No functional change.
This commit is contained in:
Přemysl Eric Janouch 2020-10-23 02:44:26 +02:00
parent b6ce8a0913
commit 2d3909fdd1
Signed by: p
GPG Key ID: A0420B94F92B9493
1 changed files with 30 additions and 25 deletions

View File

@ -3387,6 +3387,33 @@ mpd_update_playlist_time (void)
}
}
static void
mpd_set_elapsed_timer (int msec_past_second)
{
int delay_msec = 1000 - msec_past_second; // Until the next round second
if (!g.elapsed_poll)
{
poller_timer_set (&g.elapsed_event, delay_msec);
// Remember when the last round second was, relative to monotonic time
g.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second;
return;
}
// We may receive an earlier time, this seems to compensate for it well
// (I haven't seen it trigger more than 50ms too early)
delay_msec += 100;
// When playback stalls, avoid busy looping with the server
int elapsed_msec = g.song_elapsed * 1000 + msec_past_second;
if (elapsed_msec == g.elapsed_since)
delay_msec = MAX (delay_msec, 500);
// In polling mode, we're interested in progress rather than stability.
// We can reuse both the poller_timer struct and the timestamp field.
poller_timer_set (&g.elapsed_event, delay_msec);
g.elapsed_since = elapsed_msec;
}
static void
mpd_update_playback_state (void)
{
@ -3424,32 +3451,10 @@ mpd_update_playback_state (void)
strv_free (&fields);
poller_timer_reset (&g.elapsed_event);
if (g.state != PLAYER_PLAYING)
g.elapsed_since = -1;
if (g.state == PLAYER_PLAYING)
mpd_set_elapsed_timer (msec_past_second);
else
{
int until_next = 1000 - msec_past_second;
int elapsed_msec = g.song_elapsed * 1000 + msec_past_second;
if (g.elapsed_poll)
{
// We may receive an earlier time, this seems to compensate it well;
// in any case MPD polling can't achieve any significant stability
until_next += 100;
// When playback stalls, avoid busy looping with the server
if (elapsed_msec == g.elapsed_since)
until_next = MAX (until_next, 500);
}
// Set a timer for when the next round second of playback happens
poller_timer_set (&g.elapsed_event, until_next);
// Remember when the last round second was, relative to monotonic time
g.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second;
// In polling mode, we're interested in progress rather than stability
if (g.elapsed_poll)
g.elapsed_since = elapsed_msec;
}
g.elapsed_since = -1;
// The server sends -1 when nothing is being played right now
unsigned long n;