330 lines
8.6 KiB
Go
330 lines
8.6 KiB
Go
// Network-friendly drawing application based on XRender.
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//
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// TODO: Maybe keep the pixmap as large as the window.
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package main
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import (
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"github.com/BurntSushi/xgb"
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"github.com/BurntSushi/xgb/render"
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"github.com/BurntSushi/xgb/xproto"
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"log"
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)
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func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
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func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }
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func findPictureFormat(formats []render.Pictforminfo,
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depth byte, direct render.Directformat) render.Pictformat {
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for _, pf := range formats {
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if pf.Depth == depth && pf.Direct == direct {
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return pf.Id
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}
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}
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return 0
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}
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func createNewPicture(X *xgb.Conn, depth byte, drawable xproto.Drawable,
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width uint16, height uint16, format render.Pictformat) render.Picture {
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pixmapid, err := xproto.NewPixmapId(X)
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if err != nil {
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log.Fatalln(err)
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}
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_ = xproto.CreatePixmap(X, depth, pixmapid, drawable, width, height)
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pictid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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_ = render.CreatePicture(X, pictid, xproto.Drawable(pixmapid), format,
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0, []uint32{})
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return pictid
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}
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func main() {
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X, err := xgb.NewConn()
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if err != nil {
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log.Fatalln(err)
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}
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if err := render.Init(X); err != nil {
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log.Fatalln(err)
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}
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setup := xproto.Setup(X)
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screen := setup.DefaultScreen(X)
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visual, depth := screen.RootVisual, screen.RootDepth
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if depth < 24 {
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log.Fatalln("need more colors")
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}
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wid, err := xproto.NewWindowId(X)
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if err != nil {
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log.Fatalln(err)
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}
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_ = xproto.CreateWindow(X, depth, wid, screen.Root,
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0, 0, 500, 500, 0, xproto.WindowClassInputOutput,
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visual, xproto.CwBackPixel|xproto.CwEventMask,
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[]uint32{0xffffffff, xproto.EventMaskButtonPress |
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xproto.EventMaskButtonMotion | xproto.EventMaskButtonRelease |
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xproto.EventMaskStructureNotify | xproto.EventMaskExposure})
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title := []byte("Draw")
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_ = xproto.ChangeProperty(X, xproto.PropModeReplace, wid, xproto.AtomWmName,
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xproto.AtomString, 8, uint32(len(title)), title)
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_ = xproto.MapWindow(X, wid)
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pformats, err := render.QueryPictFormats(X).Reply()
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if err != nil {
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log.Fatalln(err)
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}
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// Find appropriate picture formats.
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var pformat, pformatAlpha, pformatRGB render.Pictformat
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for _, pd := range pformats.Screens[X.DefaultScreen].Depths {
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for _, pv := range pd.Visuals {
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if pv.Visual == visual {
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pformat = pv.Format
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}
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}
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}
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if pformatAlpha = findPictureFormat(pformats.Formats, 8,
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render.Directformat{
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AlphaShift: 0,
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AlphaMask: 0xff,
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}); pformat == 0 {
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log.Fatalln("required picture format not found")
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}
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if pformatRGB = findPictureFormat(pformats.Formats, 24,
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render.Directformat{
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RedShift: 16,
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RedMask: 0xff,
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GreenShift: 8,
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GreenMask: 0xff,
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BlueShift: 0,
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BlueMask: 0xff,
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}); pformatRGB == 0 {
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log.Fatalln("required picture format not found")
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}
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// Picture for the window.
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pid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})
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// Brush shape.
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const brushRadius = 5
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brushid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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cFull := render.Color{0xffff, 0xffff, 0xffff, 0xffff}
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cTrans := render.Color{0xffff, 0xffff, 0xffff, 0}
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_ = render.CreateRadialGradient(X, brushid,
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render.Pointfix{F64ToFixed(brushRadius), F64ToFixed(brushRadius)},
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render.Pointfix{F64ToFixed(brushRadius), F64ToFixed(brushRadius)},
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F64ToFixed(0),
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F64ToFixed(brushRadius),
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3, []render.Fixed{F64ToFixed(0), F64ToFixed(0.1), F64ToFixed(1)},
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[]render.Color{cFull, cFull, cTrans})
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// Brush color.
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colorid, err := render.NewPictureId(X)
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if err != nil {
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log.Fatalln(err)
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}
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_ = render.CreateSolidFill(X, colorid, render.Color{
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Red: 0x4444,
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Green: 0x8888,
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Blue: 0xffff,
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Alpha: 0xffff,
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})
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// Various pixmaps.
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const (
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pixWidth = 1000
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pixHeight = 1000
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)
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canvasid := createNewPicture(X, 24,
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xproto.Drawable(screen.Root), pixWidth, pixHeight, pformatRGB)
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bufferid := createNewPicture(X, 24,
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xproto.Drawable(screen.Root), pixWidth, pixHeight, pformatRGB)
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maskid := createNewPicture(X, 8,
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xproto.Drawable(screen.Root), pixWidth, pixHeight, pformatAlpha)
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// Smoothing by way of blur, apparently a misguided idea.
