637 lines
14 KiB
C
637 lines
14 KiB
C
/*
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* ld-lua.c
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*
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* This file is a part of logdiag.
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* Copyright Přemysl Janouch 2010. All rights reserved.
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*
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* See the file LICENSE for licensing information.
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*
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*/
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#include <gtk/gtk.h>
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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#include "config.h"
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#include "ld-symbol.h"
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#include "ld-library.h"
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#include "ld-lua.h"
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#include "ld-lua-symbol.h"
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#include "ld-lua-private.h"
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#include "ld-lua-symbol-private.h"
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/**
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* SECTION:ld-lua
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* @short_description: Lua symbol engine.
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* @see_also: #LdLuaSymbol
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*
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* #LdLua is a symbol engine that uses Lua scripts to manage symbols.
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*/
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/* How does the application call the function for rendering?
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* registry.logdiag_symbols
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* -> table indexed by pointers to LdLuaSymbol objects
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* registry.logdiag_symbols.object.render(cr)
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* -> rendering function
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*/
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/*
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* LdLuaPrivate:
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* @L: Lua state.
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*
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* The library contains the real function for rendering.
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*/
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struct _LdLuaPrivate
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{
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lua_State *L;
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};
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G_DEFINE_TYPE (LdLua, ld_lua, G_TYPE_OBJECT);
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static void ld_lua_finalize (GObject *gobject);
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static void *ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize);
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/*
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* LdLuaData:
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* @self: A reference to self.
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* @load_callback: A callback for newly registered symbols.
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* @load_user_data: User data to be passed to the callback.
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*
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* Full user data to be stored in Lua registry.
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*/
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typedef struct
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{
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LdLua *self;
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LdLuaLoadCallback load_callback;
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gpointer load_user_data;
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}
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LdLuaData;
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#define LD_LUA_LIBRARY_NAME "logdiag"
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#define LD_LUA_DATA_INDEX LD_LUA_LIBRARY_NAME "_data"
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#define LD_LUA_SYMBOLS_INDEX LD_LUA_LIBRARY_NAME "_symbols"
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typedef struct
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{
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LdLuaSymbol *symbol;
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cairo_t *cr;
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}
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LdLuaDrawData;
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static int ld_lua_private_draw_cb (lua_State *L);
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static int ld_lua_private_unregister_cb (lua_State *L);
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static int ld_lua_logdiag_register (lua_State *L);
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static int process_registration (lua_State *L);
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static gchar *get_translation (lua_State *L, int index);
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static gboolean read_symbol_area (lua_State *L, int index, LdSymbolArea *area);
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static luaL_Reg ld_lua_logdiag_lib[] =
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{
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{"register", ld_lua_logdiag_register},
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{NULL, NULL}
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};
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static void push_cairo_object (lua_State *L, cairo_t *cr);
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static int ld_lua_cairo_move_to (lua_State *L);
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static int ld_lua_cairo_line_to (lua_State *L);
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static int ld_lua_cairo_stroke (lua_State *L);
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static int ld_lua_cairo_stroke_preserve (lua_State *L);
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static int ld_lua_cairo_fill (lua_State *L);
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static int ld_lua_cairo_fill_preserve (lua_State *L);
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static luaL_Reg ld_lua_cairo_table[] =
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{
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{"move_to", ld_lua_cairo_move_to},
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{"line_to", ld_lua_cairo_line_to},
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{"stroke", ld_lua_cairo_stroke},
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{"stroke_preserve", ld_lua_cairo_stroke_preserve},
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{"fill", ld_lua_cairo_fill},
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{"fill_preserve", ld_lua_cairo_fill_preserve},
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{NULL, NULL}
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};
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/* ===== Generic =========================================================== */
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static void
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ld_lua_class_init (LdLuaClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_lua_finalize;
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g_type_class_add_private (klass, sizeof (LdLuaPrivate));
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}
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static void
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ld_lua_init (LdLua *self)
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{
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lua_State *L;
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LdLuaData *ud;
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_LUA, LdLuaPrivate);
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L = self->priv->L = lua_newstate (ld_lua_alloc, NULL);
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g_return_if_fail (L != NULL);
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/* TODO: lua_atpanic () */
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/* Load some safe libraries. */
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lua_pushcfunction (L, luaopen_string);
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lua_call (L, 0, 0);
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lua_pushcfunction (L, luaopen_table);
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lua_call (L, 0, 0);
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lua_pushcfunction (L, luaopen_math);
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lua_call (L, 0, 0);
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/* Load the application library. */
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luaL_register (L, LD_LUA_LIBRARY_NAME, ld_lua_logdiag_lib);
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/* Store user data to the registry. */
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ud = lua_newuserdata (L, sizeof (LdLuaData));
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ud->self = self;
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ud->load_callback = NULL;
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ud->load_user_data = NULL;
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lua_setfield (L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX);
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/* Create an empty symbols table. */
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lua_newtable (L);
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lua_setfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX);
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}
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static void
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ld_lua_finalize (GObject *gobject)
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{
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LdLua *self;
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self = LD_LUA (gobject);
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lua_close (self->priv->L);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_lua_parent_class)->finalize (gobject);
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}
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/**
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* ld_lua_new:
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*
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* Create an instance of #LdLua.
