Support wildcards in interactive search
The previous search for the longest match is functionally duplicated by typing individual characters on the input line, and wildcards can be escaped, so there shouldn't be regressions in terms of capability.
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LICENSE
2
LICENSE
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@ -1,4 +1,4 @@
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Copyright (c) 2017 - 2021, Přemysl Eric Janouch <p@janouch.name>
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Copyright (c) 2017 - 2022, Přemysl Eric Janouch <p@janouch.name>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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45
sdn.cpp
45
sdn.cpp
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@ -1,7 +1,7 @@
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//
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// sdn: simple directory navigator
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//
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// Copyright (c) 2017 - 2021, Přemysl Eric Janouch <p@janouch.name>
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// Copyright (c) 2017 - 2022, Přemysl Eric Janouch <p@janouch.name>
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//
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// Permission to use, copy, modify, and/or distribute this software for any
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// purpose with or without fee is hereby granted.
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@ -34,6 +34,7 @@
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#include <dirent.h>
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#include <fcntl.h>
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#include <fnmatch.h>
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#include <grp.h>
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#include <libgen.h>
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#include <pwd.h>
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@ -1031,24 +1032,23 @@ fun show_help () {
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fclose (contents);
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}
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/// Stays on the current match when there are no better ones, unless it's pushed
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fun search (const wstring &needle, int push) -> int {
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int best = g.cursor, best_n = 0, matches = 0, step = push != 0 ? push : 1;
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fun match (const wstring &needle, int push) -> int {
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string pattern = to_mb (needle) + "*";
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bool jump_to_first = push || fnmatch (pattern.c_str(),
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g.entries[g.cursor].filename.c_str (), 0) == FNM_NOMATCH;
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int best = g.cursor, matches = 0, step = push + !push;
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for (int i = 0, count = g.entries.size (); i < count; i++) {
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int o = (g.cursor + (count + i * step) + (count + push)) % count;
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size_t n = prefix_length (to_wide (g.entries[o].filename), needle);
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matches += n == needle.size ();
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if (n > (size_t) best_n) {
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if (!fnmatch (pattern.c_str (), g.entries[o].filename.c_str (), 0)
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&& !matches++ && jump_to_first)
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best = o;
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best_n = n;
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}
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}
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g.cursor = best;
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return matches;
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}
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fun search_interactive (int push) {
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int matches = search (g.editor_line, push);
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fun match_interactive (int push) {
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int matches = match (g.editor_line, push);
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if (g.editor_line.empty ())
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g.editor_info.clear ();
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else if (matches == 0)
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@ -1059,6 +1059,21 @@ fun search_interactive (int push) {
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g.editor_info = L"(" + to_wstring (matches) + L" matches)";
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}
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/// Stays on the current item unless there are better matches
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fun lookup (const wstring &needle) {
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int best = g.cursor;
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size_t best_n = 0;
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for (int i = 0, count = g.entries.size (); i < count; i++) {
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int o = (g.cursor + i) % count;
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size_t n = prefix_length (to_wide (g.entries[o].filename), needle);
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if (n > best_n) {
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best = o;
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best_n = n;
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}
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}
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g.cursor = best;
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}
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fun fix_cursor_and_offset () {
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g.cursor = min (g.cursor, int (g.entries.size ()) - 1);
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g.cursor = max (g.cursor, 0);
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@ -1115,7 +1130,7 @@ fun pop_levels (const string &old_cwd) {
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fix_cursor_and_offset ();
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if (!anchor.empty () && at_cursor ().filename != anchor)
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search (to_wide (anchor), 0);
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lookup (to_wide (anchor));
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}
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fun explode_path (const string &path, vector<string> &out) {
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@ -1444,9 +1459,9 @@ fun handle (wint_t c) -> bool {
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case ACTION_SEARCH:
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g.editor = L"search";
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g.editor_on_change = [] { search_interactive (0); };
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g.editor_on[ACTION_UP] = [] { search_interactive (-1); };
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g.editor_on[ACTION_DOWN] = [] { search_interactive (+1); };
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g.editor_on_change = [] { match_interactive (0); };
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g.editor_on[ACTION_UP] = [] { match_interactive (-1); };
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g.editor_on[ACTION_DOWN] = [] { match_interactive (+1); };
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g.editor_on[ACTION_INPUT_CONFIRM] = [] { choose (at_cursor ()); };
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break;
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case ACTION_RENAME_PREFILL:
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