degesch: move the Lua async code within the file
This commit is contained in:
parent
cb9f187f80
commit
52d1ded7df
606
degesch.c
606
degesch.c
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@ -8507,309 +8507,6 @@ lua_plugin_parse (lua_State *L)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// The script can create as many wait channels as wanted. They only actually
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// do anything once they get yielded to the main lua_resume() call.
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/// Identifier for the Lua metatable
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#define XLUA_WCHANNEL_METATABLE "wchannel"
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struct lua_wait_channel
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{
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LIST_HEADER (struct lua_wait_channel)
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struct lua_task *task; ///< The task we're active in
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/// Check if the event is ready and eventually push values to the thread;
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/// the channel then may release any resources
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bool (*check) (struct lua_wait_channel *self);
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/// Release all resources held by the subclass
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void (*cleanup) (struct lua_wait_channel *self);
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};
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static int
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lua_wchannel_gc (lua_State *L)
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{
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struct lua_wait_channel *self =
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luaL_checkudata (L, 1, XLUA_WCHANNEL_METATABLE);
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if (self->cleanup)
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self->cleanup (self);
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return 0;
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}
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static luaL_Reg lua_wchannel_table[] =
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{
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{ "__gc", lua_wchannel_gc },
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{ NULL, NULL }
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// A task encapsulates a thread so that wait channels yielded from its main
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// function get waited upon by the event loop
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#define XLUA_TASK_METATABLE "task" ///< Identifier for the Lua metatable
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struct lua_task
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{
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LIST_HEADER (struct lua_task)
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struct lua_plugin *plugin; ///< The plugin we belong to
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lua_State *thread; ///< Lua thread
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struct lua_wait_channel *active; ///< Channels we're waiting on
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struct poller_idle idle; ///< Idle job
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};
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static void
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lua_task_unregister_channels (struct lua_task *self)
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{
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LIST_FOR_EACH (struct lua_wait_channel, iter, self->active)
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{
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iter->task = NULL;
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LIST_UNLINK (self->active, iter);
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lua_cache_invalidate (self->plugin->L, iter);
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}
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}
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static void
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lua_task_cancel_internal (struct lua_task *self)
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{
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if (self->thread)
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{
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lua_cache_invalidate (self->plugin->L, self->thread);
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self->thread = NULL;
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}
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lua_task_unregister_channels (self);
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poller_idle_reset (&self->idle);
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// The task no longer has to stay alive
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lua_cache_invalidate (self->plugin->L, self);
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}
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static int
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lua_task_cancel (lua_State *L)
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{
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struct lua_task *self = luaL_checkudata (L, 1, XLUA_TASK_METATABLE);
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// We could also yield and make lua_task_resume() check "self->thread",
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// however the main issue here is that the script should just return
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luaL_argcheck (L, L != self->thread, 1,
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"cannot cancel task from within itself");
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lua_task_cancel_internal (self);
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return 0;
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}
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#define lua_task_wakeup(self) poller_idle_set (&(self)->idle)
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static bool
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lua_task_schedule (struct lua_task *self, int n, struct error **e)
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{
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lua_State *L = self->thread;
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for (int i = -1; -i <= n; i--)
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{
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struct lua_wait_channel *channel =
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luaL_testudata (L, i, XLUA_WCHANNEL_METATABLE);
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if (!channel)
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return error_set (e, "bad argument #%d to yield: %s", -i + n + 1,
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"tasks can only yield wait channels");
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if (channel->task)
