Put connecting/disconnected messages in status bar
Those are general status messages, and seem to belong to the bottom. Partially motivated by the status bar being empty when disconnected. And add a missing window invalidation.
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NEWS
2
NEWS
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@ -12,6 +12,8 @@ Unreleased
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* Made it possible to adjust the spectrum analyzer's FPS limit
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* Moved "Disconnected" and "Connecting..." messages to the status bar
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* Fixed possibility of connection timeouts with PulseAudio integration
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30
nncmpp.c
30
nncmpp.c
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@ -1982,28 +1982,17 @@ app_layout_tabs (void)
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static void
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app_layout_header (void)
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{
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if (g.client.state == MPD_CONNECTED)
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{
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struct layout l = {};
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app_push_fill (&l, g.ui->padding (APP_ATTR (NORMAL), 0, 0.125));
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app_flush_layout (&l);
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}
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struct layout lt = {};
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app_push_fill (<, g.ui->padding (APP_ATTR (NORMAL), 0, 0.125));
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app_flush_layout (<);
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switch (g.client.state)
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{
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case MPD_CONNECTED:
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app_layout_status ();
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break;
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case MPD_CONNECTING:
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app_layout_text ("Connecting to MPD...", APP_ATTR (NORMAL));
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break;
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case MPD_DISCONNECTED:
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app_layout_text ("Disconnected", APP_ATTR (NORMAL));
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}
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{
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struct layout l = {};
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app_push_fill (&l, g.ui->padding (APP_ATTR (NORMAL), 0, 0.125));
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app_flush_layout (&l);
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struct layout lb = {};
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app_push_fill (&lb, g.ui->padding (APP_ATTR (NORMAL), 0, 0.125));
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app_flush_layout (&lb);
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}
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app_layout_tabs ();
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@ -2273,6 +2262,10 @@ app_layout_statusbar (void)
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}
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else if (g.client.state == MPD_CONNECTED)
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app_layout_mpd_status ();
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else if (g.client.state == MPD_CONNECTING)
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app_layout_text ("Connecting to MPD...", attrs[0]);
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else if (g.client.state == MPD_DISCONNECTED)
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app_layout_text ("Disconnected", attrs[0]);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -5010,6 +5003,7 @@ app_on_reconnect (void *user_data)
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mpd_queue_reconnect ();
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}
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free (address);
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app_invalidate ();
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}
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// --- TUI ---------------------------------------------------------------------
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