Steady progress
Renamed some constants, added basic UTF-8 validation.
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9b7dd630e3
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987eae5661
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@ -144,6 +144,61 @@ isspace_ascii (int c)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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/// Return a pointer to the next UTF-8 character, or NULL on error
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static const char *
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utf8_next (const char *s, size_t len)
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{
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// End of string, we go no further
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if (!len)
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return NULL;
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// In the middle of a character -> error
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const uint8_t *p = (const unsigned char *) s;
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if ((*p & 0xC0) == 0x80)
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return NULL;
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// Find out how long the sequence is
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unsigned mask = 0xC0;
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unsigned tail_len = 0;
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while ((*p & mask) == mask)
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{
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// Invalid start of sequence
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if (mask == 0xFE)
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return NULL;
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mask |= mask >> 1;
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tail_len++;
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}
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// Check the rest of the sequence
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if (tail_len < --len)
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return NULL;
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while (tail_len--)
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if ((*++p & 0xC0) != 0x80)
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return NULL;
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return (const char *) p;
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}
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/// Very rough UTF-8 validation, just makes sure codepoints can be iterated
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static bool
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utf8_validate (const char *s, size_t len)
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{
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const char *next;
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while (len)
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{
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if (!(next = utf8_next (s, len)))
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return false;
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len -= next - s;
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s = next;
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}
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return true;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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static uint8_t g_base64_table[256] =
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{
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64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64,
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@ -1536,23 +1591,22 @@ ws_encode_response_key (const char *key)
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enum ws_status
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{
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// These names aren't really standard, just somewhat descriptive.
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// The RFC isn't really much cleaner about their meaning.
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// Named according to the meaning specified in RFC 6455, section 11.2
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WS_STATUS_NORMAL = 1000,
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WS_STATUS_GOING_AWAY = 1001,
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WS_STATUS_PROTOCOL = 1002,
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WS_STATUS_UNACCEPTABLE = 1003,
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WS_STATUS_INCONSISTENT = 1007,
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WS_STATUS_POLICY = 1008,
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WS_STATUS_TOO_BIG = 1009,
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WS_STATUS_EXTENSION = 1010,
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WS_STATUS_UNEXPECTED = 1011,
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WS_STATUS_NORMAL_CLOSURE = 1000,
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WS_STATUS_GOING_AWAY = 1001,
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WS_STATUS_PROTOCOL_ERROR = 1002,
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WS_STATUS_UNSUPPORTED_DATA = 1003,
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WS_STATUS_INVALID_PAYLOAD_DATA = 1007,
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WS_STATUS_POLICY_VIOLATION = 1008,
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WS_STATUS_MESSAGE_TOO_BIG = 1009,
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WS_STATUS_MANDATORY_EXTENSION = 1010,
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WS_STATUS_INTERNAL_SERVER_ERROR = 1011,
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// Reserved for internal usage
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WS_STATUS_MISSING = 1005,
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WS_STATUS_ABNORMAL = 1006,
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WS_STATUS_TLS = 1015
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WS_STATUS_NO_STATUS_RECEIVED = 1005,
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WS_STATUS_ABNORMAL_CLOSURE = 1006,
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WS_STATUS_TLS_HANDSHAKE = 1015
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};
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// - - Frame parser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -1624,7 +1678,7 @@ ws_parser_free (struct ws_parser *self)
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static void
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ws_parser_unmask (struct ws_parser *self)
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{
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// Yes, this could be made faster. For example by reading the mask in
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// This could be made faster. For example by reading the mask in
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// native byte ordering and applying it directly here.
