Don't advance the timer when not playing
Stupid regression.
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							| @ -1623,12 +1623,14 @@ mpd_on_info_response (const struct mpd_response *response, | ||||
| 		if (xstrtoul (&tmp, elapsed, 10)) | ||||
| 			g_ctx.song_elapsed = tmp; | ||||
| 
 | ||||
| 		if (g_ctx.state == PLAYER_PLAYING | ||||
| 		 && xstrtoul (&tmp, period, 10)) | ||||
| 		if (xstrtoul (&tmp, period, 10)) | ||||
| 			msec_past_second = tmp; | ||||
| 	} | ||||
| 	poller_timer_set (&g_ctx.elapsed_event, 1000 - msec_past_second); | ||||
| 	g_ctx.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second; | ||||
| 	if (g_ctx.state == PLAYER_PLAYING) | ||||
| 	{ | ||||
| 		poller_timer_set (&g_ctx.elapsed_event, 1000 - msec_past_second); | ||||
| 		g_ctx.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second; | ||||
| 	} | ||||
| 
 | ||||
| 	// The server sends -1 when nothing is being played right now
 | ||||
| 	char *volume = str_map_find (&map, "volume"); | ||||
|  | ||||
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