xgb-render: slightly simplify
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30f2366f9a
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@ -11,6 +11,7 @@ import (
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"golang.org/x/image/font/gofont/goregular"
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"golang.org/x/image/math/fixed"
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"image"
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"image/draw"
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"log"
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"math/rand"
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)
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@ -223,33 +224,13 @@ func main() {
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log.Fatalln(err)
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}
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c := freetype.NewContext()
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c.SetDPI(96) // TODO: Take this from the screen or monitor.
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c.SetFont(f)
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c.SetFontSize(9)
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c.SetSrc(image.White)
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c.SetHinting(font.HintingFull)
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// TODO: Seems like we want to use NRGBA. Or RGBA if the A is always 1.
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// Or implement our own image.Image for direct gamma-corrected RGB!
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nrgb := image.NewRGBA(image.Rect(0, 0, 36, 36))
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c.SetClip(nrgb.Bounds())
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c.SetDst(nrgb)
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bounds := f.Bounds(c.PointToFixed(9 /* FIXME: Duplication. */))
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log.Println("+%v", bounds)
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// FIXME: Duplication.
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opts := truetype.Options{
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opts := &truetype.Options{
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Size: 9,
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DPI: 96,
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DPI: 96, // TODO: Take this from the screen or monitor.
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Hinting: font.HintingFull,
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}
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face := truetype.NewFace(f, opts)
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// TODO: Seems this satisfies the sfnt interface, DrawString just adds
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// kerning and DrawMask on top.
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face := truetype.NewFace(f, &opts)
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_ = face
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// TODO: Figure out a way to load glyphs into XRender.
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var rgbFormat render.Pictformat
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for _, pf := range pformats.Formats {
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// Hopefully. Might want to check ARGB/BGRA.
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@ -268,17 +249,28 @@ func main() {
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// NOTE: A depth of 24 will not work, the server always rejects it.
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_ = render.CreateGlyphSet(X, gsid, rgbFormat)
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//bounds := f.Bounds(c.PointToFixed(opts.Size))
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//log.Println("+%v", bounds)
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// TODO: Seems like we want to use NRGBA. Or RGBA if the A is always 1.
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// Or implement our own image.Image for direct gamma-corrected RGB!
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nrgb := image.NewRGBA(image.Rect(0, 0, 36, 36))
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//nrgb.Bounds()
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for r := rune(32); r < 128; r++ {
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dr, mask, maskp, advance, ok := face.Glyph(
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fixed.P(0, 18) /* subpixel destination location */, r)
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if !ok {
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log.Println("skip")
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continue
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}
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for i := 0; i < len(nrgb.Pix); i++ {
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nrgb.Pix[i] = 0
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}
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advance, err := c.DrawString(string(r), fixed.P(18, 18))
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_, _ = advance, err
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if err != nil {
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log.Println("skip")
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continue
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}
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draw.Draw(nrgb, dr, mask, maskp, draw.Src)
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_ = advance
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_ = render.AddGlyphs(X, gsid, 1, []uint32{uint32(r)},
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[]render.Glyphinfo{{
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