Implement search iteration
The interactive search now has its own keymap, overriding "input". Closes #5
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parent
bc99b3dd48
commit
ec1f1031cc
54
sdn.cpp
54
sdn.cpp
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@ -459,8 +459,13 @@ static map<wint_t, action> g_input_actions {
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{CTRL ('A'), ACTION_INPUT_BEGINNING}, {KEY (HOME), ACTION_INPUT_BEGINNING},
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{CTRL ('E'), ACTION_INPUT_END}, {KEY (END), ACTION_INPUT_END},
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};
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static map<wint_t, action> g_search_actions {
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{CTRL ('P'), ACTION_UP}, {KEY (UP), ACTION_UP},
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{CTRL ('N'), ACTION_DOWN}, {KEY (DOWN), ACTION_DOWN},
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};
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static const map<string, map<wint_t, action>*> g_binding_contexts {
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{"normal", &g_normal_actions}, {"input", &g_input_actions},
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{"search", &g_search_actions},
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};
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#define LS(XX) XX(NORMAL, "no") XX(FILE, "fi") XX(RESET, "rs") \
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@ -533,6 +538,7 @@ static struct {
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bool editor_inserting; ///< Inserting a literal character
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void (*editor_on_change) (); ///< Callback on editor change
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void (*editor_on_confirm) (); ///< Callback on editor confirmation
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map<action, void (*) ()> editor_on; ///< Handlers for custom actions
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enum { AT_CURSOR, AT_BAR, AT_CWD, AT_INPUT, AT_INFO, AT_CMDLINE, AT_COUNT };
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chtype attrs[AT_COUNT] = {A_REVERSE, 0, A_BOLD, 0, A_ITALIC, 0};
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@ -1013,6 +1019,18 @@ fun search (const wstring &needle, int push) -> int {
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return matches;
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}
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fun search_interactive (int push) {
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int matches = search (g.editor_line, push);
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if (g.editor_line.empty ())
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g.editor_info.clear ();
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else if (matches == 0)
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g.editor_info = L"(no match)";
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else if (matches == 1)
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g.editor_info = L"(1 match)";
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else
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g.editor_info = L"(" + to_wstring (matches) + L" matches)";
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}
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fun fix_cursor_and_offset () {
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g.cursor = min (g.cursor, int (g.entries.size ()) - 1);
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g.cursor = max (g.cursor, 0);
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@ -1200,14 +1218,23 @@ fun move_towards_spacing (int diff) -> bool {
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}
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fun handle_editor (wint_t c) {
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auto i = g_input_actions.find (g.editor_inserting ? WEOF : c);
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auto action = ACTION_NONE;
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if (g.editor_inserting) {
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(void) halfdelay (1);
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g.editor_inserting = false;
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} else {
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auto i = g_input_actions.find (c);
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if (i != g_input_actions.end ())
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action = i->second;
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auto m = g_binding_contexts.find (to_mb (g.editor));
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if (m != g_binding_contexts.end ()
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&& (i = m->second->find (c)) != m->second->end ())
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action = i->second;
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}
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auto original = g.editor_line;
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switch (i == g_input_actions.end () ? ACTION_NONE : i->second) {
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switch (action) {
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case ACTION_INPUT_CONFIRM:
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if (g.editor_on_confirm)
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g.editor_on_confirm ();
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@ -1220,6 +1247,7 @@ fun handle_editor (wint_t c) {
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g.editor_inserting = false;
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g.editor_on_change = nullptr;
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g.editor_on_confirm = nullptr;
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g.editor_on.clear ();
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return;
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case ACTION_INPUT_BEGINNING:
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g.editor_cursor = 0;
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@ -1264,7 +1292,9 @@ fun handle_editor (wint_t c) {
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g.editor_inserting = true;
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break;
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default:
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if (c & (ALT | SYM)) {
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if (auto handler = g.editor_on[action]) {
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handler ();
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} else if (c & (ALT | SYM)) {
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beep ();
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} else {
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g.editor_line.insert (g.editor_cursor, 1, c);
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@ -1384,20 +1414,10 @@ fun handle (wint_t c) -> bool {
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case ACTION_SEARCH:
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g.editor = L"search";
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g.editor_on_change = [] {
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int matches = search (g.editor_line, 0);
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if (g.editor_line.empty ())
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g.editor_info.clear ();
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else if (matches == 0)
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g.editor_info = L"(no match)";
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else if (matches == 1)
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g.editor_info = L"(1 match)";
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else
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g.editor_info = L"(" + to_wstring (matches) + L" matches)";
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};
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g.editor_on_confirm = [] {
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choose (at_cursor ());
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};
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g.editor_on_change = [] { search_interactive (0); };
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g.editor_on[ACTION_UP] = [] { search_interactive (-1); };
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g.editor_on[ACTION_DOWN] = [] { search_interactive (+1); };
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g.editor_on_confirm = [] { choose (at_cursor ()); };
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break;
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case ACTION_RENAME_PREFILL:
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g.editor_line = to_wide (current.filename);
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