Created LdLua class.
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c0ec389b59
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23a1f25130
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@ -15,6 +15,7 @@
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-symbol.h"
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#include "ld-lua.h"
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/**
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@ -31,7 +32,7 @@
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*/
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struct _LdLibraryPrivate
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{
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gpointer script_state;
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LdLua *lua;
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};
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G_DEFINE_TYPE (LdLibrary, ld_library, G_TYPE_OBJECT);
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@ -68,8 +69,7 @@ ld_library_init (LdLibrary *self)
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_LIBRARY, LdLibraryPrivate);
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/* TODO */
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self->priv->script_state = NULL;
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self->priv->lua = ld_lua_new ();
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self->categories = g_hash_table_new_full (g_str_hash, g_str_equal,
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(GDestroyNotify) g_free, (GDestroyNotify) g_object_unref);
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@ -82,6 +82,7 @@ ld_library_finalize (GObject *gobject)
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self = LD_LIBRARY (gobject);
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g_object_unref (self->priv->lua);
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g_hash_table_destroy (self->categories);
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/* Chain up to the parent class. */
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105
src/ld-lua.c
105
src/ld-lua.c
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@ -16,12 +16,17 @@
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#include "config.h"
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#include "ld-library.h"
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#include "ld-symbol-category.h"
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#include "ld-lua.h"
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/* TODO */
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/* A virtual superclass can be made for this. */
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/**
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* SECTION:ld-lua
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* @short_description: Lua symbol engine.
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* @see_also: #LdSymbol
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*
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* #LdLua is a symbol engine that uses Lua scripts to manage symbols.
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*/
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/* Lua state belongs to the library.
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* One Lua file should be able to register multiple symbols.
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*/
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@ -36,12 +41,25 @@
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*
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*/
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static void *
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ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize);
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/*
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* LdLuaPrivate:
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* @L: Lua state.
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*
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* The library contains the real function for rendering.
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*/
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struct _LdLuaPrivate
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{
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lua_State *L;
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};
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G_DEFINE_TYPE (LdLua, ld_lua, G_TYPE_OBJECT);
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static void ld_lua_finalize (GObject *gobject);
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static void *ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize);
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static int
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ld_lua_logdiag_register (lua_State *L);
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static int ld_lua_logdiag_register (lua_State *L);
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static luaL_Reg ld_lua_logdiag_lib[] =
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{
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@ -50,18 +68,12 @@ static luaL_Reg ld_lua_logdiag_lib[] =
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};
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static int
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ld_lua_cairo_move_to (lua_State *L);
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static int
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ld_lua_cairo_line_to (lua_State *L);
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static int
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ld_lua_cairo_stroke (lua_State *L);
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static int
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ld_lua_cairo_stroke_preserve (lua_State *L);
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static int
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ld_lua_cairo_fill (lua_State *L);
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static int
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ld_lua_cairo_fill_preserve (lua_State *L);
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static int ld_lua_cairo_move_to (lua_State *L);
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static int ld_lua_cairo_line_to (lua_State *L);
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static int ld_lua_cairo_stroke (lua_State *L);
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static int ld_lua_cairo_stroke_preserve (lua_State *L);
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static int ld_lua_cairo_fill (lua_State *L);
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static int ld_lua_cairo_fill_preserve (lua_State *L);
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static luaL_Reg ld_lua_cairo_table[] =
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{
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@ -74,15 +86,30 @@ static luaL_Reg ld_lua_cairo_table[] =
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{NULL, NULL}
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};
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/* ===== Generic =========================================================== */
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lua_State *
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ld_lua_init (void)
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static void
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ld_lua_class_init (LdLuaClass *klass)
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{
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GObjectClass *object_class;
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object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = ld_lua_finalize;
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g_type_class_add_private (klass, sizeof (LdLuaPrivate));
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}
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static void
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ld_lua_init (LdLua *self)
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{
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lua_State *L;
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L = lua_newstate (ld_lua_alloc, NULL);
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g_return_val_if_fail (L != NULL, NULL);
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self->priv = G_TYPE_INSTANCE_GET_PRIVATE
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(self, LD_TYPE_LUA, LdLuaPrivate);
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L = self->priv->L = lua_newstate (ld_lua_alloc, NULL);
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g_return_if_fail (L != NULL);
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/* TODO: lua_atpanic () */
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@ -100,10 +127,29 @@ ld_lua_init (void)
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luaL_register (L, "logdiag", ld_lua_logdiag_lib);
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}
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void
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ld_lua_destroy (lua_State *L)
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static void
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ld_lua_finalize (GObject *gobject)
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{
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lua_close (L);
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LdLua *self;
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self = LD_LUA (gobject);
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lua_close (self->priv->L);
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/* Chain up to the parent class. */
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G_OBJECT_CLASS (ld_lua_parent_class)->finalize (gobject);
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}
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/**
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* ld_lua_new:
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* @library: A library object.
