xM: generate and use a bundle icon
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@ -25,8 +25,21 @@ add_custom_command (OUTPUT xC-proto.swift
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COMMENT "Generating xC relay protocol code" VERBATIM)
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COMMENT "Generating xC relay protocol code" VERBATIM)
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set (MACOSX_BUNDLE_GUI_IDENTIFIER name.janouch.${PROJECT_NAME})
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set (MACOSX_BUNDLE_GUI_IDENTIFIER name.janouch.${PROJECT_NAME})
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set (MACOSX_BUNDLE_ICON_FILE xM.icns)
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# Avoid including binary files in the repository by generating icons in code.
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# sips(1) + Javascript + iconutil(1) could probably also be used.
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find_program (SWIFT_EXECUTABLE swift REQUIRED)
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set (icon "${PROJECT_BINARY_DIR}/${MACOSX_BUNDLE_ICON_FILE}")
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add_custom_command (OUTPUT "${icon}"
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COMMAND ${SWIFT_EXECUTABLE} "${PROJECT_SOURCE_DIR}/gen-icon.swift" "${icon}"
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DEPENDS gen-icon.swift
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COMMENT "Generating xM application icon" VERBATIM)
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set_source_files_properties ("${icon}" PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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# Other requirements: macOS 10.14 for Network, and macOS 11 for Logger.
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# Other requirements: macOS 10.14 for Network, and macOS 11 for Logger.
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set (CMAKE_Swift_LANGUAGE_VERSION 5)
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set (CMAKE_Swift_LANGUAGE_VERSION 5)
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add_executable (xM MACOSX_BUNDLE
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add_executable (xM MACOSX_BUNDLE
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main.swift ${PROJECT_BINARY_DIR}/xC-proto.swift)
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main.swift "${icon}" "${PROJECT_BINARY_DIR}/xC-proto.swift")
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@ -0,0 +1,104 @@
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// gen-icon.awk: generate a program icon for xM in the Apple icon format
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//
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// Copyright (c) 2023, Přemysl Eric Janouch <p@janouch.name>
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// SPDX-License-Identifier: 0BSD
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//
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// NSGraphicsContext mostly just weirdly wraps over Quartz,
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// so we do it all in Quartz directly.
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import CoreGraphics
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import Foundation
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import ImageIO
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import UniformTypeIdentifiers
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// XXX: Not even AppKit provides real superelliptic squircles; screw it.
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func drawSquircle(context: CGContext, bounds: CGRect, radius: CGFloat) {
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context.move(to: CGPointMake(bounds.minX, bounds.maxY - radius))
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context.addArc(
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center: CGPointMake(bounds.minX + radius, bounds.maxY - radius),
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radius: radius, startAngle: .pi, endAngle: .pi / 2, clockwise: true)
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context.addLine(to: CGPointMake(bounds.maxX - radius, bounds.maxY))
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context.addArc(
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center: CGPointMake(bounds.maxX - radius, bounds.maxY - radius),
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radius: radius, startAngle: .pi / 2, endAngle: 0, clockwise: true)
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context.addLine(to: CGPointMake(bounds.maxX, bounds.maxY - radius))
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context.addArc(
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center: CGPointMake(bounds.maxX - radius, bounds.minY + radius),
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radius: radius, startAngle: 0, endAngle: .pi / -2, clockwise: true)
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context.addLine(to: CGPointMake(bounds.minX + radius, bounds.minY))
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context.addArc(
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center: CGPointMake(bounds.minX + radius, bounds.minY + radius),
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radius: radius, startAngle: .pi / -2, endAngle: .pi, clockwise: true)
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context.closePath()
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}
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func drawIcon(scale: CGFloat) -> CGImage? {
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let size = CGSizeMake(1024, 1024)
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let colorspace = CGColorSpaceCreateDeviceRGB()
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let context = CGContext(data: nil,
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width: Int(size.width * scale), height: Int(size.height * scale),
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bitsPerComponent: 8, bytesPerRow: 0, space: colorspace,
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bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)!
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context.scaleBy(x: scale, y: scale)
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let bounds = CGRectMake(100, 100, size.width - 200, size.height - 200)
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// The radius was something like size.{width,height}/6.4, at least for iOS.
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drawSquircle(context: context, bounds: bounds, radius: 180)
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let squircle = context.path!
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// Gradients don't draw shadows, so draw it separately.
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context.saveGState()
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context.setShadow(offset: CGSizeMake(0, -12).applying(context.ctm),
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blur: 28 * scale, color: CGColor(gray: 0, alpha: 0.5))
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context.setFillColor(CGColor(red: 1, green: 0x55p-8, blue: 0, alpha: 1))
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context.fillPath()
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context.restoreGState()
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context.saveGState()
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context.addPath(squircle)
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context.clip()
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context.drawLinearGradient(
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CGGradient(colorsSpace: colorspace, colors: [
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CGColor(red: 1, green: 0x00p-8, blue: 0, alpha: 1),
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CGColor(red: 1, green: 0xaap-8, blue: 0, alpha: 1)
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] as CFArray, locations: [0, 1])!,
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start: CGPointMake(0, 100), end: CGPointMake(0, size.height - 100),
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options: CGGradientDrawingOptions(rawValue: 0))
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context.restoreGState()
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context.move(to: CGPoint(x: size.width * 0.30, y: size.height * 0.30))
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context.addLine(to: CGPoint(x: size.width * 0.30, y: size.height * 0.70))
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context.addLine(to: CGPoint(x: size.width * 0.575, y: size.height * 0.425))
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context.move(to: CGPoint(x: size.width * 0.70, y: size.height * 0.30))
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context.addLine(to: CGPoint(x: size.width * 0.70, y: size.height * 0.70))
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context.addLine(to: CGPoint(x: size.width * 0.425, y: size.height * 0.425))
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context.setLineWidth(80)
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context.setLineCap(.round)
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context.setLineJoin(.round)
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context.setStrokeColor(CGColor.white)
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context.strokePath()
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return context.makeImage()
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}
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if CommandLine.arguments.count != 2 {
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print("Usage: \(CommandLine.arguments.first!) OUTPUT.icns")
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exit(EXIT_FAILURE)
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}
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let filename = CommandLine.arguments[1]
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let macOSSizes: Array<CGFloat> = [16, 32, 128, 256, 512]
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let icns = CGImageDestinationCreateWithURL(
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URL(fileURLWithPath: filename) as CFURL,
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UTType.icns.identifier as CFString, macOSSizes.count * 2, nil)!
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for size in macOSSizes {
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CGImageDestinationAddImage(icns, drawIcon(scale: size / 1024.0)!, nil)
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CGImageDestinationAddImage(icns, drawIcon(scale: size / 1024.0 * 2)!, [
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kCGImagePropertyDPIWidth: 144,
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kCGImagePropertyDPIHeight: 144,
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] as CFDictionary)
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}
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if !CGImageDestinationFinalize(icns) {
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print("ICNS finalization failed.")
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exit(EXIT_FAILURE)
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}
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