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*/
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LdLua *
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ld_lua_new (void)
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{
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return g_object_new (LD_TYPE_LUA, NULL);
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}
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static void *
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ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize)
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{
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if (!nsize)
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{
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g_free (ptr);
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return NULL;
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}
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else
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return g_try_realloc (ptr, nsize);
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}
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/**
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* ld_lua_check_file:
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* @self: An #LdLua object.
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* @filename: The file to be checked.
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*
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* Check if the given filename can be loaded by #LdLua.
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*/
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gboolean
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ld_lua_check_file (LdLua *self, const gchar *filename)
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{
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g_return_val_if_fail (LD_IS_LUA (self), FALSE);
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g_return_val_if_fail (filename != NULL, FALSE);
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return g_str_has_suffix (filename, ".lua")
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&& g_file_test (filename, G_FILE_TEST_IS_REGULAR);
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}
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/**
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* ld_lua_load_file:
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* @self: An #LdLua object.
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* @filename: The file to be loaded.
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* @callback: A callback for newly registered symbols.
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* The callee is responsible for referencing the symbol.
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* @user_data: User data to be passed to the callback.
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*
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* Loads a file and creates #LdLuaSymbol objects for contained symbols.
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*
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* Returns: TRUE if no error has occured, FALSE otherwise.
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*/
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gboolean
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ld_lua_load_file (LdLua *self, const gchar *filename,
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LdLuaLoadCallback callback, gpointer user_data)
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{
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gint retval;
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LdLuaData *ud;
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g_return_val_if_fail (LD_IS_LUA (self), FALSE);
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g_return_val_if_fail (filename != NULL, FALSE);
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g_return_val_if_fail (callback != NULL, FALSE);
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/* XXX: If something from the following fails, Lua will call exit(). */
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lua_getfield (self->priv->L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX);
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ud = lua_touserdata (self->priv->L, -1);
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lua_pop (self->priv->L, 1);
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g_return_val_if_fail (ud != NULL, FALSE);
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ud->load_callback = callback;
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ud->load_user_data = user_data;
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retval = luaL_loadfile (self->priv->L, filename);
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if (retval)
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goto ld_lua_lftc_fail;
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retval = lua_pcall (self->priv->L, 0, 0, 0);
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if (retval)
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goto ld_lua_lftc_fail;
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ud->load_callback = NULL;
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ud->load_user_data = NULL;
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return TRUE;
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ld_lua_lftc_fail:
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g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1));
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lua_remove (self->priv->L, -1);
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ud->load_callback = NULL;
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ud->load_user_data = NULL;
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return FALSE;
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}
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/* ===== LdLuaSymbol callbacks ============================================= */
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/**
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* ld_lua_private_draw:
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* @self: An #LdLua object.
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* @symbol: A symbol to be drawn.
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* @cr: A Cairo context to be drawn onto.
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*
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* Draw a symbol onto a Cairo context.
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*/
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void
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ld_lua_private_draw (LdLua *self, LdLuaSymbol *symbol, cairo_t *cr)
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{
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LdLuaDrawData data;
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g_return_if_fail (LD_IS_LUA (self));
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g_return_if_fail (LD_IS_LUA_SYMBOL (symbol));
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g_return_if_fail (cr != NULL);
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data.symbol = symbol;
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data.cr = cr;
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if (lua_cpcall (self->priv->L, ld_lua_private_draw_cb, &data))
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{
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g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1));
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lua_pop (self->priv->L, 1);
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}
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}
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static int
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ld_lua_private_draw_cb (lua_State *L)
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{
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LdLuaDrawData *data;
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data = lua_touserdata (L, -1);
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/* Retrieve the function for rendering from the registry. */
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX);
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lua_pushlightuserdata (L, data->symbol);
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lua_gettable (L, -2);
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luaL_checktype (L, -1, LUA_TTABLE);
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lua_getfield (L, -1, "render");
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luaL_checktype (L, -1, LUA_TFUNCTION);
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/* Call the function do draw the symbol. */
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push_cairo_object (L, data->cr);
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lua_pcall (L, 1, 0, 0);
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return 0;
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}
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/**
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* ld_lua_private_unregister:
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* @self: An #LdLua object.
