degesch: refactor and fix reconnect delays

This commit is contained in:
Přemysl Eric Janouch 2015-07-18 13:39:30 +02:00
parent baacb27d4b
commit 5c0a2975e8
1 changed files with 21 additions and 15 deletions

View File

@ -3474,28 +3474,34 @@ irc_reset_connection_timeouts (struct server *s)
poller_timer_set (&s->ping_tmr, (3 * 60 + 30) * 1000);
}
static int64_t
irc_get_reconnect_delay (struct server *s)
{
int64_t delay = get_config_integer (s->config, "reconnect_delay");
int64_t delay_factor = get_config_integer (s->ctx->config.root,
"behaviour.reconnect_delay_growing");
for (unsigned i = 0; i < s->reconnect_attempt; i++)
delay *= delay_factor;
int64_t delay_max = get_config_integer (s->ctx->config.root,
"behaviour.reconnect_delay_max");
return (delay > delay_max || delay < 0) ? delay_max : delay;
}
static void
irc_queue_reconnect (struct server *s)
{
// As long as the user wants us to, that is
if (!get_config_boolean (s->config, "reconnect"))
return;
int64_t delay = get_config_integer (s->config, "reconnect_delay");
int64_t delay_factor = get_config_integer (s->ctx->config.root,
"behaviour.reconnect_delay_growing");
int64_t delay_max = get_config_integer (s->ctx->config.root,
"behaviour.reconnect_delay_max");
for (unsigned i = 0; i < s->reconnect_attempt; i++)
delay *= delay_factor;
if (delay > delay_max || delay < 0)
delay = delay_max;
s->reconnect_attempt++;
// XXX: maybe add a state for when a connect is queued?
hard_assert (s->state == IRC_DISCONNECTED);
int64_t delay = irc_get_reconnect_delay (s);
s->reconnect_attempt++;
log_server_status (s, s->buffer,
"Trying to reconnect in #&s seconds...",
xstrdup_printf ("%" PRId64, delay));
@ -4449,8 +4455,6 @@ irc_initiate_connect (struct server *s)
return;
}
s->reconnect_attempt = 0;
struct str_vector servers;
str_vector_init (&servers);
cstr_split_ignore_empty (addresses, ',', &servers);
@ -7561,6 +7565,8 @@ handle_command_connect (struct handler_args *a)
irc_destroy_connector (s);
irc_cancel_timers (s);
s->reconnect_attempt = 0;
irc_initiate_connect (s);
return true;
}