xgb-window: add comparison with correct blending
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@ -4,6 +4,7 @@ import (
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"github.com/BurntSushi/xgb"
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"github.com/BurntSushi/xgb/xproto"
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"log"
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"math"
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"math/rand"
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)
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@ -73,6 +74,17 @@ func main() {
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_ = xproto.CreateGC(X, cid, xproto.Drawable(wid),
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xproto.GcGraphicsExposures, []uint32{0})
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blend := func(a, b uint32, ratio, gamma float64) uint32 {
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iratio := 1 - ratio
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fa := math.Pow(float64(a)/255, gamma)
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fb := math.Pow(float64(b)/255, gamma)
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return uint32(math.Pow(ratio*fa+iratio*fb, 1/gamma)*255) & 0xff
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}
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// TODO: We could show some text just like we intend to with xgb-xrender.go.
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var w, h uint16
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var start, end uint32 = 0xabcdef, 0x32ab54
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gradient := func() {
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@ -86,17 +98,28 @@ func main() {
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for y := low; y < high; y++ {
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ratio := float64(y-low) / (float64(high) - float64(low))
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iratio := 1 - ratio
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rR := uint32(ratio*float64(ra)+iratio*float64(rb)) & 0xff
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gG := uint32(ratio*float64(ga)+iratio*float64(gb)) & 0xff
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bB := uint32(ratio*float64(ba)+iratio*float64(bb)) & 0xff
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rR := blend(ra, rb, ratio, 2.2)
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gG := blend(ga, gb, ratio, 2.2)
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bB := blend(ba, bb, ratio, 2.2)
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_ = xproto.ChangeGC(X, cid, xproto.GcForeground,
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[]uint32{0xff000000 | rR<<16 | gG<<8 | bB})
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_ = xproto.PolyLine(X, xproto.CoordModeOrigin, xproto.Drawable(wid),
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cid, []xproto.Point{
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{X: 50, Y: int16(y)},
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{X: int16(w / 2), Y: int16(y)},
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})
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rR = blend(ra, rb, ratio, 1)
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gG = blend(ga, gb, ratio, 1)
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bB = blend(ba, bb, ratio, 1)
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_ = xproto.ChangeGC(X, cid, xproto.GcForeground,
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[]uint32{0xff000000 | rR<<16 | gG<<8 | bB})
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_ = xproto.PolyLine(X, xproto.CoordModeOrigin, xproto.Drawable(wid),
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cid, []xproto.Point{
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{X: int16(w / 2), Y: int16(y)},
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{X: int16(w - 50), Y: int16(y)},
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})
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}
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