paswitch: avoid information duplication

And miscellaneous cleanup.
This commit is contained in:
Přemysl Eric Janouch 2018-10-28 17:49:46 +01:00
parent bdacb48fb9
commit 1f36351ab7
Signed by: p
GPG Key ID: A0420B94F92B9493
3 changed files with 67 additions and 44 deletions

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@ -1,4 +1,4 @@
Copyright (c) 2015 - 2016, Přemysl Janouch <p@janouch.name>
Copyright (c) 2015 - 2018, Přemysl Janouch <p@janouch.name>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

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@ -8,6 +8,8 @@ to other people as well:
- 'wmstatus' does literally everything my i3 doesn't but I'd like it to. It
includes PulseAudio volume management and hand-written NUT and MPD clients,
all in the name of liberation from GPL-licensed software of course
- 'paswitch' displays a list of all PulseAudio sinks and ports and allows
switching between them, moving all playing inputs
- 'brightness' allows me to change the brightness of w/e display device I have
- 'input-switch' likewise switches the input source of external displays
- 'fancontrol-ng' is a clone of fancontrol that can handle errors on resume

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@ -154,6 +154,9 @@ struct app_context
pa_context *context; ///< PulseAudio connection context
bool failed; ///< General PulseAudio failure
bool reset_sinks; ///< Flag for info callback
bool reset_inputs; ///< Flag for info callback
char *default_sink; ///< Name of the default sink
struct sink *sinks; ///< PulseAudio sinks
struct sink *sinks_tail; ///< Tail of PulseAudio sinks
@ -234,7 +237,13 @@ make_inputs_status (struct app_context *ctx, struct sink *sink)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#define DEFAULT_SINK "@DEFAULT_SINK@"
static void
forget_sinks (struct app_context *ctx)
{
LIST_FOR_EACH (struct sink, iter, ctx->sinks)
sink_destroy (iter);
ctx->sinks = ctx->sinks_tail = NULL;
}
static void
on_sink_info (pa_context *context, const pa_sink_info *info, int eol,
@ -242,6 +251,13 @@ on_sink_info (pa_context *context, const pa_sink_info *info, int eol,
{
(void) context;
struct app_context *ctx = userdata;
// Assuming replies cannot overlap
if (ctx->reset_sinks)
{
forget_sinks (ctx);
ctx->reset_sinks = false;
}
if (!info || eol)
{
// TODO: handle the case of when sinks disappear
@ -249,6 +265,7 @@ on_sink_info (pa_context *context, const pa_sink_info *info, int eol,
ctx->selected_sink = ctx->sinks->index;
poller_idle_set (&ctx->redraw_event);
ctx->reset_sinks = true;
return;
}
@ -280,44 +297,13 @@ on_sink_info (pa_context *context, const pa_sink_info *info, int eol,
LIST_APPEND_WITH_TAIL (ctx->sinks, ctx->sinks_tail, sink);
}
static void
forget_sinks (struct app_context *ctx)
{
LIST_FOR_EACH (struct sink, iter, ctx->sinks)
sink_destroy (iter);
ctx->sinks = ctx->sinks_tail = NULL;
}
static void
update_sinks (struct app_context *ctx)
{
// It shouldn't matter much if we interrupt this operation in the middle
// since we request new information right away. At least so long as
// replies can't overlap. Though even then we're safe, at least.
forget_sinks (ctx);
pa_operation_unref (pa_context_get_sink_info_list
(ctx->context, on_sink_info, ctx));
}
static void
on_sink_input_info (pa_context *context, const struct pa_sink_input_info *info,
int eol, void *userdata)
{
(void) context;
struct app_context *ctx = userdata;
if (!info || eol)
{
poller_idle_set (&ctx->redraw_event);