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uint64_t end = self->payload_len & ~(uint64_t) 3;
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@ -1747,9 +1801,10 @@ ws_parser_push (struct ws_parser *self, const void *data, size_t len)
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enum ws_handler_state
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{
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WS_HANDLER_HANDSHAKE, ///< Parsing HTTP
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WS_HANDLER_CONNECTING, ///< Parsing HTTP
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WS_HANDLER_OPEN, ///< Parsing WebSockets frames
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WS_HANDLER_CLOSING ///< Closing the connection
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WS_HANDLER_CLOSING, ///< Closing the connection
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WS_HANDLER_CLOSED ///< Dead
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};
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struct ws_handler
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@ -1780,27 +1835,27 @@ struct ws_handler
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ev_timer ping_timer; ///< Ping timer
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bool received_pong; ///< Received PONG since the last PING
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// TODO: void (*on_handshake) (protocols) that will allow the user
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// to choose any sub-protocol, if the client has provided any.
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// TODO: "on_connected" after the handshake has finished?
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/// Called upon reception of a single full message
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bool (*on_message) (void *user_data,
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enum ws_opcode type, const void *data, size_t len);
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// TODO: void (*on_initialized) () that will allow the user to choose
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// any sub-protocol, if the client has provided any.
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/// The connection has been closed.
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/// @a close_code may, or may not, be one of enum ws_status.
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// NOTE: the "close_code" is what we receive from the remote endpoint,
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// or one of 1005/1006/1015
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// NOTE: the reason is an empty string if omitted
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/// The connection has been closed. @a close_code may, or may not, be one
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/// of enum ws_status. The @a reason is never NULL.
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// TODO; also note that ideally, the handler should (be able to) first
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// receive a notification about the connection being closed because of
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// an error (recv()) returns -1, and call on_close() in reaction.
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// Actually, calling push() could work pretty fine for this.
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void (*on_close) (void *user_data, int close_code, const char *reason);
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/// Write a chunk of data to the stream
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void (*write_cb) (void *user_data, const void *data, size_t len);
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// TODO: close_cb
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// TODO: "close_cb"; to be used from a ping timer e.g.
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void *user_data; ///< User data for callbacks
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};
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@ -1831,6 +1886,9 @@ ws_handler_fail (struct ws_handler *self, enum ws_status reason)
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// some flag for the case that we're in the middle of ws_handler_push(),
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// and/or add a mechanism to stop the caller from polling the socket for
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// reads).
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// TODO: set the state to FAILED (not CLOSED as that means the TCP
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// connection is closed) and wait until all is sent?
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// TODO: make sure we don't send pings after the close
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}
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// TODO: ws_handler_close() that behaves like ws_handler_fail() but doesn't
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@ -1842,6 +1900,8 @@ static void
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ws_handler_send (struct ws_handler *self,
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enum ws_opcode opcode, const void *data, size_t len)
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{
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// TODO: make sure (just assert?) we're in the OPEN state
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struct str header;
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str_init (&header);
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str_pack_u8 (&header, 0x80 | (opcode & 0x0F));
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@ -1869,15 +1929,19 @@ ws_handler_on_frame_header (void *user_data, const struct ws_parser *parser)
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{
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struct ws_handler *self = user_data;
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// Note that we aren't expected to send any close frame before closing the
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// connection when the frame is unmasked
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if (parser->reserved_1 || parser->reserved_2 || parser->reserved_3
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|| !parser->is_masked // client -> server payload must be masked
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|| (ws_is_control_frame (parser->opcode) &&
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(!parser->is_fin || parser->payload_len > WS_MAX_CONTROL_PAYLOAD_LEN))
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|| (!ws_is_control_frame (parser->opcode) &&
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(self->expecting_continuation && parser->opcode != WS_OPCODE_CONT)))
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ws_handler_fail (self, WS_STATUS_PROTOCOL);
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(self->expecting_continuation && parser->opcode != WS_OPCODE_CONT))
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|| parser->payload_len >= 0x8000000000000000ULL)
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ws_handler_fail (self, WS_STATUS_PROTOCOL_ERROR);
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else if (parser->payload_len > self->max_payload_len)
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ws_handler_fail (self, WS_STATUS_TOO_BIG);
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ws_handler_fail (self, WS_STATUS_MESSAGE_TOO_BIG);
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else
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return true;
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return false;
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@ -1891,6 +1955,9 @@ ws_handler_on_control_frame
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{
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case WS_OPCODE_CLOSE:
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// TODO: confirm the close
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// TODO: change the state to CLOSING
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// TODO: call "on_close"
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// NOTE: the reason is an empty string if omitted
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break;
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case WS_OPCODE_PING:
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ws_handler_send_control (self, WS_OPCODE_PONG,
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@ -1901,9 +1968,9 @@ ws_handler_on_control_frame
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self->received_pong = true;
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break;
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default:
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// TODO: shouldn't we rather fail on unknown control frames?
