haven/nexgb/examples/create-window/main.go

99 lines
3.3 KiB
Go

// Example create-window shows how to create a window, map it, resize it,
// and listen to structure and key events (i.e., when the window is resized
// by the window manager, or when key presses/releases are made when the
// window has focus). The events are printed to stdout.
package main
import (
"fmt"
"github.com/BurntSushi/xgb"
)
func main() {
X, err := xgb.NewConn()
if err != nil {
fmt.Println(err)
return
}
// Any time a new resource (i.e., a window, pixmap, graphics context, etc.)
// is created, we need to generate a resource identifier with NewId.
wid, _ := X.NewId()
// CreateWindow takes a boatload of parameters.
X.CreateWindow(X.DefaultScreen().RootDepth, wid, X.DefaultScreen().Root,
0, 0, 500, 500, 0,
xgb.WindowClassInputOutput, X.DefaultScreen().RootVisual,
0, []uint32{})
// This call to ChangeWindowAttributes could be factored out and
// included with the above CreateWindow call, but it is left here for
// instructive purposes. It tells X to send us events when the 'structure'
// of the window is changed (i.e., when it is resized, mapped, unmapped,
// etc.) and when a key press or a key release has been made when the
// window has focus.
// We also set the 'BackPixel' to white so that the window isn't butt ugly.
X.ChangeWindowAttributes(wid,
xgb.CwBackPixel|xgb.CwEventMask,
[]uint32{ // values must be in the order defined by the protocol
0xffffffff,
xgb.EventMaskStructureNotify |
xgb.EventMaskKeyPress |
xgb.EventMaskKeyRelease})
// MapWindow makes the window we've created appear on the screen.
// We demonstrated the use of a 'checked' request here.
// A checked request is a fancy way of saying, "do error handling
// synchronously." Namely, if there is a problem with the MapWindow request,
// we'll get the error *here*. If we were to do a normal unchecked
// request (like the above CreateWindow and ChangeWindowAttributes
// requests), then we would only see the error arrive in the main event
// loop.
//
// Typically, checked requests are useful when you need to make sure they
// succeed. Since they are synchronous, they incur a round trip cost before
// the program can continue, but this is only going to be noticeable if
// you're issuing tons of requests in succession.
//
// Note that requests without replies are by default unchecked while
// requests *with* replies are checked by default.
err = X.MapWindowChecked(wid).Check()
if err != nil {
fmt.Printf("Checked Error for mapping window %d: %s\n", wid, err)
} else {
fmt.Printf("Map window %d successful!\n", wid)
}
// This is an example of an invalid MapWindow request and what an error
// looks like.
err = X.MapWindowChecked(0).Check()
if err != nil {
fmt.Printf("Checked Error for mapping window 0x1: %s\n", err)
} else { // neva
fmt.Printf("Map window 0x1 successful!\n")
}
// Start the main event loop.
for {
// WaitForEvent either returns an event or an error and never both.
// If both are nil, then something went wrong and the loop should be
// halted.
//
// An error can only be seen here as a response to an unchecked
// request.
ev, xerr := X.WaitForEvent()
if ev == nil && xerr == nil {
fmt.Println("Both event and error are nil. Exiting...")
return
}
if ev != nil {
fmt.Printf("Event: %s\n", ev)
}
if xerr != nil {
fmt.Printf("Error: %s\n", xerr)
}
}
}