xW: handle WM_SYSCOLORCHANGE
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							| @ -499,7 +499,7 @@ convert_item_formatting(Relay::ItemData *item, CHARFORMAT2 &cf, bool &inverse) | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static std::vector<BufferLineItem> | static std::vector<BufferLineItem> | ||||||
| convert_items(std::vector<std::unique_ptr<Relay::ItemData>> &items) | convert_items(const std::vector<std::unique_ptr<Relay::ItemData>> &items) | ||||||
| { | { | ||||||
| 	CHARFORMAT2 cf = default_charformat(); | 	CHARFORMAT2 cf = default_charformat(); | ||||||
| 	std::vector<BufferLineItem> result; | 	std::vector<BufferLineItem> result; | ||||||
| @ -1627,6 +1627,21 @@ window_proc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) | |||||||
| 		if (auto b = buffer_by_name(g.buffer_current)) | 		if (auto b = buffer_by_name(g.buffer_current)) | ||||||
| 			refresh_buffer(*b); | 			refresh_buffer(*b); | ||||||
| 		return 0; | 		return 0; | ||||||
|  | 	case WM_SYSCOLORCHANGE: | ||||||
|  | 		// The topic would flicker with WS_EX_TRANSPARENT.
 | ||||||
|  | 		// The buffer only changed its text colour, not background.
 | ||||||
|  | 		SendMessage(g.hwndTopic, | ||||||
|  | 			EM_SETBKGNDCOLOR, 0, GetSysColor(COLOR_3DFACE)); | ||||||
|  | 		SendMessage(g.hwndBuffer, | ||||||
|  | 			EM_SETBKGNDCOLOR, 1, 0); | ||||||
|  | 
 | ||||||
|  | 		// XXX: This is incomplete, we'd have to run convert_items() again;
 | ||||||
|  | 		// essentially only COLOR_GRAYTEXT is reloaded in here.
 | ||||||
|  | 		if (auto b = buffer_by_name(g.buffer_current)) | ||||||
|  | 			refresh_buffer(*b); | ||||||
|  | 
 | ||||||
|  | 		// Pass it to all child windows, through DefWindowProc().
 | ||||||
|  | 		break; | ||||||
| 	case WM_ACTIVATE: | 	case WM_ACTIVATE: | ||||||
| 		if (LOWORD(wParam) == WA_INACTIVE) | 		if (LOWORD(wParam) == WA_INACTIVE) | ||||||
| 			g.hwndLastFocused = GetFocus(); | 			g.hwndLastFocused = GetFocus(); | ||||||
|  | |||||||
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