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return error_set (e, "bad argument #%d to yield: %s", -i + n + 1,
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"wait channels can only be active in one task at most");
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}
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for (int i = -1; -i <= n; i--)
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{
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// Quietly ignore duplicate channels
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struct lua_wait_channel *channel = lua_touserdata (L, i);
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if (channel->task)
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continue;
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// By going in reverse the list ends up in the right order
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channel->task = self;
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LIST_PREPEND (self->active, channel);
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lua_cache_store (self->plugin->L, channel, i);
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}
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lua_pop (L, n);
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// There doesn't have to be a single channel
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// We can also be waiting on a channel that is already ready
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lua_task_wakeup (self);
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return true;
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}
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static void
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lua_task_resume (struct lua_task *self, int index)
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{
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lua_State *L = self->thread;
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bool waiting_on_multiple = self->active && self->active->next;
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// Since we've ended the wait, we don't need to hold on to them anymore
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lua_task_unregister_channels (self);
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// On the first run we also have the main function on the stack,
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// before any initial arguments
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int n = lua_gettop (L) - (lua_status (L) == LUA_OK);
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// Pack the values in a table and prepend the index of the channel, so that
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// the caller doesn't need to care about the number of return values
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if (waiting_on_multiple)
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{
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lua_plugin_pack (L, n);
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lua_pushinteger (L, index);
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lua_insert (L, -2);
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n = 2;
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}
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int res = lua_resume (L, NULL, n);
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struct error *error = NULL;
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if (res == LUA_YIELD)
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{
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// AFAIK we don't get any good error context information from here
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if (lua_task_schedule (self, lua_gettop (L), &error))
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return;
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}
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// For simplicity ignore any results from successful returns
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else if (res != LUA_OK)
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{
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luaL_traceback (L, L, lua_tostring (L, -1), 0 /* or 1? */);
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lua_plugin_process_error (self->plugin, lua_tostring (L, -1), &error);
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lua_pop (L, 2);
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}
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if (error)
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lua_plugin_log_error (self->plugin, "task", error);
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lua_task_cancel_internal (self);
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}
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static void
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lua_task_check (struct lua_task *self)
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{
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poller_idle_reset (&self->idle);
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lua_Integer i = 0;
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LIST_FOR_EACH (struct lua_wait_channel, iter, self->active)
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{
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i++;
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if (iter->check (iter))
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{
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lua_task_resume (self, i);
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return;
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}
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}
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if (!self->active)
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lua_task_resume (self, i);
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}
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// The task dies either when it finishes, it is cancelled, or at plugin unload
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static luaL_Reg lua_task_table[] =
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{
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{ "cancel", lua_task_cancel },
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{ "__gc", lua_task_cancel },
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{ NULL, NULL }
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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struct lua_wait_timer
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{
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struct lua_wait_channel super; ///< The structure we're deriving
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struct poller_timer timer; ///< Timer event
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bool expired; ///< Whether the timer has expired
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};
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static bool
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lua_wait_timer_check (struct lua_wait_channel *wchannel)
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{
