Update README.adoc
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README.adoc
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README.adoc
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@ -3,6 +3,11 @@ Project haven
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haven is an umbrella project for a range of mostly desktop applications.
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haven is an umbrella project for a range of mostly desktop applications.
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This README is being converted into a wiki on the wiki branch, also publicly
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available at https://p.janouch.name/haven/Haven.html[]. We should only document
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here that which has been created, as the extent of the rationale and plans is
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gigantic and seems to have a life of its own.
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Goal
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Goal
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----
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----
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The greater goal is to create a fresh computing environment for daily work and
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The greater goal is to create a fresh computing environment for daily work and
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@ -47,106 +52,6 @@ See Projects for more information about the individual projects.
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Some taken names in Debian: hd (important), hte, hy.
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Some taken names in Debian: hd (important), hte, hy.
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Identity
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--------
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The name merely hints at motivations and otherwise isn't of any practical
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significance other than that we need an identifier. This time I resisted using
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something offensive for personal amusement.
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A logo covering the entire project is not needed and it seems hard to figure out
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anything meaninful anyway, though we might pick a specific font to use for the
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project name <1>.
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The only mascot I can think of would be a black and white or generally grayscale
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My Little Pony OC but I don't really want to bring my own kinks into the project
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and I'd also need to learn how to draw one so that I don't infringe on someone
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else's copyright, or find someone else to do it. Anyway, in lack of a proper
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logo, she could have a simple "h" or "hvn" for a cutie mark <2>.
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__
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<2> _/ /_ <1> | _ _ _ _
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\ _ \ |/ \ / \| \ / /_\ |/ \
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/ / / / | | | | \ / | | |
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/_/ /_/ | | \_/| \/ \_/ | |
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An anime-style character would also make me happy but that's ever harder to draw
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for me.
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I'm not sure where I took this "h" letter styling from, it seems too familiar.
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The above illustrations also show how awful it looks when a logo is just
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a stylized version of the first letter of a name when you put the two next to
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each other. Distinctly redundant. Facebook and Twitter are doing fine, though,
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perhaps because they do not use them together like that.
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Technicalities
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--------------
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Languages
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~~~~~~~~~
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Primarily Golang with limited C interfacing glue, secondarily C++17, mostly for
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when the former cannot be reasonably used because of dependencies.
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Build system
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~~~~~~~~~~~~
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https://github.com/zevv/bucklespring is a good example of a rather simplified
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project that makes do with a single Makefile, even for cross-compilation on
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Windows. Let us avoid CMake and the likes of it.
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It seems that Go can link dynamically, therefore I could build libhaven.so
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(https://docs.google.com/document/d/1nr-TQHw_er6GOQRsF6T43GGhFDelrAP0NqSS_00RgZQ
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and https://stackoverflow.com/questions/1757090/shared-library-in-go)
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and have the rest of the package as rather small binaries linking to it.
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The "cannot implicitly include runtime/cgo in a shared library" error is solved
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by "go install", which again requires "-pkgdir" because of privileges.
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libstd.so is a beautiful 30 megabytes (compared to libc.a: 4.9M).
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GUI
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~~~
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Probably build on top of X11/Xlib or xgb. Wayland can wait until it
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stabilizes--it should not be a major issue switching the backends.
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Vector graphics can be handled by draw2d.
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- https://rosettacode.org/wiki/Window_creation/X11#Go
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- https://github.com/llgcode/draw2d
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The c2 wiki unsurprisingly has a lot of material around the design and
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realisation of GUIs, which might be useful.
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It seems like an aligning/constraint-based "layout manager" will be one of the
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first harder problems here. However I certainly don't want to use fixed
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coordinates as they would introduce problems with different fonts and i18n.
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We could use BDF fonts from the X11 distribution, but draw2d has native support
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for FreeType fonts and it's more of a choice between vectors and bitmaps.
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The looks will be heavily inspired by Haiku and Windows 2000 and the user will
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have no say in this, for simplicity.
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.Resources:
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- https://github.com/golang/exp/tree/master/shiny is a GUI library
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- https://github.com/as/shiny is a fork of it
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- http://man.cat-v.org/plan_9/1/rio has a particular, unusual model
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Internationalisation
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~~~~~~~~~~~~~~~~~~~~
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For i18n https://github.com/leonelquinteros/gotext could be used, however I'll
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probably give up on this issue as I'm fine enough with English.
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Go also has x/text packages for this purpose, which might be better than GNU,
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but they're essentially still in development.
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Versioning
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~~~~~~~~~~
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Versions are for end users. We can use a zero-based, strictly increasing
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number, be it a simple sequence or date-based numbers such as 1807. If we do
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this at all, we will eventually also need to release patch versions.
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Since dates don't seem to convey important information, let us settle on 0, 1,
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1.1, 2, 3, 3.1, 3.2, ... In practice releases are going to be scarce, unless
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we find a person to take care of it. Note that there is no major/minor pair--
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a new project will be created when radical philosophical or architectural
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changes are to be made. See Goal.
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Projects
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Projects
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--------
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--------
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These are sorted in the order in which they should be created in order to gain
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These are sorted in the order in which they should be created in order to gain
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