xM: generate and use a bundle icon

This commit is contained in:
Přemysl Eric Janouch 2023-09-03 02:11:21 +02:00
parent 1c4343058d
commit 9e4692bb09
Signed by: p
GPG Key ID: A0420B94F92B9493
2 changed files with 118 additions and 1 deletions

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@ -25,8 +25,21 @@ add_custom_command (OUTPUT xC-proto.swift
COMMENT "Generating xC relay protocol code" VERBATIM)
set (MACOSX_BUNDLE_GUI_IDENTIFIER name.janouch.${PROJECT_NAME})
set (MACOSX_BUNDLE_ICON_FILE xM.icns)
# Avoid including binary files in the repository by generating icons in code.
# sips(1) + Javascript + iconutil(1) could probably also be used.
find_program (SWIFT_EXECUTABLE swift REQUIRED)
set (icon "${PROJECT_BINARY_DIR}/${MACOSX_BUNDLE_ICON_FILE}")
add_custom_command (OUTPUT "${icon}"
COMMAND ${SWIFT_EXECUTABLE} "${PROJECT_SOURCE_DIR}/gen-icon.swift" "${icon}"
DEPENDS gen-icon.swift
COMMENT "Generating xM application icon" VERBATIM)
set_source_files_properties ("${icon}" PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
# Other requirements: macOS 10.14 for Network, and macOS 11 for Logger.
set (CMAKE_Swift_LANGUAGE_VERSION 5)
add_executable (xM MACOSX_BUNDLE
main.swift ${PROJECT_BINARY_DIR}/xC-proto.swift)
main.swift "${icon}" "${PROJECT_BINARY_DIR}/xC-proto.swift")

104
xM/gen-icon.swift Normal file
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@ -0,0 +1,104 @@
// gen-icon.awk: generate a program icon for xM in the Apple icon format
//
// Copyright (c) 2023, Přemysl Eric Janouch <p@janouch.name>
// SPDX-License-Identifier: 0BSD
//
// NSGraphicsContext mostly just weirdly wraps over Quartz,
// so we do it all in Quartz directly.
import CoreGraphics
import Foundation
import ImageIO
import UniformTypeIdentifiers
// XXX: Not even AppKit provides real superelliptic squircles; screw it.
func drawSquircle(context: CGContext, bounds: CGRect, radius: CGFloat) {
context.move(to: CGPointMake(bounds.minX, bounds.maxY - radius))
context.addArc(
center: CGPointMake(bounds.minX + radius, bounds.maxY - radius),
radius: radius, startAngle: .pi, endAngle: .pi / 2, clockwise: true)
context.addLine(to: CGPointMake(bounds.maxX - radius, bounds.maxY))
context.addArc(
center: CGPointMake(bounds.maxX - radius, bounds.maxY - radius),
radius: radius, startAngle: .pi / 2, endAngle: 0, clockwise: true)
context.addLine(to: CGPointMake(bounds.maxX, bounds.maxY - radius))
context.addArc(
center: CGPointMake(bounds.maxX - radius, bounds.minY + radius),
radius: radius, startAngle: 0, endAngle: .pi / -2, clockwise: true)
context.addLine(to: CGPointMake(bounds.minX + radius, bounds.minY))
context.addArc(
center: CGPointMake(bounds.minX + radius, bounds.minY + radius),
radius: radius, startAngle: .pi / -2, endAngle: .pi, clockwise: true)
context.closePath()
}
func drawIcon(scale: CGFloat) -> CGImage? {
let size = CGSizeMake(1024, 1024)
let colorspace = CGColorSpaceCreateDeviceRGB()
let context = CGContext(data: nil,
width: Int(size.width * scale), height: Int(size.height * scale),
bitsPerComponent: 8, bytesPerRow: 0, space: colorspace,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)!
context.scaleBy(x: scale, y: scale)
let bounds = CGRectMake(100, 100, size.width - 200, size.height - 200)
// The radius was something like size.{width,height}/6.4, at least for iOS.
drawSquircle(context: context, bounds: bounds, radius: 180)
let squircle = context.path!
// Gradients don't draw shadows, so draw it separately.
context.saveGState()
context.setShadow(offset: CGSizeMake(0, -12).applying(context.ctm),
blur: 28 * scale, color: CGColor(gray: 0, alpha: 0.5))
context.setFillColor(CGColor(red: 1, green: 0x55p-8, blue: 0, alpha: 1))
context.fillPath()
context.restoreGState()
context.saveGState()
context.addPath(squircle)
context.clip()
context.drawLinearGradient(
CGGradient(colorsSpace: colorspace, colors: [
CGColor(red: 1, green: 0x00p-8, blue: 0, alpha: 1),
CGColor(red: 1, green: 0xaap-8, blue: 0, alpha: 1)
] as CFArray, locations: [0, 1])!,
start: CGPointMake(0, 100), end: CGPointMake(0, size.height - 100),
options: CGGradientDrawingOptions(rawValue: 0))
context.restoreGState()
context.move(to: CGPoint(x: size.width * 0.30, y: size.height * 0.30))
context.addLine(to: CGPoint(x: size.width * 0.30, y: size.height * 0.70))
context.addLine(to: CGPoint(x: size.width * 0.575, y: size.height * 0.425))
context.move(to: CGPoint(x: size.width * 0.70, y: size.height * 0.30))
context.addLine(to: CGPoint(x: size.width * 0.70, y: size.height * 0.70))
context.addLine(to: CGPoint(x: size.width * 0.425, y: size.height * 0.425))
context.setLineWidth(80)
context.setLineCap(.round)
context.setLineJoin(.round)
context.setStrokeColor(CGColor.white)
context.strokePath()
return context.makeImage()
}
if CommandLine.arguments.count != 2 {
print("Usage: \(CommandLine.arguments.first!) OUTPUT.icns")
exit(EXIT_FAILURE)
}
let filename = CommandLine.arguments[1]
let macOSSizes: Array<CGFloat> = [16, 32, 128, 256, 512]
let icns = CGImageDestinationCreateWithURL(
URL(fileURLWithPath: filename) as CFURL,
UTType.icns.identifier as CFString, macOSSizes.count * 2, nil)!
for size in macOSSizes {
CGImageDestinationAddImage(icns, drawIcon(scale: size / 1024.0)!, nil)
CGImageDestinationAddImage(icns, drawIcon(scale: size / 1024.0 * 2)!, [
kCGImagePropertyDPIWidth: 144,
kCGImagePropertyDPIHeight: 144,
] as CFDictionary)
}
if !CGImageDestinationFinalize(icns) {
print("ICNS finalization failed.")
exit(EXIT_FAILURE)
}