xW: improve beeping
This adds yet another build dependency, but it's better than the alternatives of handling it in code.
This commit is contained in:
14
xW/xW.cpp
14
xW/xW.cpp
@@ -165,6 +165,14 @@ window_get_text(HWND hWnd)
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return buffer;
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}
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static void
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beep()
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{
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if (!PlaySound(MAKEINTRESOURCE(IDR_BEEP),
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GetModuleHandle(NULL), SND_ASYNC | SND_RESOURCE))
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Beep(800, 100);
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}
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// --- Networking --------------------------------------------------------------
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static bool
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@@ -785,8 +793,7 @@ relay_process_buffer_line(Buffer &b, Relay::EventData_BufferLine &m)
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if (line->is_highlight || (!visible && !line->is_unimportant &&
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b.kind == Relay::BufferKind::PRIVATE_MESSAGE)) {
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// TODO(p): Avoid the PC speaker, which is also unreliable.
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Beep(800, 100);
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beep();
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if (!visible) {
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b.highlighted = true;
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@@ -1261,9 +1268,8 @@ input_complete(const InputStamp &state, const std::wstring &error,
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SendMessage(g.hwndInput, EM_REPLACESEL, TRUE, (LPARAM) insert.c_str());
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}
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// TODO(p): Avoid the PC speaker, which is also unreliable.
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if (response->completions.size() != 1)
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Beep(800, 100);
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beep();
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// TODO(p): Show all completion options.
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}
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