return;
}
struct sink_input *input = sink_input_new ();
input->sink = info->sink;
input->index = info->index;
LIST_APPEND_WITH_TAIL (ctx->inputs, ctx->inputs_tail, input);
}
static void
forget_sink_inputs (struct app_context *ctx)
{
@ -326,14 +312,35 @@ forget_sink_inputs (struct app_context *ctx)
ctx->inputs = ctx->inputs_tail = NULL;
}
static void
on_sink_input_info (pa_context *context, const struct pa_sink_input_info *info,
int eol, void *userdata)
{
(void) context;
struct app_context *ctx = userdata;
// Assuming replies cannot overlap
if (ctx->reset_inputs)
{
forget_sink_inputs (ctx);
ctx->reset_inputs = false;
}
if (!info || eol)
{
poller_idle_set (&ctx->redraw_event);
ctx->reset_inputs = true;
return;
}
struct sink_input *input = sink_input_new ();
input->sink = info->sink;
input->index = info->index;
LIST_APPEND_WITH_TAIL (ctx->inputs, ctx->inputs_tail, input);
}
static void
update_sink_inputs (struct app_context *ctx)
{
// It shouldn't matter much if we interrupt this operation in the middle
// since we request new information right away. At least so long as
// replies can't overlap. Though even then we're safe, at least.
forget_sink_inputs (ctx);
pa_operation_unref (pa_context_get_sink_input_info_list
(ctx->context, on_sink_input_info, ctx));
}
@ -351,6 +358,13 @@ on_server_info (pa_context *context, const struct pa_server_info *info,
cstr_set (&ctx->default_sink, NULL);
}
static void
update_server_info (struct app_context *ctx)
{
pa_operation_unref (pa_context_get_server_info (ctx->context,
on_server_info, ctx));
}
static void
on_event (pa_context *context, pa_subscription_event_type_t event,
uint32_t index, void *userdata)
@ -368,8 +382,7 @@ on_event (pa_context *context, pa_subscription_event_type_t event,
update_sink_inputs (ctx);
break;
case PA_SUBSCRIPTION_EVENT_SERVER:
pa_operation_unref (pa_context_get_server_info (context,
on_server_info, userdata));
update_server_info (ctx);
}
}
@ -401,11 +414,13 @@ on_context_state_change (pa_context *context, void *userdata)
ctx->context = NULL;
forget_sinks (ctx);
forget_sink_inputs (ctx);
cstr_set (&ctx->default_sink, NULL);
// Retry after an arbitrary delay of 5 seconds
poller_timer_set (&ctx->make_context, 5000);
return;
case PA_CONTEXT_READY:
ctx->failed = false;
poller_idle_set (&ctx->redraw_event);
@ -415,11 +430,12 @@ on_context_state_change (pa_context *context, void *userdata)
PA_SUBSCRIPTION_MASK_SINK | PA_SUBSCRIPTION_MASK_SINK_INPUT |
PA_SUBSCRIPTION_MASK_SERVER, on_subscribe_finish, userdata));
ctx->reset_sinks = true;
ctx->reset_inputs = true;
update_sinks (ctx);
update_sink_inputs (ctx);
pa_operation_unref (pa_context_get_server_info (context,
on_server_info, userdata));
update_server_info (ctx);
default:
return;
}
@ -520,7 +536,8 @@ on_redraw (struct app_context *ctx)
printf ("\x1b[H"); // Cursor to home
printf ("\x1b[2J"); // Clear the whole screen
// TODO: see if we can reduce flickering. Buffering doesn't help much.
// TODO: see if we can reduce flickering in rxvt-unicode.
// Buffering doesn't help, we have to do something more sophisticated.
// TODO: try not to write more lines than g_terminal_lines for starters
if (ctx->failed)
{
@ -682,7 +699,11 @@ g_key_handlers[] =
{ "k", ACTION_UP },
{ "j", ACTION_DOWN },
{ "\x10", ACTION_UP },
{ "\x0e", ACTION_DOWN },
{ "\r", ACTION_SELECT },
{ "+", ACTION_VOLUP },
{ "-", ACTION_VOLDOWN },
{ "\x1b[5~", ACTION_VOLUP },
{ "\x1b[6~", ACTION_VOLDOWN },
{ "m", ACTION_MUTE },