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struct lua_wait_timer *self =
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CONTAINER_OF (wchannel, struct lua_wait_timer, super);
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return self->super.task && self->expired;
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}
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static void
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lua_wait_timer_cleanup (struct lua_wait_channel *wchannel)
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{
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struct lua_wait_timer *self =
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CONTAINER_OF (wchannel, struct lua_wait_timer, super);
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poller_timer_reset (&self->timer);
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}
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static void
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lua_wait_timer_dispatch (struct lua_wait_timer *self)
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{
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self->expired = true;
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if (self->super.task)
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lua_task_wakeup (self->super.task);
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}
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static int
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lua_plugin_push_wait_timer (struct lua_plugin *plugin, lua_State *L,
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lua_Integer timeout)
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{
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struct lua_wait_timer *self = lua_newuserdata (L, sizeof *self);
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luaL_setmetatable (L, XLUA_WCHANNEL_METATABLE);
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memset (self, 0, sizeof *self);
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self->super.check = lua_wait_timer_check;
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self->super.cleanup = lua_wait_timer_cleanup;
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poller_timer_init (&self->timer, &plugin->ctx->poller);
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self->timer.dispatcher = (poller_timer_fn) lua_wait_timer_dispatch;
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self->timer.user_data = self;
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if (timeout)
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poller_timer_set (&self->timer, timeout);
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else
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self->expired = true;
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return 1;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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static int
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lua_async_go (lua_State *L)
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{
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struct lua_plugin *plugin = lua_touserdata (L, lua_upvalueindex (1));
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luaL_checktype (L, 1, LUA_TFUNCTION);
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lua_State *thread = lua_newthread (L);
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lua_cache_store (L, thread, -1);
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lua_pop (L, 1);
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// Move the main function w/ arguments to the thread
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lua_xmove (L, thread, lua_gettop (L));
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struct lua_task *task = lua_newuserdata (L, sizeof *task);
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luaL_setmetatable (L, XLUA_TASK_METATABLE);
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memset (task, 0, sizeof *task);
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task->plugin = plugin;
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task->thread = thread;
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poller_idle_init (&task->idle, &plugin->ctx->poller);
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task->idle.dispatcher = (poller_idle_fn) lua_task_check;
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task->idle.user_data = task;
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poller_idle_set (&task->idle);
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// Make sure the task doesn't get garbage collected and return it
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lua_cache_store (L, task, -1);
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return 1;
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}
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static int
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lua_async_timer_ms (lua_State *L)
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{
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struct lua_plugin *plugin = lua_touserdata (L, lua_upvalueindex (1));
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lua_Integer timeout = luaL_checkinteger (L, 1);
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if (timeout < 0)
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luaL_argerror (L, 1, "timeout mustn't be negative");
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return lua_plugin_push_wait_timer (plugin, L, timeout);
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}
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static luaL_Reg lua_async_library[] =
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{
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{ "go", lua_async_go },
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{ "timer_ms", lua_async_timer_ms },
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{ NULL, NULL },
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// Lua code can use weakly referenced wrappers for internal objects.
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typedef struct weak_ref_link *
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@ -10026,6 +9723,309 @@ lua_plugin_connect (lua_State *L)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// The script can create as many wait channels as wanted. They only actually
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// do anything once they get yielded to the main lua_resume() call.
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/// Identifier for the Lua metatable
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#define XLUA_WCHANNEL_METATABLE "wchannel"
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struct lua_wait_channel
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{
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LIST_HEADER (struct lua_wait_channel)
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struct lua_task *task; ///< The task we're active in
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/// Check if the event is ready and eventually push values to the thread;
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/// the channel then may release any resources