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// But should we actually return false at any time? Yes?
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break;
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// Unknown control frame
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ws_handler_fail (self, WS_STATUS_PROTOCOL_ERROR);
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return false;
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}
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return true;
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}
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@ -1918,8 +1985,8 @@ ws_handler_on_frame (void *user_data, const struct ws_parser *parser)
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// TODO: do this rather in "on_frame_header"
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if (self->message_data.len + parser->payload_len > self->max_payload_len)
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{
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ws_handler_fail (self, WS_STATUS_TOO_BIG);
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return true;
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ws_handler_fail (self, WS_STATUS_MESSAGE_TOO_BIG);
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return false;
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}
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if (!self->expecting_continuation)
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@ -1932,6 +1999,13 @@ ws_handler_on_frame (void *user_data, const struct ws_parser *parser)
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if (!parser->is_fin)
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return true;
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if (self->message_opcode == WS_OPCODE_TEXT
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&& !utf8_validate (self->parser.input.str, self->parser.input.len))
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{
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ws_handler_fail (self, WS_STATUS_INVALID_PAYLOAD_DATA);
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return false;
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}
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bool result = self->on_message (self->user_data, self->message_opcode,
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self->parser.input.str, self->parser.payload_len);
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str_reset (&self->message_data);
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@ -1976,7 +2050,8 @@ ws_handler_init (struct ws_handler *self)
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str_init (&self->message_data);
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self->ping_interval = 60;
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// This is still ridiculously high
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// This is still ridiculously high. Note that the most significant bit
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// must always be zero, i.e. the protocol maximum is 0x7FFF FFFF FFFF FFFF.
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self->max_payload_len = UINT32_MAX;
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// Just so we can safely stop it
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@ -2124,6 +2199,8 @@ ws_handler_http_response (struct ws_handler *self, const char *status, ...)
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str_vector_free (&v);
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}
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// TODO: also set the connection to some FAILED state or anything that's neither
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// CONNECTING nor OPEN
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#define FAIL_HANDSHAKE(status, ...) \
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BLOCK_START \
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ws_handler_http_response (self, (status), __VA_ARGS__); \
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static bool
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ws_handler_push (struct ws_handler *self, const void *data, size_t len)
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{
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if (self->state != WS_HANDLER_HANDSHAKE)
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if (!len)
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{
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// TODO: handle the case of len == 0:
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// OPEN: "on_close" WS_STATUS_ABNORMAL
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// CLOSING: just close the connection
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return ws_parser_push (&self->parser, data, len);
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if (self->state == WS_HANDLER_OPEN)
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self->on_close (self->user_data, WS_STATUS_ABNORMAL_CLOSURE, "");
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else
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{
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// TODO: anything to do besides just closing the connection?
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}
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self->state = WS_HANDLER_CLOSED;
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return false;
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}
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if (self->state != WS_HANDLER_CONNECTING)
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return ws_parser_push (&self->parser, data, len);
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// The handshake hasn't been done yet, process HTTP headers
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static const http_parser_settings http_settings =
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{
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if (type != WS_OPCODE_TEXT)
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{
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ws_handler_fail (&self->handler, WS_STATUS_UNACCEPTABLE);
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ws_handler_fail (&self->handler, WS_STATUS_UNSUPPORTED_DATA);
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return false;
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}
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