xC/xP: show own user's info in frontends
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parent
7806d4bd4e
commit
9327333813
16
xC-proto
16
xC-proto
@ -155,13 +155,25 @@ struct EventMessage {
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case SERVER_UPDATE:
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string server_name;
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enum ServerState {
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union ServerData switch (enum ServerState {
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DISCONNECTED,
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CONNECTING,
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CONNECTED,
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REGISTERED,
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DISCONNECTING,
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} state;
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} state) {
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case DISCONNECTED:
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case CONNECTING:
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case CONNECTED:
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void;
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case REGISTERED:
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string user;
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string user_mode;
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// Theoretically, we could also send user information in this state,
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// but we'd have to duplicate both fields.
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case DISCONNECTING:
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void;
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} data;
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case SERVER_RENAME:
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// Buffers aren't sent updates for in this circumstance,
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// as that wouldn't be sufficiently atomic anyway.
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37
xC.c
37
xC.c
@ -3067,6 +3067,9 @@ relay_server_state_for_server (struct server *s)
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return 0;
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}
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// TODO: Consider pushing this whole block of code further down.
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static char *irc_to_utf8 (const char *text);
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static void
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relay_prepare_server_update (struct app_context *ctx, struct server *s)
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{
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@ -3074,7 +3077,17 @@ relay_prepare_server_update (struct app_context *ctx, struct server *s)
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struct relay_event_data_server_update *e = &m->data.server_update;
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e->event = RELAY_EVENT_SERVER_UPDATE;
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e->server_name = str_from_cstr (s->name);
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e->state = relay_server_state_for_server (s);
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e->data.state = relay_server_state_for_server (s);
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if (s->state == IRC_REGISTERED)
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{
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char *user_utf8 = irc_to_utf8 (s->irc_user->nickname);
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e->data.registered.user = str_from_cstr (user_utf8);
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free (user_utf8);
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char *user_mode_utf8 = irc_to_utf8 (s->irc_user_mode.str);
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e->data.registered.user_mode = str_from_cstr (user_mode_utf8);
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free (user_mode_utf8);
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}
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}
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static void
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@ -7071,6 +7084,9 @@ irc_handle_mode_user (struct server *s, char **params)
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{
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struct mode_processor p = { .s = s };
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mode_processor_run (&p, params, mode_processor_apply_user);
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relay_prepare_server_update (s->ctx, s);
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relay_broadcast (s->ctx);
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}
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// --- Output processing -------------------------------------------------------
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@ -7681,7 +7697,7 @@ irc_handle_nick (struct server *s, const struct irc_message *msg)
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if (lexicographically_different)
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hard_assert (!str_map_find (&s->irc_users, new_nickname));
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// Now we can rename the PM buffer to reflect the new nickname
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// Now we can rename everything to reflect the new nickname
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if (pm_buffer)
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{
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str_map_set (&s->irc_buffer_map, user->nickname, NULL);
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@ -7692,8 +7708,17 @@ irc_handle_nick (struct server *s, const struct irc_message *msg)
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free (x);
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}
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if (irc_is_this_us (s, msg->prefix))
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str_map_set (&s->irc_users, user->nickname, NULL);
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str_map_set (&s->irc_users, new_nickname, user);
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cstr_set (&user->nickname, xstrdup (new_nickname));
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// Finally broadcast the event to relay clients and secondary buffers
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if (irc_is_this_us (s, new_nickname))
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{
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relay_prepare_server_update (s->ctx, s);
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relay_broadcast (s->ctx);
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log_nick_self (s, s->buffer, new_nickname);
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// Log a message in all open buffers on this server
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@ -7717,12 +7742,6 @@ irc_handle_nick (struct server *s, const struct irc_message *msg)
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log_nick (s, buffer, msg->prefix, new_nickname);
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}
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}
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// Finally rename the user as it should be safe now
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str_map_set (&s->irc_users, user->nickname, NULL);
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str_map_set (&s->irc_users, new_nickname, user);
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cstr_set (&user->nickname, xstrdup (new_nickname));
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}
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static void
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@ -388,7 +388,7 @@ rpcEventHandlers.set(Relay.Event.ServerUpdate, e => {
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let s = servers.get(e.serverName)
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if (s === undefined)
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servers.set(e.serverName, (s = {}))
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s.state = e.state
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s.data = e.data
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})
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rpcEventHandlers.set(Relay.Event.ServerRename, e => {
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@ -693,14 +693,21 @@ let Status = {
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let Prompt = {
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view: vnode => {
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// This should be handled differently, so don't mind the lookup.
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let b = buffers.get(bufferCurrent)
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if (b === undefined || b.server === undefined)
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return
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let state = b.server.state
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if (b.server.data.user !== undefined) {
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let user = b.server.data.user
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if (b.server.data.userMode)
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user += `(${b.server.data.userMode})`
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return m('.prompt', {}, `${user}`)
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}
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// This might certainly be done more systematically.
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let state = b.server.data.state
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for (const s in Relay.ServerState)
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if (Relay.ServerState[s] == b.server.state) {
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if (Relay.ServerState[s] == state) {
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state = s
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break
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}
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