Remember cursor position in ancestor directories
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parent
c9bffc6046
commit
e4af5b4147
67
sdn.cpp
67
sdn.cpp
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@ -305,20 +305,6 @@ enum { ALT = 1 << 24, SYM = 1 << 25 }; // Outside the range of Unicode
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#define KEY(name) (SYM | KEY_ ## name)
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#define CTRL 31 &
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struct entry {
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string filename, target_path;
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struct stat info = {}, target_info = {};
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enum { MODES, USER, GROUP, SIZE, MTIME, FILENAME, COLUMNS };
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ncstring cols[COLUMNS];
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auto operator< (const entry &other) -> bool {
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auto a = S_ISDIR (info.st_mode);
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auto b = S_ISDIR (other.info.st_mode);
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return (a && !b) || (a == b && filename < other.filename);
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}
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};
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#define ACTIONS(XX) XX(NONE) XX(CHOOSE) XX(CHOOSE_FULL) XX(HELP) XX(QUIT) \
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XX(UP) XX(DOWN) XX(TOP) XX(BOTTOM) XX(PAGE_PREVIOUS) XX(PAGE_NEXT) \
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XX(SCROLL_UP) XX(SCROLL_DOWN) XX(GO_START) XX(GO_HOME) \
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@ -383,10 +369,30 @@ struct stringcaseless {
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}
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};
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struct entry {
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string filename, target_path;
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struct stat info = {}, target_info = {};
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enum { MODES, USER, GROUP, SIZE, MTIME, FILENAME, COLUMNS };
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ncstring cols[COLUMNS];
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auto operator< (const entry &other) -> bool {
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auto a = S_ISDIR (info.st_mode);
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auto b = S_ISDIR (other.info.st_mode);
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return (a && !b) || (a == b && filename < other.filename);
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}
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};
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struct level {
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int offset, cursor; ///< Scroll offset and cursor position
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string path, filename; ///< Level path and filename at cursor
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};
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static struct {
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string cwd; ///< Current working directory
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string start_dir; ///< Starting directory
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vector<entry> entries; ///< Current directory entries
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vector<level> levels; ///< Upper directory levels
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int offset, cursor; ///< Scroll offset and cursor position
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bool full_view; ///< Show extended information
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int max_widths[entry::COLUMNS]; ///< Column widths
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@ -726,13 +732,40 @@ fun search (const wstring &needle) {
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g.cursor = best;
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}
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fun is_ancestor_dir (const string &ancestor, const string &of) -> bool {
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if (strncmp (ancestor.c_str (), of.c_str (), ancestor.length ()))
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return false;
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return of.c_str ()[ancestor.length ()] == '/'
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|| (ancestor == "/" && ancestor != of);
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}
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fun change_dir (const string &path) {
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if (chdir (path.c_str ())) {
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beep ();
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return;
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}
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level last {g.offset, g.cursor, g.cwd, g.entries[g.cursor].filename};
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reload ();
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if (is_ancestor_dir (last.path, g.cwd)) {
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g.levels.push_back (last);
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g.offset = g.cursor = 0;
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} else {
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// TODO: remember cursor going down, then restore going up
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g.cursor = 0;
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reload ();
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string anchor;
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auto i = g.levels.rbegin ();
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while (i != g.levels.rend () && !is_ancestor_dir (i->path, g.cwd)) {
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if (i->path == g.cwd) {
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g.offset = i->offset;
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g.cursor = i->cursor;
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anchor = i->filename;
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}
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i++;
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g.levels.pop_back ();
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}
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if (!anchor.empty () && (g.cursor >= g.entries.size ()
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|| g.entries[g.cursor].filename != anchor))
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search (to_wide (anchor));
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}
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}
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