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/*
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_ = render.SetPictureFilter(X, maskid,
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uint16(len("convolution")), "convolution",
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[]render.Fixed{F64ToFixed(3), F64ToFixed(3),
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F64ToFixed(0), F64ToFixed(0.15), F64ToFixed(0),
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F64ToFixed(0.15), F64ToFixed(0.40), F64ToFixed(0.15),
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F64ToFixed(0), F64ToFixed(0.15), F64ToFixed(0)})
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*/
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// Pixmaps come uninitialized.
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_ = render.FillRectangles(X,
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render.PictOpSrc, canvasid, render.Color{
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Red: 0xffff, Green: 0xffff, Blue: 0xffff, Alpha: 0xffff,
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}, []xproto.Rectangle{{Width: pixWidth, Height: pixHeight}})
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// This is the only method we can use to render brush strokes without
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// alpha accumulation due to stamping. Though this also seems to be
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// misguided. Keeping it here for educational purposes.
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//
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// ConjointOver is defined as: A = Aa * 1 + Ab * max(1-Aa/Ab,0)
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// which basically resolves to: A = max(Aa, Ab)
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// which equals "lighten" with one channel only.
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//
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// Resources:
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// - https://www.cairographics.org/operators/
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// - http://ssp.impulsetrain.com/porterduff.html
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// - https://keithp.com/~keithp/talks/renderproblems/renderproblems/render-title.html
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// - https://keithp.com/~keithp/talks/cairo2003.pdf
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drawPointAt := func(x, y int16) {
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_ = render.Composite(X, render.PictOpConjointOver,
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brushid, render.PictureNone, maskid,
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0, 0, 0, 0, x-brushRadius, y-brushRadius,
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brushRadius*2, brushRadius*2)
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_ = render.SetPictureClipRectangles(X, bufferid,
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x-brushRadius, y-brushRadius, []xproto.Rectangle{
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{Width: brushRadius * 2, Height: brushRadius * 2}})
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_ = render.Composite(X, render.PictOpSrc,
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canvasid, render.PictureNone, bufferid,
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0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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pixWidth, pixHeight)
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_ = render.Composite(X, render.PictOpOver,
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colorid, maskid, bufferid,
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0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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pixWidth, pixHeight)
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// Composited, now blit to window without flicker.
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_ = render.SetPictureClipRectangles(X, pid,
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x-brushRadius, y-brushRadius, []xproto.Rectangle{
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{Width: brushRadius * 2, Height: brushRadius * 2}})
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_ = render.Composite(X, render.PictOpSrc,
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bufferid, render.PictureNone, pid,
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0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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pixWidth, pixHeight)
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}
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// Integer version of Bresenham's line drawing algorithm
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drawLine := func(x0, y0, x1, y1 int16) {
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dx, dy := x1-x0, y1-y0
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if dx < 0 {
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dx = -dx
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}
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if dy < 0 {
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dy = -dy
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}
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steep := dx < dy
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if steep {
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// Flip the coordinate system on input
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x0, y0 = y0, x0
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x1, y1 = y1, x1
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dx, dy = dy, dx
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}
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var stepX, stepY int16 = 1, 1
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if x0 > x1 {
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stepX = -1
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}
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if y0 > y1 {
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stepY = -1
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}
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dpr := dy * 2
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delta := dpr - dx
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dpru := delta - dx
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for ; dx > 0; dx-- {
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// Unflip the coordinate system on output
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if steep {
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drawPointAt(y0, x0)
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} else {
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drawPointAt(x0, y0)
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}
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x0 += stepX
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if delta > 0 {
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y0 += stepY
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delta += dpru
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} else {
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delta += dpr
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}
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}
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}
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var startX, startY int16 = 0, 0
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drawing := false
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for {
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ev, xerr := X.WaitForEvent()
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if xerr != nil {
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log.Printf("Error: %s\n", xerr)
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return
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}
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if ev == nil {
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return
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}
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log.Printf("Event: %s\n", ev)
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switch e := ev.(type) {
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case xproto.UnmapNotifyEvent:
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return
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case xproto.ExposeEvent:
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_ = render.SetPictureClipRectangles(X, pid, int16(e.X), int16(e.Y),
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[]xproto.Rectangle{{Width: e.Width, Height: e.Height}})
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// Not bothering to deflicker here using the buffer pixmap,
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// with compositing this event is rare enough.
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_ = render.Composite(X, render.PictOpSrc,
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canvasid, render.PictureNone, pid,
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0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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pixWidth, pixHeight)
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if drawing {
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_ = render.Composite(X, render.PictOpOver,
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colorid, maskid, pid,
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0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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pixWidth, pixHeight)
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}
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case xproto.ButtonPressEvent:
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if e.Detail == xproto.ButtonIndex1 {
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render.FillRectangles(X,
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render.PictOpSrc, maskid, render.Color{},
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[]xproto.Rectangle{{Width: pixWidth, Height: pixHeight}})
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drawing = true
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drawPointAt(e.EventX, e.EventY)
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startX, startY = e.EventX, e.EventY
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}
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case xproto.MotionNotifyEvent:
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if drawing {
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drawLine(startX, startY, e.EventX, e.EventY)
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startX, startY = e.EventX, e.EventY
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}
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case xproto.ButtonReleaseEvent:
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if e.Detail == xproto.ButtonIndex1 {
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_ = render.Composite(X, render.PictOpOver,
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colorid, maskid, canvasid,
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0, 0, 0, 0, 0 /* dst-x */, 0, /* dst-y */
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pixWidth, pixHeight)
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drawing = false
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}
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}
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}
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}
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