make resource ids their own individual types. last commit before overhaul to sub-packages

This commit is contained in:
Andrew Gallant (Ocelot)
2012-05-10 12:47:19 -04:00
parent 00c6217ca9
commit e239bb3c68
35 changed files with 1906 additions and 1685 deletions

View File

@@ -4,10 +4,6 @@ import (
"fmt"
)
// xgbResourceIdName is the name of the type used for all resource identifiers.
// As of right now, it needs to be declared somewhere manually.
var xgbGenResourceIdName = "Id"
// BaseTypeMap is a map from X base types to Go types.
// X base types should correspond to the smallest set of X types
// that can be used to rewrite ALL X types in terms of Go types.
@@ -27,7 +23,6 @@ var BaseTypeMap = map[string]string{
"double": "float64",
"char": "byte",
"void": "byte",
"Id": "Id",
}
// BaseTypeSizes should have precisely the same keys as in BaseTypeMap,
@@ -45,7 +40,10 @@ var BaseTypeSizes = map[string]uint{
"double": 8,
"char": 1,
"void": 1,
"Id": 4,
// Id is a special type used to determine the size of all Xid types.
// "Id" is not actually written in the source.
"Id": 4,
}
// TypeMap is a map from types in the XML to type names that is used
@@ -82,8 +80,16 @@ func (enum *Enum) Define(c *Context) {
// Resource types
func (res *Resource) Define(c *Context) {
c.Putln("// Skipping resource definition of '%s'",
SrcName(c.protocol, res.XmlName()))
c.Putln("type %s uint32", res.SrcName())
c.Putln("")
c.Putln("func (c *Conn) New%sId() (%s, error) {",
res.SrcName(), res.SrcName())
c.Putln("id, err := c.NewId()")
c.Putln("if err != nil {")
c.Putln("return 0, err")
c.Putln("}")
c.Putln("return %s(id), nil", res.SrcName())
c.Putln("}")
c.Putln("")
}