Made Lua symbol registration more robust.
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9271ce1134
commit
5a24eaabb2
@ -70,8 +70,11 @@ ld_lua_symbol_finalize (GObject *gobject)
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self = LD_LUA_SYMBOL (gobject);
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ld_lua_private_unregister (self->priv->lua, self);
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g_object_unref (self->priv->lua);
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if (self->priv->lua)
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{
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ld_lua_private_unregister (self->priv->lua, self);
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g_object_unref (self->priv->lua);
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}
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if (self->priv->name)
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g_free (self->priv->name);
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120
src/ld-lua.c
120
src/ld-lua.c
@ -91,8 +91,10 @@ static int ld_lua_private_unregister_cb (lua_State *L);
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static int ld_lua_logdiag_register (lua_State *L);
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static int process_registration (lua_State *L);
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static gchar *get_translation (lua_State *L, int index);
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static void read_symbol_area (lua_State *L, int index, LdSymbolArea *area);
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static gboolean read_symbol_area (lua_State *L, int index, LdSymbolArea *area);
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static luaL_Reg ld_lua_logdiag_lib[] =
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{
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@ -230,6 +232,7 @@ ld_lua_check_file (LdLua *self, const gchar *filename)
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* @self: An #LdLua object.
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* @filename: The file to be loaded.
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* @callback: A callback for newly registered symbols.
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* The callee is responsible for referencing the symbol.
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* @user_data: User data to be passed to the callback.
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*
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* Loads a file and creates #LdLuaSymbol objects for contained symbols.
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@ -301,7 +304,7 @@ ld_lua_private_draw (LdLua *self, LdLuaSymbol *symbol, cairo_t *cr)
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if (lua_cpcall (self->priv->L, ld_lua_private_draw_cb, &data))
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{
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g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1));
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lua_remove (self->priv->L, -1);
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lua_pop (self->priv->L, 1);
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}
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}
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@ -342,7 +345,7 @@ ld_lua_private_unregister (LdLua *self, LdLuaSymbol *symbol)
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if (lua_cpcall (self->priv->L, ld_lua_private_unregister_cb, symbol))
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{
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g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1));
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lua_remove (self->priv->L, -1);
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lua_pop (self->priv->L, 1);
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}
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}
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@ -359,53 +362,91 @@ ld_lua_private_unregister_cb (lua_State *L)
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/* ===== Application library =============================================== */
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/* XXX: This function is damn too long. */
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static int
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ld_lua_logdiag_register (lua_State *L)
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{
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LdLuaData *ud;
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LdLuaSymbol *symbol;
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const gchar *name;
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gchar *human_name;
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX);
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ud = lua_touserdata (L, -1);
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lua_pop (L, 1);
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g_return_val_if_fail (ud != NULL, 0);
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/* Check and retrieve arguments. */
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name = lua_tostring (L, 1);
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if (!name)
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luaL_error (L, "register: bad or missing argument #%d", 1);
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if (!lua_istable (L, 2))
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luaL_error (L, "register: bad or missing argument #%d", 2);
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if (!lua_istable (L, 3))
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luaL_error (L, "register: bad or missing argument #%d", 3);
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if (!lua_istable (L, 4))
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luaL_error (L, "register: bad or missing argument #%d", 4);
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if (!lua_isfunction (L, 5))
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luaL_error (L, "register: bad or missing argument #%d", 5);
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/* Create a symbol using the given parameters. */
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/* XXX: If an error occurs, this object will not be freed. */
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symbol = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
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symbol->priv->lua = ud->self;
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g_object_ref (ud->self);
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symbol->priv->name = g_strdup (name);
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/* Use a protected environment, so script errors won't cause leaking
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* of the symbol object. Only the failure of one of the following three
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* function calls may cause the symbol to leak.
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*/
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lua_pushlightuserdata (L, symbol);
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lua_pushcclosure (L, process_registration, 1);
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lua_insert (L, 1);
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/* On the stack, there are function arguments plus the function itself. */
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if (lua_pcall (L, lua_gettop (L) - 1, 0, 0))
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{
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luaL_where (L, 1);
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lua_insert (L, -2);
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lua_concat (L, 2);
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g_warning ("Lua symbol registration failed: %s",
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lua_tostring (L, -1));
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lua_pushboolean (L, FALSE);
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}
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else
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{
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/* We don't want an extra LdLua reference either. */
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symbol->priv->lua = ud->self;
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g_object_ref (ud->self);
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ud->load_callback (LD_SYMBOL (symbol), ud->load_user_data);
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lua_pushboolean (L, TRUE);
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}
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g_object_unref (symbol);
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return 1;
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}
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/*
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* process_registration:
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* @L: A Lua state.
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*
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* Parse arguments, write them to a symbol object and register the object.
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*/
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static int
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process_registration (lua_State *L)
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{
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LdLuaSymbol *symbol;
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const gchar *name;
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gchar *human_name;
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int i, type, types[] =
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{LUA_TSTRING, LUA_TTABLE, LUA_TTABLE, LUA_TTABLE, LUA_TFUNCTION};
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int n_args_needed = sizeof (types) / sizeof (int);
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if (lua_gettop (L) < n_args_needed)
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return luaL_error (L, "Too few arguments.");
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for (i = 0; i < n_args_needed; i++)
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if ((type = lua_type (L, i + 1)) != types[i])
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return luaL_error (L, "Bad type of argument #%d."
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" Expected %s, got %s.", i + 1,
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lua_typename (L, types[i]), lua_typename (L, type));
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symbol = LD_LUA_SYMBOL (lua_touserdata (L, lua_upvalueindex (1)));
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symbol->priv->name = g_strdup (lua_tostring (L, 1));
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human_name = get_translation (L, 2);
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if (!human_name)
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human_name = g_strdup (name);
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symbol->priv->human_name = human_name;
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/* TODO: Check the values. */
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read_symbol_area (L, 3, &symbol->priv->area);
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if (!read_symbol_area (L, 3, &symbol->priv->area))
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return luaL_error (L, "Malformed symbol area array.");
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/* TODO: Read and set the terminals (they're in a table). */
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lua_pushvalue (L, 4);
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/* TODO: Read and set the terminals. */
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/* Create an entry in the symbol table. */
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lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX);
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lua_pushlightuserdata (L, symbol);
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@ -414,11 +455,6 @@ ld_lua_logdiag_register (lua_State *L)
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lua_setfield (L, -2, "render");
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lua_settable (L, -3);
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/* The caller is responsible for referencing the symbol. */
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ud->load_callback (LD_SYMBOL (symbol), ud->load_user_data);
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g_object_unref (symbol);
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return 0;
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}
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@ -459,24 +495,36 @@ get_translation (lua_State *L, int index)
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* @area: Where the area will be returned.
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*
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* Read a symbol area from a Lua table.
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*
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* Return value: TRUE on success, FALSE on failure.
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*/
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static void
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static gboolean
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read_symbol_area (lua_State *L, int index, LdSymbolArea *area)
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{
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if (lua_objlen (L, index) != 4)
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return;
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return FALSE;
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lua_rawgeti (L, index, 1);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->x1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 2);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->y1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 3);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->x2 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 4);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->y2 = lua_tonumber (L, -1);
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return TRUE;
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}
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/* ===== Cairo ============================================================= */
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