degesch: pick colours based on relative luminance

Replaces the inaccurate Rec. 709 luma we used to use before.

This is the first feature here that requires libm, which doesn't
seem to be a particularly great sacrifice.

Moreover, I've rectified that the input isn't linear in sRGB,
and then was even normalized wrong for the luma formula.
This commit is contained in:
2021-06-15 04:35:41 +02:00
parent e3c47c33fa
commit b4dd0052ff
3 changed files with 38 additions and 7 deletions

View File

@@ -51,6 +51,7 @@ enum
#include "common.c"
#include "kike-replies.c"
#include <math.h>
#include <langinfo.h>
#include <locale.h>
#include <pwd.h>
@@ -2108,17 +2109,23 @@ filter_color_cube_for_acceptable_nick_colors (size_t *len)
// This is a pure function and we don't use threads, static storage is fine
static int table[6 * 6 * 6];
size_t len_counter = 0;
for (int x = 0; x < 6 * 6 * 6; x++)
for (int x = 0; x < N_ELEMENTS (table); x++)
{
// FIXME this isn't exactly right, the values aren't linear
int r = x / 36;
int g = (x / 6) % 6;
int b = (x % 6);
// Use the luma value of colours within the cube to filter colours that
// look okay-ish on terminals with both black and white backgrounds
double luma = 0.2126 * r / 6. + 0.7152 * g / 6. + 0.0722 * b / 6.;
if (luma >= .3 && luma <= .5)
// The first step is 95/255, the rest are 40/255,
// as an approximation we can double the first step
double linear_R = pow ((r + !!r) / 6., 2.2);
double linear_G = pow ((g + !!g) / 6., 2.2);
double linear_B = pow ((b + !!b) / 6., 2.2);
// Use the relative luminance of colours within the cube to filter
// colours that look okay-ish on terminals with both black and white
// backgrounds (use the test-nick-colors script to calibrate)
double Y = 0.2126 * linear_R + 0.7152 * linear_G + 0.0722 * linear_B;
if (Y >= .25 && Y <= .4)
table[len_counter++] = 16 + x;
}
*len = len_counter;