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* @symbol: A symbol to be unregistered.
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*
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* Unregister a symbol from the internal Lua state.
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*/
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void
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ld_lua_private_unregister (LdLua *self, LdLuaSymbol *symbol)
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{
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g_return_if_fail (LD_IS_LUA (self));
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g_return_if_fail (LD_IS_LUA_SYMBOL (symbol));
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if (lua_cpcall (self->priv->L, ld_lua_private_unregister_cb, symbol))
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{
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g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1));
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lua_pop (self->priv->L, 1);
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}
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}
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static int
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ld_lua_private_unregister_cb (lua_State *L)
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{
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/* Set the entry in the symbol table to nil. */
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX);
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lua_insert (L, -2);
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lua_pushnil (L);
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lua_settable (L, -3);
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return 0;
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}
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/* ===== Application library =============================================== */
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static int
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ld_lua_logdiag_register (lua_State *L)
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{
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LdLuaData *ud;
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LdLuaSymbol *symbol;
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX);
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ud = lua_touserdata (L, -1);
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lua_pop (L, 1);
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g_return_val_if_fail (ud != NULL, 0);
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symbol = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
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/* Use a protected environment, so script errors won't cause leaking
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* of the symbol object. Only the failure of one of the following three
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* function calls may cause the symbol to leak.
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*/
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lua_pushlightuserdata (L, symbol);
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lua_pushcclosure (L, process_registration, 1);
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lua_insert (L, 1);
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/* On the stack, there are function arguments plus the function itself. */
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if (lua_pcall (L, lua_gettop (L) - 1, 0, 0))
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{
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luaL_where (L, 1);
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lua_insert (L, -2);
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lua_concat (L, 2);
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g_warning ("Lua symbol registration failed: %s",
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lua_tostring (L, -1));
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lua_pushboolean (L, FALSE);
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}
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else
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{
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/* We don't want an extra LdLua reference either. */
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symbol->priv->lua = ud->self;
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g_object_ref (ud->self);
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ud->load_callback (LD_SYMBOL (symbol), ud->load_user_data);
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lua_pushboolean (L, TRUE);
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}
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g_object_unref (symbol);
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return 1;
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}
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/*
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* process_registration:
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* @L: A Lua state.
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*
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* Parse arguments, write them to a symbol object and register the object.
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*/
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static int
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process_registration (lua_State *L)
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{
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LdLuaSymbol *symbol;
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gchar *human_name;
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int i, type, types[] =
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{LUA_TSTRING, LUA_TTABLE, LUA_TTABLE, LUA_TTABLE, LUA_TFUNCTION};
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int n_args_needed = sizeof (types) / sizeof (int);
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if (lua_gettop (L) < n_args_needed)
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return luaL_error (L, "Too few arguments.");
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for (i = 0; i < n_args_needed; i++)
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if ((type = lua_type (L, i + 1)) != types[i])
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return luaL_error (L, "Bad type of argument #%d."
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" Expected %s, got %s.", i + 1,
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lua_typename (L, types[i]), lua_typename (L, type));
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symbol = LD_LUA_SYMBOL (lua_touserdata (L, lua_upvalueindex (1)));
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symbol->priv->name = g_strdup (lua_tostring (L, 1));
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human_name = get_translation (L, 2);
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if (!human_name)
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human_name = g_strdup (symbol->priv->name);
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symbol->priv->human_name = human_name;
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if (!read_symbol_area (L, 3, &symbol->priv->area))
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return luaL_error (L, "Malformed symbol area array.");
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/* TODO: Read and set the terminals. */
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX);
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lua_pushlightuserdata (L, symbol);
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lua_newtable (L);
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lua_pushvalue (L, 5);
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lua_setfield (L, -2, "render");
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lua_settable (L, -3);
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return 0;
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}
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/*
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* get_translation:
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* @L: A Lua state.
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* @index: Stack index of the table.
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*
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* Select an applicable translation from a table.
