_tostring (L, -1));
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lua_close (L);
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return NULL;
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}
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struct lua_plugin *plugin = xcalloc (1, sizeof *plugin);
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plugin->super.name = NULL;
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plugin->super.vtable = &lua_plugin_vtable;
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plugin->ctx = ctx;
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plugin->L = L;
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return &plugin->super;
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}
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#endif // HAVE_LUA
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// --- Plugins -----------------------------------------------------------------
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typedef struct plugin *(*plugin_load_fn)
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@ -7138,6 +7233,9 @@ typedef struct plugin *(*plugin_load_fn)
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// however this possibility is just a byproduct of abstraction
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static plugin_load_fn g_plugin_loaders[] =
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{
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#ifdef HAVE_LUA
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lua_plugin_load,
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#endif // HAVE_LUA
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};
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static struct plugin *
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