xP: implement tab completion
Currently it only goes for the longest common prefix. Refactor WebSocket handling into an abstraction for our protocol. The Go code generater finally needed fixing.
This commit is contained in:
parent
2d30b6d115
commit
8cd94b30f6
@ -382,7 +382,8 @@ function codegen_union(name, cg, gotype, tagfield, tagvar) {
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print "}"
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print "}"
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print ""
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print ""
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print "func (u *" gotype ") MarshalJSON() ([]byte, error) {"
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# This cannot be a pointer method, it wouldn't work recursively.
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print "func (u " gotype ") MarshalJSON() ([]byte, error) {"
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print "\treturn json.Marshal(u.Interface)"
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print "\treturn json.Marshal(u.Interface)"
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print "}"
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print "}"
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print ""
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print ""
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2
xC-proto
2
xC-proto
@ -104,6 +104,8 @@ struct EventMessage {
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} items<>;
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} items<>;
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case BUFFER_CLEAR:
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case BUFFER_CLEAR:
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string buffer_name;
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string buffer_name;
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// Restriction: command_seq is strictly increasing, across both of these.
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case ERROR:
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case ERROR:
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u32 command_seq;
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u32 command_seq;
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string error;
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string error;
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293
xP/public/xP.js
293
xP/public/xP.js
@ -1,5 +1,175 @@
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// Copyright (c) 2022, Přemysl Eric Janouch <p@janouch.name>
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// Copyright (c) 2022, Přemysl Eric Janouch <p@janouch.name>
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// SPDX-License-Identifier: 0BSD
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// SPDX-License-Identifier: 0BSD
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'use strict'
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// ---- RPC --------------------------------------------------------------------
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class RelayRpc extends EventTarget {
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constructor(url) {
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super()
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this.url = url
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this.commandSeq = 0
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}
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connect() {
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// We can't close the connection immediately, as that queues a task.
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if (this.ws !== undefined)
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throw "Already connecting or connected"
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return new Promise((resolve, reject) => {
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let ws = this.ws = new WebSocket(this.url)
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ws.onopen = event => {
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this._initialize()
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resolve()
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}
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// It's going to be code 1006 with no further info.
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ws.onclose = event => {
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reject()
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this.ws = undefined
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}
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})
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}
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_initialize() {
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this.ws.onopen = undefined
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this.ws.onmessage = event => {
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this._process(event.data)
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}
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this.ws.onerror = event => {
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this.dispatchEvent(new CustomEvent('error'))
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}
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this.ws.onclose = event => {
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let message = "Connection closed: " +
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event.code + " (" + event.reason + ")"
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for (const seq in this.promised)
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this.promised[seq].reject(message)
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this.ws = undefined
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this.dispatchEvent(new CustomEvent('close', {
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detail: {message, code: event.code, reason: event.reason},
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}))
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// Now connect() can be called again.
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}
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this.promised = {}
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}
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_process(data) {
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console.log(data)
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if (typeof data !== 'string')
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throw "Binary messages not supported"
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let message = JSON.parse(data)
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if (typeof message !== 'object')
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throw "Invalid message"
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let e = message.data
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if (typeof e !== 'object')
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throw "Invalid message"
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switch (e.event) {
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case 'Error':
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if (this.promised[e.commandSeq] !== undefined)
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this.promised[e.commandSeq].reject(e.error)
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else
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console.error("Unawaited error")
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break
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case 'Response':
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if (this.promised[e.commandSeq] !== undefined)
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this.promised[e.commandSeq].resolve(e.data)
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else
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console.error("Unawaited response")
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break
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default:
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if (typeof e.event !== 'string')
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throw "Invalid event tag"
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this.dispatchEvent(new CustomEvent(e.event, {detail: e}))
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// Minor abstraction layering violation.
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m.redraw()
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return
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}
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delete this.promised[e.commandSeq]
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for (const seq in this.promised) {
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// We don't particularly care about wraparound issues.
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if (seq >= e.commandSeq)
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continue
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this.promised[seq].reject("No response")
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delete this.promised[seq]
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}
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}
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send(params) {
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if (this.ws === undefined)
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throw "Not connected"
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if (typeof params !== 'object')
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throw "Method parameters must be an object"
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let seq = ++this.commandSeq
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if (seq >= 1 << 32)
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seq = this.commandSeq = 0
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this.ws.send(JSON.stringify({commandSeq: seq, data: params}))
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return new Promise((resolve, reject) => {
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this.promised[seq] = {resolve, reject}
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})
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}
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}
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// ---- Event processing -------------------------------------------------------
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// TODO: Probably reset state on disconnect, and indicate to user.
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let rpc = new RelayRpc(proxy)
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rpc.connect()
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.then(result => {
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rpc.send({command: 'Hello', version: 1})
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})
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let buffers = new Map()
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let bufferCurrent = undefined
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rpc.addEventListener('BufferUpdate', event => {
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let e = event.detail, b = buffers.get(e.bufferName)
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if (b === undefined) {
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b = {lines: []}
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buffers.set(e.bufferName, b)
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}
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// TODO: Update any buffer properties.
