Implement C-v in the editor
Not completely happy with the explicit `halfdelay (1)`. Updates #4
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20c883fb8a
16
sdn.cpp
16
sdn.cpp
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@ -416,7 +416,7 @@ enum { ALT = 1 << 24, SYM = 1 << 25 }; // Outside the range of Unicode
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XX(SEARCH) XX(RENAME) XX(RENAME_PREFILL) \
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XX(SEARCH) XX(RENAME) XX(RENAME_PREFILL) \
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XX(TOGGLE_FULL) XX(REVERSE_SORT) XX(SHOW_HIDDEN) XX(REDRAW) XX(RELOAD) \
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XX(TOGGLE_FULL) XX(REVERSE_SORT) XX(SHOW_HIDDEN) XX(REDRAW) XX(RELOAD) \
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XX(INPUT_ABORT) XX(INPUT_CONFIRM) XX(INPUT_B_DELETE) XX(INPUT_DELETE) \
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XX(INPUT_ABORT) XX(INPUT_CONFIRM) XX(INPUT_B_DELETE) XX(INPUT_DELETE) \
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XX(INPUT_B_KILL_LINE) XX(INPUT_KILL_LINE) \
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XX(INPUT_B_KILL_LINE) XX(INPUT_KILL_LINE) XX(INPUT_QUOTED_INSERT) \
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XX(INPUT_BACKWARD) XX(INPUT_FORWARD) XX(INPUT_BEGINNING) XX(INPUT_END)
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XX(INPUT_BACKWARD) XX(INPUT_FORWARD) XX(INPUT_BEGINNING) XX(INPUT_END)
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#define XX(name) ACTION_ ## name,
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#define XX(name) ACTION_ ## name,
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@ -457,6 +457,7 @@ static map<wint_t, action> g_input_actions {
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{KEY (BACKSPACE), ACTION_INPUT_B_DELETE}, {KEY (DC), ACTION_INPUT_DELETE},
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{KEY (BACKSPACE), ACTION_INPUT_B_DELETE}, {KEY (DC), ACTION_INPUT_DELETE},
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{CTRL ('U'), ACTION_INPUT_B_KILL_LINE},
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{CTRL ('U'), ACTION_INPUT_B_KILL_LINE},
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{CTRL ('K'), ACTION_INPUT_KILL_LINE},
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{CTRL ('K'), ACTION_INPUT_KILL_LINE},
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{CTRL ('V'), ACTION_INPUT_QUOTED_INSERT},
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{CTRL ('B'), ACTION_INPUT_BACKWARD}, {KEY (LEFT), ACTION_INPUT_BACKWARD},
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{CTRL ('B'), ACTION_INPUT_BACKWARD}, {KEY (LEFT), ACTION_INPUT_BACKWARD},
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{CTRL ('F'), ACTION_INPUT_FORWARD}, {KEY (RIGHT), ACTION_INPUT_FORWARD},
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{CTRL ('F'), ACTION_INPUT_FORWARD}, {KEY (RIGHT), ACTION_INPUT_FORWARD},
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{CTRL ('A'), ACTION_INPUT_BEGINNING}, {KEY (HOME), ACTION_INPUT_BEGINNING},
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{CTRL ('A'), ACTION_INPUT_BEGINNING}, {KEY (HOME), ACTION_INPUT_BEGINNING},
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@ -532,6 +533,7 @@ static struct {
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const wchar_t *editor; ///< Prompt string for editing
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const wchar_t *editor; ///< Prompt string for editing
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wstring editor_line; ///< Current user input
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wstring editor_line; ///< Current user input
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int editor_cursor = 0; ///< Cursor position
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int editor_cursor = 0; ///< Cursor position
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bool editor_inserting; ///< Inserting a literal character
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void (*editor_on_change) (); ///< Callback on editor change
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void (*editor_on_change) (); ///< Callback on editor change
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void (*editor_on_confirm) (); ///< Callback on editor confirmation
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void (*editor_on_confirm) (); ///< Callback on editor confirmation
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@ -1188,7 +1190,12 @@ fun move_towards_spacing (int diff) -> bool {
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}
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}
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fun handle_editor (wint_t c) {
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fun handle_editor (wint_t c) {
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auto i = g_input_actions.find (c);
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auto i = g_input_actions.find (g.editor_inserting ? WEOF : c);
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if (g.editor_inserting) {
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(void) halfdelay (1);
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g.editor_inserting = false;
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}
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switch (i == g_input_actions.end () ? ACTION_NONE : i->second) {
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switch (i == g_input_actions.end () ? ACTION_NONE : i->second) {
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case ACTION_INPUT_CONFIRM:
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case ACTION_INPUT_CONFIRM:
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if (g.editor_on_confirm)
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if (g.editor_on_confirm)
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@ -1198,6 +1205,7 @@ fun handle_editor (wint_t c) {
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g.editor = 0;
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g.editor = 0;
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g.editor_line.clear ();
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g.editor_line.clear ();
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g.editor_cursor = 0;
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g.editor_cursor = 0;
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g.editor_inserting = false;
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g.editor_on_change = nullptr;
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g.editor_on_change = nullptr;
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g.editor_on_confirm = nullptr;
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g.editor_on_confirm = nullptr;
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break;
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break;
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@ -1239,6 +1247,10 @@ fun handle_editor (wint_t c) {
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case ACTION_INPUT_KILL_LINE:
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case ACTION_INPUT_KILL_LINE:
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g.editor_line.erase (g.editor_cursor);
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g.editor_line.erase (g.editor_cursor);
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break;
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break;
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case ACTION_INPUT_QUOTED_INSERT:
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(void) raw ();
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g.editor_inserting = true;
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break;
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default:
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default:
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if (c & (ALT | SYM)) {
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if (c & (ALT | SYM)) {
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beep ();
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beep ();
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