127 lines
2.5 KiB
C
127 lines
2.5 KiB
C
/*
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* ld-lua-symbol.c
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*
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* This file is a part of logdiag.
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* Copyright Přemysl Janouch 2010. All rights reserved.
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*
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* See the file LICENSE for licensing information.
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*
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*/
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#include <gtk/gtk.h>
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#include "config.h"
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#include "ld-symbol.h"
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#include "ld-symbol-category.h"
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#include "ld-library.h"
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#include "ld-lua.h"
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#include "ld-lua-symbol.h"
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/**
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* SECTION:ld-lua-symbol
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* @short_description: A symbol.
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* @see_also: #LdSymbol
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*
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* #LdLuaSymbol is an implementation of #LdSymbol.
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*/
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/*
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* LdLuaSymbolPrivate:
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* @lua: Parent #LdLua object.
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* @ident: Identifier for the symbol.
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*/
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struct _LdLuaSymbolPrivate
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{
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LdLua *lua;
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/* XXX: Note that this identifier != symbol name,
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* since there can be more symbols with the same name,
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* only in different categories.
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*/
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gchar *ident;
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};
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G_DEFINE_TYPE (LdLuaSymbol, ld_lua_symbol, LD_TYPE_SYMBOL);
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static void ld_lua_symbol_finalize (GObject *gobject);
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static void ld_lua_symbol_draw (LdSymbol *self, cairo_t *cr);
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static void
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ld_lua_symbol_class_init (LdLuaSymbolClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_lua_symbol_finalize;
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klass->parent_class.draw = ld_lua_symbol_draw;
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g_type_class_add_private (klass, sizeof (LdLuaSymbolPrivate));
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}
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static void
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ld_lua_symbol_init (LdLuaSymbol *self)
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{
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_LUA_SYMBOL, LdLuaSymbolPrivate);
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}
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static void
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ld_lua_symbol_finalize (GObject *gobject)
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{
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LdLuaSymbol *self;
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self = LD_LUA_SYMBOL (gobject);
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g_object_unref (self->priv->lua);
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g_free (self->priv->ident);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_lua_symbol_parent_class)->finalize (gobject);
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}
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/**
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* ld_symbol_new:
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* @lua: An #LdLua object.
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* @ident: Identifier for the symbol.
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*
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* Load a symbol from a file into the library.
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*/
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LdSymbol *
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ld_lua_symbol_new (const gchar *name, LdLua *lua, const gchar *ident)
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{
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LdLuaSymbol *self;
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g_return_val_if_fail (name != NULL, NULL);
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g_return_val_if_fail (LD_IS_LUA (lua), NULL);
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g_return_val_if_fail (ident != NULL, NULL);
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self = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
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ld_symbol_set_name (LD_SYMBOL (self), name);
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self->priv->lua = lua;
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g_object_ref (lua);
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self->priv->ident = g_strdup (ident);
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return LD_SYMBOL (self);
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}
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static void
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ld_lua_symbol_draw (LdSymbol *self, cairo_t *cr)
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{
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g_return_if_fail (LD_IS_SYMBOL (self));
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g_return_if_fail (cr != NULL);
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/* TODO: Implement. */
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/* Retrieve the function for rendering from the registry or wherever
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* it's going to end up, and call it.
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*/
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}
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