wdye: clean up protected calls
Have a common way of catching Lua errors for resource cleanup purposes.
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@ -890,10 +890,11 @@ environ_map_serialize (struct str_map *env, struct strv *envv)
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static int
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spawn_protected (lua_State *L)
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{
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struct spawn_context *ctx = lua_touserdata (L, 1);
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struct spawn_context *ctx = lua_touserdata (L, lua_upvalueindex (1));
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luaL_checktype (L, 1, LUA_TTABLE);
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// Step 1: Prepare process environment.
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if (xlua_getfield (L, 2, "environ", LUA_TTABLE, true))
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if (xlua_getfield (L, 1, "environ", LUA_TTABLE, true))
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{
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environ_map_update (&ctx->env, L);
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lua_pop (L, 1);
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@ -913,11 +914,11 @@ spawn_protected (lua_State *L)
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#endif
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// Step 3: Prepare process command line.
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size_t argc = lua_rawlen (L, 2);
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size_t argc = lua_rawlen (L, 1);
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for (size_t i = 1; i <= argc; i++)
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{
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lua_pushinteger (L, i);
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lua_rawget (L, 2);
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lua_rawget (L, 1);
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const char *arg = lua_tostring (L, -1);
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if (!arg)
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return luaL_error (L, "spawn arguments must be strings");
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@ -1004,23 +1005,24 @@ spawn_protected (lua_State *L)
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static int
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xlua_spawn (lua_State *L)
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{
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luaL_checktype (L, 1, LUA_TTABLE);
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lua_pushcfunction (L, xlua_error_handler);
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lua_pushcfunction (L, spawn_protected);
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lua_insert (L, 1);
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struct spawn_context ctx = {};
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lua_pushlightuserdata (L, &ctx);
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lua_pushcclosure (L, spawn_protected, 1);
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lua_insert (L, 2);
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// There are way too many opportunities for Lua to throw,
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// so maintain a context to clean up in one go.
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struct spawn_context ctx = spawn_context_make ();
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lua_pushlightuserdata (L, &ctx);
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lua_rotate (L, 1, -1);
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int result = lua_pcall (L, 2, 1, -4);
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ctx = spawn_context_make ();
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int result = lua_pcall (L, lua_gettop (L) - 2, 1, 1);
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spawn_context_free (&ctx);
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if (result)
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return lua_error (L);
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// Remove the error handler ("good programming practice").
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lua_remove (L, -2);
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lua_remove (L, 1);
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return 1;
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}
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