xgb-image: seek 32-bit visuals along with 30-bit
We only tried to upgrade to 32-bit depth when we weren't looking for 30-bit visuals. Probably of no practical consequence.
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@ -117,14 +117,15 @@ func main() {
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// the backpixel value. (And we reject it in 30-bit depth anyway.)
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// the backpixel value. (And we reject it in 30-bit depth anyway.)
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for _, i := range screen.AllowedDepths {
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for _, i := range screen.AllowedDepths {
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for _, v := range i.Visuals {
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for _, v := range i.Visuals {
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// TODO: Could/should check other parameters.
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// TODO: Could/should check other parameters, e.g., the RGB masks.
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if v.Class != xproto.VisualClassTrueColor {
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if v.Class != xproto.VisualClassTrueColor {
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continue
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continue
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}
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}
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if prefer30 && i.Depth == 30 ||
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if i.Depth == 32 || i.Depth == 30 && prefer30 {
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!prefer30 && i.Depth == 32 {
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visual, depth = v.VisualId, i.Depth
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visual, depth = v.VisualId, i.Depth
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break
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if !prefer30 || i.Depth == 30 {
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break
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}
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}
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}
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}
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}
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}
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}
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