Explain the ticking mechanism
Took time to read. Also fix an invalid comment.
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nncmpp.c
8
nncmpp.c
@ -609,7 +609,7 @@ static struct app_context
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struct str_map playback_info; ///< Current song info
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struct poller_timer elapsed_event; ///< Seconds elapsed event
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int64_t elapsed_since; ///< Time of the next tick
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int64_t elapsed_since; ///< Time of the last tick
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// TODO: initialize these to -1
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int song; ///< Current song index
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@ -3410,7 +3410,9 @@ mpd_update_playback_state (void)
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poller_timer_reset (&g.elapsed_event);
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if (g.state == PLAYER_PLAYING)
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{
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// Set a timer for when the next round second of playback happens
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poller_timer_set (&g.elapsed_event, 1000 - msec_past_second);
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// Remember when the last round second was, relative to monotonic time
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g.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second;
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}
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@ -3540,12 +3542,16 @@ static void
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mpd_on_tick (void *user_data)
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{
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(void) user_data;
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// Compute how much time has elapsed since the last round second
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int64_t diff_msec = clock_msec (CLOCK_BEST) - g.elapsed_since;
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int elapsed_sec = diff_msec / 1000;
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int elapsed_msec = diff_msec % 1000;
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g.song_elapsed += elapsed_sec;
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g.elapsed_since += elapsed_sec * 1000;
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// Try to get called on the next round second of playback
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poller_timer_set (&g.elapsed_event, 1000 - elapsed_msec);
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app_invalidate ();
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