Change LdSymbolArea members.
Now it contains coordinates of the top-left delimiting point and computed dimensions (instead of coorinates of both delimiting points).
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commit
37d898fb1a
15
src/ld-lua.c
15
src/ld-lua.c
@ -501,28 +501,35 @@ get_translation (lua_State *L, int index)
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static gboolean
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read_symbol_area (lua_State *L, int index, LdSymbolArea *area)
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{
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lua_Number x1, x2, y1, y2;
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if (lua_objlen (L, index) != 4)
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return FALSE;
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lua_rawgeti (L, index, 1);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->x1 = lua_tonumber (L, -1);
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x1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 2);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->y1 = lua_tonumber (L, -1);
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y1 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 3);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->x2 = lua_tonumber (L, -1);
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x2 = lua_tonumber (L, -1);
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lua_rawgeti (L, index, 4);
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if (!lua_isnumber (L, -1))
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return FALSE;
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area->y2 = lua_tonumber (L, -1);
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y2 = lua_tonumber (L, -1);
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area->x = MIN (x1, x2);
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area->y = MIN (y1, y2);
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area->width = ABS (x2 - x1);
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area->height = ABS (y2 - y1);
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return TRUE;
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}
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@ -20,18 +20,18 @@ typedef struct _LdSymbolArea LdSymbolArea;
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/**
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* LdSymbolArea:
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* @x1: Left-top X coordinate.
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* @y1: Left-top Y coordinate.
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* @x2: Right-bottom X coordinate.
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* @y2: Right-bottom Y coordinate.
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* @x: Left-top X coordinate.
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* @y: Left-top Y coordinate.
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* @width: Width of the area, must be positive.
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* @height: Height of the area, must be positive.
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*
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* Defines the area of the symbol relative to the center of the symbol,
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* which is at the (0, 0) coordinates.
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*/
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struct _LdSymbolArea
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{
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gdouble x1, y1;
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gdouble x2, y2;
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gdouble x, y;
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gdouble width, height;
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};
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@ -509,9 +509,9 @@ on_category_toggle (GtkToggleButton *toggle_button, gpointer user_data)
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* in the center of it's symbol menu item.
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*/
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item->scale = data->menu_height * 0.5
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/ MAX (ABS (area.y1), ABS (area.y2)) / 2;
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/ MAX (ABS (area.y), ABS (area.y + area.height)) / 2;
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/* FIXME: The width is probably wrong (related to the center). */
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item->width = item->scale * ABS (area.x2 - area.x1)
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item->width = item->scale * area.width
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+ data->menu_height * 0.5;
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menu_width += item++->width;
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