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* @filename: The file from which the symbol will be loaded.
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*
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* Load a symbol from a file into the library.
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*/
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LdLua *
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ld_lua_new (void)
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{
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return g_object_new (LD_TYPE_LUA, NULL);
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}
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static void *
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@ -134,6 +180,7 @@ ld_lua_logdiag_register (lua_State *L)
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/* TODO: Push a function. */
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lua_call (L, 1, 0);
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#endif /* 0 */
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return 0;
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}
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/* ===== Cairo ============================================================= */
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@ -147,6 +194,11 @@ push_cairo_object (lua_State *L, cairo_t *cr)
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lua_newtable (L);
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/* Add methods. */
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/* XXX: The light user data pointer gets invalid after the end of
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* "render" function invocation. If the script stores the "cr" object
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* in some global variable and then tries to reuse it the next time,
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* the application will go SIGSEGV.
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*/
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for (fn = ld_lua_cairo_table; fn->name; fn++)
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{
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lua_pushlightuserdata (L, cr);
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@ -155,6 +207,7 @@ push_cairo_object (lua_State *L, cairo_t *cr)
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}
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}
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/* TODO: Implement the functions. */
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static int
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ld_lua_cairo_move_to (lua_State *L)
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{
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44
src/ld-lua.h
44
src/ld-lua.h
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G_BEGIN_DECLS
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lua_State *
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ld_lua_init (void);
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#define LD_TYPE_LUA (ld_lua_get_type ())
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#define LD_LUA(obj) (G_TYPE_CHECK_INSTANCE_CAST \
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((obj), LD_TYPE_LUA, LdLua))
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#define LD_LUA_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST \
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((klass), LD_TYPE_LUA, LdLuaClass))
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#define LD_IS_LUA(obj) (G_TYPE_CHECK_INSTANCE_TYPE \
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((obj), LD_TYPE_LUA))
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#define LD_IS_LUA_CLASS(klass) (G_TYPE_CHECK_INSTANCE_TYPE \
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((klass), LD_TYPE_LUA))
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#define LD_LUA_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS \
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((obj), LD_LUA, LdLuaClass))
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void
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ld_lua_destroy (lua_State *L);
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typedef struct _LdLua LdLua;
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typedef struct _LdLuaPrivate LdLuaPrivate;
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typedef struct _LdLuaClass LdLuaClass;
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struct _LdLua
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{
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/*< private >*/
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GObject parent_instance;
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LdLuaPrivate *priv;
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/*< public >*/
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gchar *name;
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};
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/* TODO: A virtual superclass, so other engines can be used. */
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struct _LdLuaClass
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{
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GObjectClass parent_class;
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};
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GType ld_lua_get_type (void) G_GNUC_CONST;
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LdLua *ld_lua_new (void);
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/* TODO: Implement the following: */
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gboolean ld_lua_check_file (LdLua *lua, const gchar *filename);
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gboolean ld_lua_load_file_to_category (LdLua *lua, const gchar *filename,
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LdSymbolCategory *category);
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G_END_DECLS
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