Implement Delete in the editor
Not caring about C-d right now, we might have to convince the tty to send it to us--I'm not sure if it does, or returns EOF. Updates #4
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13
sdn.cpp
13
sdn.cpp
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@ -415,7 +415,7 @@ enum { ALT = 1 << 24, SYM = 1 << 25 }; // Outside the range of Unicode
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XX(CHDIR) XX(PARENT) XX(GO_START) XX(GO_HOME) \
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XX(SEARCH) XX(RENAME) XX(RENAME_PREFILL) \
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XX(TOGGLE_FULL) XX(REVERSE_SORT) XX(SHOW_HIDDEN) XX(REDRAW) XX(RELOAD) \
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XX(INPUT_ABORT) XX(INPUT_CONFIRM) XX(INPUT_B_DELETE) \
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XX(INPUT_ABORT) XX(INPUT_CONFIRM) XX(INPUT_B_DELETE) XX(INPUT_DELETE) \
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XX(INPUT_BACKWARD) XX(INPUT_FORWARD) XX(INPUT_BEGINNING) XX(INPUT_END)
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#define XX(name) ACTION_ ## name,
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@ -453,7 +453,7 @@ static map<wint_t, action> g_input_actions {
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{L'\r', ACTION_INPUT_CONFIRM}, {KEY (ENTER), ACTION_INPUT_CONFIRM},
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// Sometimes terminfo is wrong, we need to accept both of these
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{L'\b', ACTION_INPUT_B_DELETE}, {CTRL ('?'), ACTION_INPUT_B_DELETE},
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{KEY (BACKSPACE), ACTION_INPUT_B_DELETE},
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{KEY (BACKSPACE), ACTION_INPUT_B_DELETE}, {KEY (DC), ACTION_INPUT_DELETE},
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{CTRL ('B'), ACTION_INPUT_BACKWARD}, {KEY (LEFT), ACTION_INPUT_BACKWARD},
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{CTRL ('F'), ACTION_INPUT_FORWARD}, {KEY (RIGHT), ACTION_INPUT_FORWARD},
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{CTRL ('A'), ACTION_INPUT_BEGINNING}, {KEY (HOME), ACTION_INPUT_BEGINNING},
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@ -1219,6 +1219,15 @@ fun handle_editor (wint_t c) {
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break;
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}
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break;
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case ACTION_INPUT_DELETE:
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// Remove the next character including its postfix combining characters
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while (g.editor_cursor < int (g.editor_line.length ())) {
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g.editor_line.erase (g.editor_cursor, 1);
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if (g.editor_cursor >= int (g.editor_line.length ())
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|| wcwidth (g.editor_line.at (g.editor_cursor)))
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break;
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}
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break;
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default:
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if (c & (ALT | SYM)) {
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beep ();
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