xgb-render: preliminary text rendering

I have finally got it working at all, now let's fix bounds etc.
This commit is contained in:
Přemysl Eric Janouch 2018-08-23 01:59:38 +02:00
parent 215e3e8630
commit 30f2366f9a
Signed by: p
GPG Key ID: A0420B94F92B9493

View File

@ -1,9 +1,16 @@
package main
import (
"fmt"
"github.com/BurntSushi/xgb"
"github.com/BurntSushi/xgb/render"
"github.com/BurntSushi/xgb/xproto"
"github.com/golang/freetype"
"github.com/golang/freetype/truetype"
"golang.org/x/image/font"
"golang.org/x/image/font/gofont/goregular"
"golang.org/x/image/math/fixed"
"image"
"log"
"math/rand"
)
@ -11,6 +18,98 @@ import (
func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
func glyphListBytes(buf []byte, runes []rune, size int) int {
b := 0
for _, r := range runes {
switch size {
default:
buf[b] = byte(r)
b += 1
case 2:
xgb.Put16(buf[b:], uint16(r))
b += 2
case 4:
xgb.Put32(buf[b:], uint32(r))
b += 4
}
}
return xgb.Pad(b)
}
// When the len is 255, a GLYPHABLE follows, otherwise a list of CARD8/16/32.
func glyphEltHeaderBytes(buf []byte, len byte, deltaX, deltaY int16) int {
b := 0
buf[b] = len
b += 4
xgb.Put16(buf[b:], uint16(deltaX))
b += 2
xgb.Put16(buf[b:], uint16(deltaY))
b += 2
return xgb.Pad(b)
}
type xgbCookie interface{ Check() error }
// TODO: We actually need a higher-level function that also keeps track of
// and loads glyphs into the X server.
// compositeString makes an appropriate render.CompositeGlyphs request,
// assuming that glyphs equal Unicode codepoints.
func compositeString(c *xgb.Conn, op byte, src, dst render.Picture,
maskFormat render.Pictformat, glyphset render.Glyphset, srcX, srcY int16,
destX, destY int16, text string) xgbCookie {
runes := []rune(text)
var highest rune
for _, r := range runes {
if r > highest {
highest = r
}
}
size := 1
switch {
case highest > 1<<16:
size = 4
case highest > 1<<8:
size = 2
}
// They gave up on the XCB protocol API and we need to serialize explicitly.
// To spare us from caring about the padding, use the largest number lesser
// than 255 that is divisible by 4 (for size 2 and 4 the requirements are
// less strict but this works in the general case).
const maxPerChunk = 252
buf := make([]byte, (len(runes)+maxPerChunk-1)/maxPerChunk*8+len(runes)*size)
b := 0
for len(runes) > maxPerChunk {
b += glyphEltHeaderBytes(buf[b:], maxPerChunk, 0, 0)
b += glyphListBytes(buf[b:], runes[:maxPerChunk], size)
runes = runes[maxPerChunk:]
}
if len(runes) > 0 {
b += glyphEltHeaderBytes(buf[b:], byte(len(runes)), destX, destY)
b += glyphListBytes(buf[b:], runes, size)
}
switch size {
default:
return render.CompositeGlyphs8(c, op, src, dst, maskFormat, glyphset,
srcX, srcY, buf)
case 2:
return render.CompositeGlyphs16(c, op, src, dst, maskFormat, glyphset,
srcX, srcY, buf)
case 4:
return render.CompositeGlyphs32(c, op, src, dst, maskFormat, glyphset,
srcX, srcY, buf)
}
}
// ---
func main() {
X, err := xgb.NewConn()
if err != nil {
@ -119,6 +218,79 @@ func main() {
// ...or just scan through pformats.Formats and look for matches, which is
// what XRenderFindStandardFormat in Xlib does as well as exp/shiny.
f, err := freetype.ParseFont(goregular.TTF)
if err != nil {
log.Fatalln(err)
}
c := freetype.NewContext()
c.SetDPI(96) // TODO: Take this from the screen or monitor.
c.SetFont(f)
c.SetFontSize(9)
c.SetSrc(image.White)
c.SetHinting(font.HintingFull)
// TODO: Seems like we want to use NRGBA. Or RGBA if the A is always 1.
// Or implement our own image.Image for direct gamma-corrected RGB!
nrgb := image.NewRGBA(image.Rect(0, 0, 36, 36))
c.SetClip(nrgb.Bounds())
c.SetDst(nrgb)
bounds := f.Bounds(c.PointToFixed(9 /* FIXME: Duplication. */))
log.Println("+%v", bounds)
// FIXME: Duplication.
opts := truetype.Options{
Size: 9,
DPI: 96,
}
// TODO: Seems this satisfies the sfnt interface, DrawString just adds
// kerning and DrawMask on top.
face := truetype.NewFace(f, &opts)
_ = face
// TODO: Figure out a way to load glyphs into XRender.
var rgbFormat render.Pictformat
for _, pf := range pformats.Formats {
// Hopefully. Might want to check ARGB/BGRA.
if pf.Depth == 32 && pf.Direct.AlphaMask != 0 {
rgbFormat = pf.Id
log.Printf("%+v\n", pf)
break
}
}
gsid, err := render.NewGlyphsetId(X)
if err != nil {
log.Fatalln(err)
}
// NOTE: A depth of 24 will not work, the server always rejects it.
_ = render.CreateGlyphSet(X, gsid, rgbFormat)
for r := rune(32); r < 128; r++ {
for i := 0; i < len(nrgb.Pix); i++ {
nrgb.Pix[i] = 0
}
advance, err := c.DrawString(string(r), fixed.P(18, 18))
_, _ = advance, err
if err != nil {
log.Println("skip")
continue
}
_ = render.AddGlyphs(X, gsid, 1, []uint32{uint32(r)},
[]render.Glyphinfo{{
Width: uint16(36),
Height: uint16(36),
X: int16(18),
Y: int16(18),
XOff: int16(18),
YOff: 0,
}}, []byte(nrgb.Pix))
}
pid, err := render.NewPictureId(X)
if err != nil {
log.Fatalln(err)
@ -133,9 +305,22 @@ func main() {
log.Fatalln(err)
}
whiteid, err := render.NewPictureId(X)
if err != nil {
log.Fatalln(err)
}
_ = render.CreateSolidFill(X, whiteid, render.Color{
Red: 0xffff,
Green: 0xffff,
Blue: 0xffff,
Alpha: 0xffff,
})
var from, to render.Color
var start, end uint32
recolor := func() {
start := rand.Uint32() & 0xffffff
start = rand.Uint32() & 0xffffff
from = render.Color{
Red: 0x101 * uint16((start>>16)&0xff),
Green: 0x101 * uint16((start>>8)&0xff),
@ -143,7 +328,7 @@ func main() {
Alpha: 0xffff,
}
end := rand.Uint32() & 0xffffff
end = rand.Uint32() & 0xffffff
to = render.Color{
Red: 0x101 * uint16((end>>16)&0xff),
Green: 0x101 * uint16((end>>8)&0xff),
@ -169,6 +354,10 @@ func main() {
0, 0, 0, 0, 50, 50, w-100, h-100)
_ = render.FreePicture(X, gid)
_ = compositeString(X, render.PictOpOver, whiteid, pid,
0 /* TODO: mask Pictureformat? */, gsid, 0, 0, 100, 100,
fmt.Sprintf("%#06x - %#06x", start, end))
}
for {