From d4eb9cde393066b97d91cab9f83b4430685178df Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?P=C5=99emysl=20Eric=20Janouch?= Date: Wed, 12 Aug 2020 01:51:56 +0200 Subject: [PATCH] Update README.adoc --- README.adoc | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/README.adoc b/README.adoc index f5fab4c..62a7aac 100644 --- a/README.adoc +++ b/README.adoc @@ -69,6 +69,9 @@ logo, she could have a simple "h" or "hvn" for a cutie mark <2>. / / / / | | | | \ / | | | /_/ /_/ | | \_/| \/ \_/ | | +An anime-style character would also make me happy but that's ever harder to draw +for me. + I'm not sure where I took this "h" letter styling from, it seems too familiar. The above illustrations also show how awful it looks when a logo is just a stylized version of the first letter of a name when you put the two next to @@ -99,12 +102,12 @@ libstd.so is a beautiful 30 megabytes (compared to libc.a: 4.9M). GUI ~~~ -Probably build on top of X11/Xlib or xgb<1>. Wayland can wait until it +Probably build on top of X11/Xlib or xgb. Wayland can wait until it stabilizes--it should not be a major issue switching the backends. -Vector graphics can be handled by draw2d<2>. +Vector graphics can be handled by draw2d. -<1> https://rosettacode.org/wiki/Window_creation/X11#Go -<2> https://github.com/llgcode/draw2d + - https://rosettacode.org/wiki/Window_creation/X11#Go + - https://github.com/llgcode/draw2d The c2 wiki unsurprisingly has a lot of material around the design and realisation of GUIs, which might be useful.