Implement parts of Lua symbol registration.
The human name and area now gets resolved.
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parent
1c5127068e
commit
8b5fa9a49a
85
src/ld-lua.c
85
src/ld-lua.c
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@ -90,6 +90,8 @@ static int ld_lua_private_unregister_cb (lua_State *L);
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static int ld_lua_logdiag_register (lua_State *L);
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static gchar *get_translation (lua_State *L, int index);
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static void read_symbol_area (lua_State *L, int index, LdSymbolArea *area);
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static luaL_Reg ld_lua_logdiag_lib[] =
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{
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@ -351,12 +353,14 @@ ld_lua_private_unregister_cb (lua_State *L)
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/* ===== Application library =============================================== */
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/* XXX: This function is damn too long. */
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static int
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ld_lua_logdiag_register (lua_State *L)
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{
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LdLuaData *ud;
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LdLuaSymbol *symbol;
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const gchar *name;
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gchar *human_name;
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX);
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ud = lua_touserdata (L, -1);
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@ -367,20 +371,34 @@ ld_lua_logdiag_register (lua_State *L)
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name = lua_tostring (L, 1);
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if (!name)
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luaL_error (L, "register: bad or missing argument #%d", 1);
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if (!lua_istable (L, 2))
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luaL_error (L, "register: bad or missing argument #%d", 2);
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if (!lua_istable (L, 3))
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luaL_error (L, "register: bad or missing argument #%d", 3);
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if (!lua_istable (L, 4))
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luaL_error (L, "register: bad or missing argument #%d", 4);
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if (!lua_isfunction (L, 5))
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luaL_error (L, "register: bad or missing argument #%d", 5);
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/* TODO: Create a symbol using the given parameters:
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* 2. names (table) -> use g_get_language_names ()
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* 3. area (table)
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* 4. terminals (table)
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*/
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/* Create a symbol using the given parameters. */
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/* XXX: If an error occurs, this object will not be freed. */
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symbol = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
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symbol->priv->lua = ud->self;
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g_object_ref (ud->self);
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symbol->priv->name = g_strdup (name);
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human_name = get_translation (L, 2);
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if (!human_name)
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human_name = g_strdup (name);
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symbol->priv->human_name = human_name;
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/* TODO: Check the values. */
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read_symbol_area (L, 3, &symbol->priv->area);
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/* TODO: Read and set the terminals (they're in a table). */
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lua_pushvalue (L, 4);
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/* Create an entry in the symbol table. */
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX);
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lua_pushlightuserdata (L, symbol);
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@ -399,6 +417,63 @@ ld_lua_logdiag_register (lua_State *L)
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return 0;
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}
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/*
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* get_translation:
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* @L: A Lua state.
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* @index: Stack index of the table.
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*
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* Select an applicable translation from a table.
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* The return value has to be freed with g_free().
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*
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* Return value: The translation, if found. If none was found, returns NULL.
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*/
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static gchar *
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get_translation (lua_State *L, int index)
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{
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const gchar *const *lang;
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gchar *result;
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for (lang = g_get_language_names (); *lang; lang++)
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{
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lua_getfield (L, 2, *lang);
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if (lua_isstring (L, -1))
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{
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result = g_strdup (lua_tostring (L, -1));
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lua_pop (L, 1);
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return result;
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}
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lua_pop (L, 1);
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}
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return NULL;
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}
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/*
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* read_symbol_area:
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* @L: A Lua state.
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* @index: Stack index of the table.
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* @area: Where the area will be returned.
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*
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* Read a symbol area from a Lua table.
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*/
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static void
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read_symbol_area (lua_State *L, int index, LdSymbolArea *area)
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{
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if (lua_objlen (L, index) != 4)
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return;
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lua_rawgeti (L, index, 1);
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area->x1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 2);
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area->y1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 3);
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area->x2 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 4);
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area->y2 = lua_tonumber (L, -1);
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}
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/* ===== Cairo ============================================================= */
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static void
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