xgb-render: preliminary text rendering
I have finally got it working at all, now let's fix bounds etc.
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215e3e8630
commit
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@ -1,9 +1,16 @@
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package main
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import (
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"fmt"
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"github.com/BurntSushi/xgb"
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"github.com/BurntSushi/xgb/render"
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"github.com/BurntSushi/xgb/xproto"
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"github.com/golang/freetype"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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"golang.org/x/image/font/gofont/goregular"
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"golang.org/x/image/math/fixed"
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"image"
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"log"
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"math/rand"
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)
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@ -11,6 +18,98 @@ import (
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func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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func glyphListBytes(buf []byte, runes []rune, size int) int {
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b := 0
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for _, r := range runes {
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switch size {
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default:
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buf[b] = byte(r)
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b += 1
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case 2:
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xgb.Put16(buf[b:], uint16(r))
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b += 2
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case 4:
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xgb.Put32(buf[b:], uint32(r))
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b += 4
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}
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}
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return xgb.Pad(b)
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}
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// When the len is 255, a GLYPHABLE follows, otherwise a list of CARD8/16/32.
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func glyphEltHeaderBytes(buf []byte, len byte, deltaX, deltaY int16) int {
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b := 0
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buf[b] = len
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b += 4
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xgb.Put16(buf[b:], uint16(deltaX))
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b += 2
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xgb.Put16(buf[b:], uint16(deltaY))
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b += 2
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return xgb.Pad(b)
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}
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type xgbCookie interface{ Check() error }
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// TODO: We actually need a higher-level function that also keeps track of
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// and loads glyphs into the X server.
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// compositeString makes an appropriate render.CompositeGlyphs request,
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// assuming that glyphs equal Unicode codepoints.
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func compositeString(c *xgb.Conn, op byte, src, dst render.Picture,
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maskFormat render.Pictformat, glyphset render.Glyphset, srcX, srcY int16,
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destX, destY int16, text string) xgbCookie {
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runes := []rune(text)
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var highest rune
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for _, r := range runes {
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if r > highest {
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highest = r
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}
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}
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size := 1
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switch {
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case highest > 1<<16:
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size = 4
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case highest > 1<<8:
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size = 2
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}
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// They gave up on the XCB protocol API and we need to serialize explicitly.
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// To spare us from caring about the padding, use the largest number lesser
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// than 255 that is divisible by 4 (for size 2 and 4 the requirements are
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// less strict but this works in the general case).
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const maxPerChunk = 252
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buf := make([]byte, (len(runes)+maxPerChunk-1)/maxPerChunk*8+len(runes)*size)
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b := 0
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for len(runes) > maxPerChunk {
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b += glyphEltHeaderBytes(buf[b:], maxPerChunk, 0, 0)
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b += glyphListBytes(buf[b:], runes[:maxPerChunk], size)
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runes = runes[maxPerChunk:]
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}
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if len(runes) > 0 {
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b += glyphEltHeaderBytes(buf[b:], byte(len(runes)), destX, destY)
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b += glyphListBytes(buf[b:], runes, size)
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}
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switch size {
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default:
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return render.CompositeGlyphs8(c, op, src, dst, maskFormat, glyphset,
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srcX, srcY, buf)
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case 2:
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return render.CompositeGlyphs16(c, op, src, dst, maskFormat, glyphset,
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srcX, srcY, buf)
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case 4:
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return render.CompositeGlyphs32(c, op, src, dst, maskFormat, glyphset,
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srcX, srcY, buf)
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}
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}
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// ---
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func main() {
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X, err := xgb.NewConn()
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if err != nil {
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@ -119,6 +218,79 @@ func main() {
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// ...or just scan through pformats.Formats and look for matches, which is
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// what XRenderFindStandardFormat in Xlib does as well as exp/shiny.
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f, err := freetype.ParseFont(goregular.TTF)
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if err != nil {
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log.Fatalln(err)
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}
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c := freetype.NewContext()
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c.SetDPI(96) // TODO: Take this from the screen or monitor.
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c.SetFont(f)
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c.SetFontSize(9)
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c.SetSrc(image.White)
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c.SetHinting(font.HintingFull)
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// TODO: Seems like we want to use NRGBA. Or RGBA if the A is always 1.
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// Or implement our own image.Image for direct gamma-corrected RGB!
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nrgb := image.NewRGBA(image.Rect(0, 0, 36, 36))
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c.SetClip(nrgb.Bounds())
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c.SetDst(nrgb)
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bounds := f.Bounds(c.PointToFixed(9 /* FIXME: Duplication. */))
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log.Println("+%v", bounds)
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// FIXME: Duplication.
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opts := truetype.Options{
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Size: 9,
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DPI: 96,
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}
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// TODO: Seems this satisfies the sfnt interface, DrawString just adds
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// kerning and DrawMask on top.
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face := truetype.NewFace(f, &opts)
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_ = face
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// TODO: Figure out a way to load glyphs into XRender.
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var rgbFormat render.Pictformat
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for _, pf := range pformats.Formats {
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// Hopefully. Might want to check ARGB/BGRA.
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if pf.Depth == 32 && pf.Direct.AlphaMask != 0 {
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rgbFormat = pf.Id
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log.Printf("%+v\n", pf)
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break
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}
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}
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gsid, err := render.NewGlyphsetId(X)
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if err != nil {
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log.Fatalln(err)
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}
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// NOTE: A depth of 24 will not work, the server always rejects it.
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_ = render.CreateGlyphSet(X, gsid, rgbFormat)
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for r := rune(32); r < 128; r++ {
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for i := 0; i < len(nrgb.Pix); i++ {
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nrgb.Pix[i] = 0
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}
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advance, err := c.DrawString(string(r), fixed.P(18, 18))
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_, _ = advance, err
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if err != nil {
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log.Println("skip")
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continue
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}
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_ = render.AddGlyphs(X, gsid, 1, []uint32{uint32(r)},
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[]render.Glyphinfo{{
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Width: uint16(36),
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Height: uint16(36),
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X: int16(18),
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Y: int16(18),
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XOff: int16(18),
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YOff: 0,
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}}, []byte(nrgb.Pix))
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}
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pid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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@ -133,9 +305,22 @@ func main() {
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log.Fatalln(err)
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}
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whiteid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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_ = render.CreateSolidFill(X, whiteid, render.Color{
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Red: 0xffff,
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Green: 0xffff,
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Blue: 0xffff,
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Alpha: 0xffff,
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})
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var from, to render.Color
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var start, end uint32
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recolor := func() {
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start := rand.Uint32() & 0xffffff
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start = rand.Uint32() & 0xffffff
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from = render.Color{
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Red: 0x101 * uint16((start>>16)&0xff),
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Green: 0x101 * uint16((start>>8)&0xff),
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@ -143,7 +328,7 @@ func main() {
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Alpha: 0xffff,
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}
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end := rand.Uint32() & 0xffffff
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end = rand.Uint32() & 0xffffff
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to = render.Color{
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Red: 0x101 * uint16((end>>16)&0xff),
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Green: 0x101 * uint16((end>>8)&0xff),
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@ -169,6 +354,10 @@ func main() {
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0, 0, 0, 0, 50, 50, w-100, h-100)
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_ = render.FreePicture(X, gid)
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_ = compositeString(X, render.PictOpOver, whiteid, pid,
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0 /* TODO: mask Pictureformat? */, gsid, 0, 0, 100, 100,
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fmt.Sprintf("%#06x - %#06x", start, end))
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}
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for {
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