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bool (*check) (struct lua_wait_channel *self);
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/// Release all resources held by the subclass
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void (*cleanup) (struct lua_wait_channel *self);
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};
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static int
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lua_wchannel_gc (lua_State *L)
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{
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struct lua_wait_channel *self =
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luaL_checkudata (L, 1, XLUA_WCHANNEL_METATABLE);
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if (self->cleanup)
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self->cleanup (self);
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return 0;
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}
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static luaL_Reg lua_wchannel_table[] =
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{
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{ "__gc", lua_wchannel_gc },
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{ NULL, NULL }
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};
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// A task encapsulates a thread so that wait channels yielded from its main
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// function get waited upon by the event loop
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#define XLUA_TASK_METATABLE "task" ///< Identifier for the Lua metatable
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struct lua_task
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{
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LIST_HEADER (struct lua_task)
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struct lua_plugin *plugin; ///< The plugin we belong to
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lua_State *thread; ///< Lua thread
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struct lua_wait_channel *active; ///< Channels we're waiting on
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struct poller_idle idle; ///< Idle job
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};
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static void
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lua_task_unregister_channels (struct lua_task *self)
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{
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LIST_FOR_EACH (struct lua_wait_channel, iter, self->active)
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{
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iter->task = NULL;
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LIST_UNLINK (self->active, iter);
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lua_cache_invalidate (self->plugin->L, iter);
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}
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}
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static void
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lua_task_cancel_internal (struct lua_task *self)
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{
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if (self->thread)
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{
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lua_cache_invalidate (self->plugin->L, self->thread);
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self->thread = NULL;
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}
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lua_task_unregister_channels (self);
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poller_idle_reset (&self->idle);
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// The task no longer has to stay alive
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lua_cache_invalidate (self->plugin->L, self);
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}
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static int
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lua_task_cancel (lua_State *L)
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{
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struct lua_task *self = luaL_checkudata (L, 1, XLUA_TASK_METATABLE);
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// We could also yield and make lua_task_resume() check "self->thread",
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// however the main issue here is that the script should just return
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luaL_argcheck (L, L != self->thread, 1,
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"cannot cancel task from within itself");
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lua_task_cancel_internal (self);
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return 0;
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}
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#define lua_task_wakeup(self) poller_idle_set (&(self)->idle)
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static bool
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lua_task_schedule (struct lua_task *self, int n, struct error **e)
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{
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lua_State *L = self->thread;
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for (int i = -1; -i <= n; i--)
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{
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struct lua_wait_channel *channel =
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luaL_testudata (L, i, XLUA_WCHANNEL_METATABLE);
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if (!channel)
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return error_set (e, "bad argument #%d to yield: %s", -i + n + 1,
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"tasks can only yield wait channels");
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if (channel->task)
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return error_set (e, "bad argument #%d to yield: %s", -i + n + 1,
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"wait channels can only be active in one task at most");
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}
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for (int i = -1; -i <= n; i--)
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{
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// Quietly ignore duplicate channels
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struct lua_wait_channel *channel = lua_touserdata (L, i);
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if (channel->task)
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continue;
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// By going in reverse the list ends up in the right order
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channel->task = self;
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LIST_PREPEND (self->active, channel);
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lua_cache_store (self->plugin->L, channel, i);
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}