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* The return value has to be freed with g_free().
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*
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* Return value: The translation, if found. If none was found, returns NULL.
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*/
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static gchar *
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get_translation (lua_State *L, int index)
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{
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const gchar *const *lang;
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gchar *result;
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for (lang = g_get_language_names (); *lang; lang++)
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{
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lua_getfield (L, 2, *lang);
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if (lua_isstring (L, -1))
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{
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result = g_strdup (lua_tostring (L, -1));
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lua_pop (L, 1);
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return result;
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}
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lua_pop (L, 1);
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}
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return NULL;
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}
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/*
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* read_symbol_area:
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* @L: A Lua state.
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* @index: Stack index of the table.
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* @area: Where the area will be returned.
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*
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* Read a symbol area from a Lua table.
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*
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* Return value: TRUE on success, FALSE on failure.
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*/
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static gboolean
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read_symbol_area (lua_State *L, int index, LdSymbolArea *area)
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{
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lua_Number x1, x2, y1, y2;
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if (lua_objlen (L, index) != 4)
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return FALSE;
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lua_rawgeti (L, index, 1);
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if (!lua_isnumber (L, -1))
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return FALSE;
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x1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 2);
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if (!lua_isnumber (L, -1))
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return FALSE;
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y1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 3);
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if (!lua_isnumber (L, -1))
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return FALSE;
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x2 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 4);
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if (!lua_isnumber (L, -1))
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return FALSE;
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y2 = lua_tonumber (L, -1);
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area->x = MIN (x1, x2);
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area->y = MIN (y1, y2);
|
|
area->width = ABS (x2 - x1);
|
|
area->height = ABS (y2 - y1);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* ===== Cairo ============================================================= */
|
|
|
|
static void
|
|
push_cairo_object (lua_State *L, cairo_t *cr)
|
|
{
|
|
luaL_Reg *fn;
|
|
|
|
/* Create a table. */
|
|
lua_newtable (L);
|
|
|
|
/* Add methods. */
|
|
/* XXX: The light user data pointer gets invalid after the end of
|
|
* "render" function invocation. If the script stores the "cr" object
|
|
* in some global variable and then tries to reuse it the next time,
|
|
* the application will go SIGSEGV.
|
|
*/
|
|
for (fn = ld_lua_cairo_table; fn->name; fn++)
|
|
{
|
|
lua_pushlightuserdata (L, cr);
|
|
lua_pushcclosure (L, fn->func, 1);
|
|
lua_setfield (L, -2, fn->name);
|
|
}
|
|
}
|
|
|
|
/* TODO: More functions. Possibly put it into another file
|
|
* and generate it automatically.
|
|
*/
|
|
static int
|
|
ld_lua_cairo_move_to (lua_State *L)
|
|
{
|
|
cairo_t *cr;
|
|
lua_Number x, y;
|
|
|
|
cr = lua_touserdata (L, lua_upvalueindex (1));
|
|
|
|
x = luaL_checknumber (L, 1);
|
|
y = luaL_checknumber (L, 2);
|
|
|
|
cairo_move_to (cr, x, y);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
ld_lua_cairo_line_to (lua_State *L)
|
|
{
|
|
cairo_t *cr;
|
|
lua_Number x, y;
|
|
|
|
cr = lua_touserdata (L, lua_upvalueindex (1));
|
|
x = luaL_checknumber (L, 1);
|
|
y = luaL_checknumber (L, 2);
|
|
cairo_line_to (cr, x, y);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
ld_lua_cairo_stroke (lua_State *L)
|
|
{
|
|
cairo_t *cr;
|
|
|
|
cr = lua_touserdata (L, lua_upvalueindex (1));
|
|
cairo_stroke (cr);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
ld_lua_cairo_stroke_preserve (lua_State *L)
|
|
{
|
|
cairo_t *cr;
|
|
|
|
cr = lua_touserdata (L, lua_upvalueindex (1));
|
|
cairo_stroke_preserve (cr);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
ld_lua_cairo_fill (lua_State *L)
|
|
{
|
|
cairo_t *cr;
|
|
|
|
cr = lua_touserdata (L, lua_upvalueindex (1));
|
|
cairo_fill (cr);
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
ld_lua_cairo_fill_preserve (lua_State *L)
|
|
{
|
|
cairo_t *cr;
|
|
|
|
cr = lua_touserdata (L, lua_upvalueindex (1));
|
|
cairo_fill_preserve (cr);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|