xgb-render: add some comments
Some containing code to list out potentially interesting information from the X server.
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		@@ -73,11 +73,34 @@ func main() {
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	_ = xproto.MapWindow(X, wid)
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	/*
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		rfilters, err := render.QueryFilters(X, xproto.Drawable(wid)).Reply()
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		if err != nil {
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			log.Fatalln(err)
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		}
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		filters := []string{}
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		for _, f := range rfilters.Filters {
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			filters = append(filters, f.Name)
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		}
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		log.Printf("filters: %v\n", filters)
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	*/
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	pformats, err := render.QueryPictFormats(X).Reply()
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	if err != nil {
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		log.Fatalln(err)
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	}
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	/*
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		for _, pf := range pformats.Formats {
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			log.Printf("format %2d: depth %2d, RGBA %3x %3x %3x %3x\n",
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				pf.Id, pf.Depth,
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				pf.Direct.RedMask, pf.Direct.GreenMask, pf.Direct.BlueMask,
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				pf.Direct.AlphaMask)
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		}
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	*/
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	// Similar to XRenderFindVisualFormat.
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	// The DefaultScreen is almost certain to be zero.
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	var pformat render.Pictformat
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@@ -100,6 +123,8 @@ func main() {
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	if err != nil {
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		log.Fatalln(err)
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	}
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	// Dithering is not supported. :(
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	render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})
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	// Reserve an ID for the gradient.
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@@ -133,6 +158,7 @@ func main() {
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			return
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		}
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		// We could also use a transformation matrix for changes in size.
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		_ = render.CreateLinearGradient(X, gid,
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			render.Pointfix{F64ToFixed(0), F64ToFixed(0)},
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			render.Pointfix{F64ToFixed(0), F64ToFixed(float64(h) - 100)},
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@@ -172,5 +198,4 @@ func main() {
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			gradient()
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		}
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	}
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}
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