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lua_pop (L, n);
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// There doesn't have to be a single channel
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// We can also be waiting on a channel that is already ready
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lua_task_wakeup (self);
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return true;
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}
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static void
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lua_task_resume (struct lua_task *self, int index)
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{
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lua_State *L = self->thread;
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bool waiting_on_multiple = self->active && self->active->next;
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// Since we've ended the wait, we don't need to hold on to them anymore
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lua_task_unregister_channels (self);
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// On the first run we also have the main function on the stack,
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// before any initial arguments
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int n = lua_gettop (L) - (lua_status (L) == LUA_OK);
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// Pack the values in a table and prepend the index of the channel, so that
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// the caller doesn't need to care about the number of return values
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if (waiting_on_multiple)
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{
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lua_plugin_pack (L, n);
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lua_pushinteger (L, index);
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lua_insert (L, -2);
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n = 2;
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}
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int res = lua_resume (L, NULL, n);
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struct error *error = NULL;
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if (res == LUA_YIELD)
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{
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// AFAIK we don't get any good error context information from here
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if (lua_task_schedule (self, lua_gettop (L), &error))
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return;
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}
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// For simplicity ignore any results from successful returns
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else if (res != LUA_OK)
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{
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luaL_traceback (L, L, lua_tostring (L, -1), 0 /* or 1? */);
|
||||
lua_plugin_process_error (self->plugin, lua_tostring (L, -1), &error);
|
||||
lua_pop (L, 2);
|
||||
}
|
||||
if (error)
|
||||
lua_plugin_log_error (self->plugin, "task", error);
|
||||
lua_task_cancel_internal (self);
|
||||
}
|
||||
|
||||
static void
|
||||
lua_task_check (struct lua_task *self)
|
||||
{
|
||||
poller_idle_reset (&self->idle);
|
||||
|
||||
lua_Integer i = 0;
|
||||
LIST_FOR_EACH (struct lua_wait_channel, iter, self->active)
|
||||
{
|
||||
i++;
|
||||
if (iter->check (iter))
|
||||
{
|
||||
lua_task_resume (self, i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!self->active)
|
||||
lua_task_resume (self, i);
|
||||
}
|
||||
|
||||
// The task dies either when it finishes, it is cancelled, or at plugin unload
|
||||
static luaL_Reg lua_task_table[] =
|
||||
{
|
||||
{ "cancel", lua_task_cancel },
|
||||
{ "__gc", lua_task_cancel },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
struct lua_wait_timer
|
||||
{
|
||||
struct lua_wait_channel super; ///< The structure we're deriving
|
||||
struct poller_timer timer; ///< Timer event
|
||||
bool expired; ///< Whether the timer has expired
|
||||
};
|
||||
|
||||
static bool
|
||||
lua_wait_timer_check (struct lua_wait_channel *wchannel)
|
||||
{
|
||||
struct lua_wait_timer *self =
|
||||
CONTAINER_OF (wchannel, struct lua_wait_timer, super);
|
||||
return self->super.task && self->expired;
|
||||
}
|
||||
|
||||
static void
|
||||
lua_wait_timer_cleanup (struct lua_wait_channel *wchannel)
|
||||
{
|
||||
struct lua_wait_timer *self =
|
||||
CONTAINER_OF (wchannel, struct lua_wait_timer, super);
|
||||
poller_timer_reset (&self->timer);
|
||||
}
|
||||
|
||||
static void
|
||||
lua_wait_timer_dispatch (struct lua_wait_timer *self)
|
||||
{
|
||||
self->expired = true;
|
||||
if (self->super.task)
|
||||
lua_task_wakeup (self->super.task);
|
||||
}
|
||||
|
||||
static int
|
||||
lua_plugin_push_wait_timer (struct lua_plugin *plugin, lua_State *L,
|
||||
lua_Integer timeout)
|
||||
{
|
||||
struct lua_wait_timer *self = lua_newuserdata (L, sizeof *self);
|
||||
luaL_setmetatable (L, XLUA_WCHANNEL_METATABLE);
|
||||
memset (self, 0, sizeof *self);
|
||||
|
||||
self->super.check = lua_wait_timer_check;
|
||||
self->super.cleanup = lua_wait_timer_cleanup;
|
||||
|
||||
poller_timer_init (&self->timer, &plugin->ctx->poller);
|
||||
self->timer.dispatcher = (poller_timer_fn) lua_wait_timer_dispatch;
|
||||
self->timer.user_data = self;
|
||||
|
||||
if (timeout)
|
||||
poller_timer_set (&self->timer, timeout);
|
||||
else
|
||||
self->expired = true;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
static int
|
||||
lua_async_go (lua_State *L)
|
||||
{
|
||||
struct lua_plugin *plugin = lua_touserdata (L, lua_upvalueindex (1));
|
||||
luaL_checktype (L, 1, LUA_TFUNCTION);
|
||||
|
||||
lua_State *thread = lua_newthread (L);
|
||||
lua_cache_store (L, thread, -1);
|
||||
lua_pop (L, 1);
|
||||
|
||||
// Move the main function w/ arguments to the thread
|
||||
lua_xmove (L, thread, lua_gettop (L));
|
||||
|
||||
struct lua_task *task = lua_newuserdata (L, sizeof *task);
|
||||
luaL_setmetatable (L, XLUA_TASK_METATABLE);
|
||||
memset (task, 0, sizeof *task);
|
||||
task->plugin = plugin;
|
||||
task->thread = thread;
|
||||
|
||||
poller_idle_init (&task->idle, &plugin->ctx->poller);
|
||||
task->idle.dispatcher = (poller_idle_fn) lua_task_check;
|
||||
task->idle.user_data = task;
|
||||
poller_idle_set (&task->idle);
|
||||
|
||||
// Make sure the task doesn't get garbage collected and return it
|
||||
lua_cache_store (L, task, -1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
lua_async_timer_ms (lua_State *L)
|
||||
{
|
||||
struct lua_plugin *plugin = lua_touserdata (L, lua_upvalueindex (1));
|
||||
lua_Integer timeout = luaL_checkinteger (L, 1);
|
||||
if (timeout < 0)
|
||||
luaL_argerror (L, 1, "timeout mustn't be negative");
|
||||
return lua_plugin_push_wait_timer (plugin, L, timeout);
|
||||
}
|
||||
|
||||
static luaL_Reg lua_async_library[] =
|
||||
{
|
||||
{ "go", lua_async_go },
|
||||
{ "timer_ms", lua_async_timer_ms },
|
||||
{ NULL, NULL },
|
||||
};
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
static int
|
||||
lua_plugin_get_screen_size (lua_State *L)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue