xgb-render: update comments
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package main
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// We could also easily use x/image/font/basicfont to load some glyphs into X,
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// relying on the fact that it is a vertical array of A8 masks. Though it only
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// supports ASCII and has but one size. Best just make a custom BDF loader,
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// those fonts have larger coverages and we would be in control. Though again,
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// they don't seem to be capable of antialiasing.
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import (
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"fmt"
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"github.com/BurntSushi/xgb"
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"github.com/BurntSushi/xgb/render"
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"github.com/BurntSushi/xgb/xproto"
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// golang.org/x/image/font/opentype cannot render yet but the API is
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// more or less the same.
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"github.com/golang/freetype"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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