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})
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rpc.addEventListener('BufferRename', event => {
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let e = event.detail
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buffers.set(e.new, buffers.get(e.bufferName))
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buffers.delete(e.bufferName)
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})
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rpc.addEventListener('BufferRemove', event => {
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let e = event.detail
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buffers.delete(e.bufferName)
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})
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rpc.addEventListener('BufferActivate', event => {
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let e = event.detail
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bufferCurrent = e.bufferName
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// TODO: Somehow scroll to the end of it immediately.
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// TODO: Focus the textarea.
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})
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rpc.addEventListener('BufferLine', event => {
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let e = event.detail, b = buffers.get(e.bufferName)
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if (b !== undefined)
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b.lines.push({when: e.when, rendition: e.rendition, items: e.items})
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})
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rpc.addEventListener('BufferClear', event => {
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let e = event.detail, b = buffers.get(e.bufferName)
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if (b !== undefined)
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b.lines.length = 0
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})
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// --- Colours -----------------------------------------------------------------
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// --- Colours -----------------------------------------------------------------
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@ -33,69 +203,6 @@ function applyColor(fg, bg, inverse) {
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return style
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return style
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}
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}
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// ---- Event processing -------------------------------------------------------
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// TODO: Probably reset state on disconnect, and indicate to user.
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let socket = new WebSocket(proxy)
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let commandSeq = 0
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function send(command) {
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socket.send(JSON.stringify({commandSeq: ++commandSeq, data: command}))
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}
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socket.onopen = function(event) {
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send({command: 'Hello', version: 1})
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}
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let buffers = new Map()
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let bufferCurrent = undefined
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socket.onmessage = function(event) {
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console.log(event.data)
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let e = JSON.parse(event.data).data
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switch (e.event) {
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case 'BufferUpdate':
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{
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let b = buffers.get(e.bufferName)
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if (b === undefined) {
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b = {lines: []}
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buffers.set(e.bufferName, b)
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}
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// TODO: Update any buffer properties.
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break
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}
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case 'BufferRename':
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buffers.set(e.new, buffers.get(e.bufferName))
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buffers.delete(e.bufferName)
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break
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case 'BufferRemove':
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buffers.delete(e.bufferName)
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break
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case 'BufferActivate':
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bufferCurrent = e.bufferName
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// TODO: Somehow scroll to the end of it immediately.
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// TODO: Focus the textarea.
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break
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case 'BufferLine':
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{
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let b = buffers.get(e.bufferName)
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if (b !== undefined)
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b.lines.push({when: e.when, rendition: e.rendition, items: e.items})
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break
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}
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case 'BufferClear':
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{
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let b = buffers.get(e.bufferName)
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if (b !== undefined)
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b.lines.length = 0
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break
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}
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}
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m.redraw()
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}
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// ---- UI ---------------------------------------------------------------------
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// ---- UI ---------------------------------------------------------------------
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let BufferList = {
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let BufferList = {
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@ -103,8 +210,8 @@ let BufferList = {
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let items = []
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let items = []
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buffers.forEach((b, name) => {
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buffers.forEach((b, name) => {
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let attrs = {
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let attrs = {
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onclick: e => {
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onclick: event => {
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send({command: 'BufferActivate', bufferName: name})
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rpc.send({command: 'BufferActivate', bufferName: name})
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},
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},
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}
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}
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if (name == bufferCurrent)
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if (name == bufferCurrent)
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@ -213,26 +320,54 @@ let Buffer = {
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},
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},
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}
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}
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function onKeyDown(event) {
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// TODO: And perhaps on other actions, too.
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rpc.send({command: 'Active'})
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// TODO: Cancel any current autocomplete.
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let textarea = event.currentTarget
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switch (event.keyCode) {
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case 9:
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if (textarea.selectionStart !== textarea.selectionEnd)
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return
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rpc.send({
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command: 'BufferComplete',
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bufferName: bufferCurrent,
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text: textarea.value,
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position: textarea.selectionEnd,
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}).then(response => {
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// TODO: Somehow display remaining options, or cycle through.
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if (response.completions.length)
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textarea.setRangeText(response.completions[0],
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response.start, textarea.selectionEnd, 'end')
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if (response.completions.length === 1)
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textarea.setRangeText(' ',
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textarea.selectionStart, textarea.selectionEnd, 'end')
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})
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break;
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case 13:
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rpc.send({
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command: 'BufferInput',
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bufferName: bufferCurrent,
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text: textarea.value,
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})
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textarea.value = ''
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break;
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default:
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return
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}
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event.preventDefault()
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}
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// TODO: This should be remembered across buffer switches,
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// TODO: This should be remembered across buffer switches,
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// and we'll probably have to intercept /all/ key presses.
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// and we'll probably have to intercept /all/ key presses.
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let Input = {
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let Input = {
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view: vnode => {
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view: vnode => {
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return m('textarea', {
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return m('textarea', {
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rows: 1,
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rows: 1,
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onkeydown: e => {
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onkeydown: onKeyDown,
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// TODO: And perhaps on other actions, too.
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send({command: 'Active'})
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if (e.keyCode !== 13)
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return
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send({
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command: 'BufferInput',
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bufferName: bufferCurrent,
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text: e.currentTarget.value,
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})
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e.preventDefault()
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e.currentTarget.value = ''
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},
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})
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})
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},
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},
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}
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}
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Loading…
Reference in New Issue
Block a user